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Re: another mage augment idea
Mate these posts would really benefit from a light sprinkling of punctuation. My lung capacity nearly didn't hold out reading this, a longer post might finish me off.
On topic though; I always usually play mage and my favourite spell by a mile was Alter Time.
There's an ultimate spell in ESO like that. When I used to use it, I let myself be chased over the edge of tall cliffs by other players. Mid-air I pressed the ultimate and zapped back in time before I jumped off the cliff, while everyone was dead below the cliff. It was wonderful lol
Re: Why did you stop to play an MMO you once loved?
Same here. From hardcore old school Korean MMO it turned into P2W mobile garbage with auto-huntingLineage 2.
The game changed into something completely different. Played on private servers of older versions for years. And with time I got tired of replaying the same game over and over, considering that I had learned all of it several years prior (even got complimented on my knowledge several times ).
Flanker
3
Re: Why did you stop to play an MMO you once loved?
In a lot of games it end up being one of 4 things:
So the longest game that I played was ESO. Very accessible PvP for solo, small group and zerg. I also weathered 2 separate guild collapses because a couple friends stuck with it too. The 12-man raids were not mandatory for good gearing, and they could be pugged on non-hardmode to get the set pieces you wanted. The large amount of mostly horizontal content (skill points, dungeon soloing, maelstrom arena, crafting, economy, etc) helped too. Gear was account-bound, which made alts another fun activity
- I have to high-end raid to compete at other elements of the game like PvP, crafting, economy, etc. Many many games are/were like this. For the longest time I kept rule: real world stuff (even last minute stuff like a friend calling to hit up the bars) takes priority over games, and this makes scheduled raiding nearly impossible....and I didn't really like it that much anyway.
- There was no real endgame once you level cap and are geared (Age of Conan, New World, etc. But also every Diablo clone out there where they pretend leveling/gearing is the endgame)
- My friends/guild all quit, and the game is not solo-accessible for long enough to find other good people.
- Something better comes along, combined with getting tired of the current game
So the longest game that I played was ESO. Very accessible PvP for solo, small group and zerg. I also weathered 2 separate guild collapses because a couple friends stuck with it too. The 12-man raids were not mandatory for good gearing, and they could be pugged on non-hardmode to get the set pieces you wanted. The large amount of mostly horizontal content (skill points, dungeon soloing, maelstrom arena, crafting, economy, etc) helped too. Gear was account-bound, which made alts another fun activity
Spif
1
Re: Corruption system and getting "the jump" in wpvp
While I get "pure PvEers" who don't wish to partake in PvP, I wish "hehe I won't fight back so you either fuck off or become corrupted" wasn't a thing, it feels like exploiting the system that encourages you to fight back. Plenty of ways to annoy someone without attacking, yet the other guy getting rid of you is considered evil.
Plus I think it's weird for anyone looking for some OWPvP, running around hitting players until one of them decides to hit back. Really wish PvPers could just permaflag for some PvP-specific benefits, so that permaflaggers would immediately see who's ready for PvP (or rather has no other choice since they permaflagged) and wouldn't have to bother with green players. I suppose some sort of PvP-specific titles/icons over your name indicating that you're a PvPer could help, but I don't think we have any info whether we'd get something like that.
Plus I think it's weird for anyone looking for some OWPvP, running around hitting players until one of them decides to hit back. Really wish PvPers could just permaflag for some PvP-specific benefits, so that permaflaggers would immediately see who's ready for PvP (or rather has no other choice since they permaflagged) and wouldn't have to bother with green players. I suppose some sort of PvP-specific titles/icons over your name indicating that you're a PvPer could help, but I don't think we have any info whether we'd get something like that.
hleV
2
Re: Corruption system and getting "the jump" in wpvp
the concept of fair/fariness in open world PVP is a non starter the only time to get fair combat is if in arena pvp where level and stats, equipment can be with in a margin of fairness. open world PVP can be a level 50 vs a level 1 or 10 level 50 vs a level 1 the point of open PVP is to have the risk VS reward be the test by witch something is controlled. the scenario in your 1 v 1 is just a strategy that is a big risk the defenders sidecan take as he has to hope the attacker does not wish too go red( corrupt) and if the attacker did not wishing to go red then maybe he would have to think about why he attacked in the first place.. is the risk worth the reward...
Ethanh37
3
Re: Corruption system and getting "the jump" in wpvp
Seriously starting to think this game is gonna need 'Threaten' and 'Yield' hotbar buttons...
Azherae
2
Re: Craftable Arrows in Ashes of Creation: Empowering Artisans and Players
I don't think bringing realism aspects to this particular discussion is very productive.
All weapons need to be taken care of. Swords need cleaning and oiling, sharpening to repair small nicks and bends, and sometimes to see a smith for larger repairs. Bows needs waxing of both the bow and strings, and sometimes a new string. Mustn't get wet nor dry out in the sun, etc. That's what the ingame repairs are a proxy for.
All the classes are mana-based, and they all need to use the same health and mana potions, and whatever else helps them in combat, like food-buffs and consumable weapon coatings, so the cost is roughly even there as well to begin with. (I am now thinking of magical coatings for wands and tomes.. I see some possibilities there).
What we are really left with is the cost of combat in terms of resources and time to prepare. Requiring bow users to have significant extra consumable costs compared to any other weapon use is just bad game design, especially if it is possible to run out and then be completely useless until they run back and get more.
On a tangent, we often see issues with tank classes as well, with them having much higher repair costs than other classes, because games forget to lower their equipment durability loss compared to those other classes, even though the game is designed around the tanks taking the hits. That's also bad game design.
A game doesn't have to be fair, but the unfairness should primarily come from player actions, not systemic issues due to bad design that the players can do nothing about. Craftable arrows fall into that category.
All weapons need to be taken care of. Swords need cleaning and oiling, sharpening to repair small nicks and bends, and sometimes to see a smith for larger repairs. Bows needs waxing of both the bow and strings, and sometimes a new string. Mustn't get wet nor dry out in the sun, etc. That's what the ingame repairs are a proxy for.
All the classes are mana-based, and they all need to use the same health and mana potions, and whatever else helps them in combat, like food-buffs and consumable weapon coatings, so the cost is roughly even there as well to begin with. (I am now thinking of magical coatings for wands and tomes.. I see some possibilities there).
What we are really left with is the cost of combat in terms of resources and time to prepare. Requiring bow users to have significant extra consumable costs compared to any other weapon use is just bad game design, especially if it is possible to run out and then be completely useless until they run back and get more.
On a tangent, we often see issues with tank classes as well, with them having much higher repair costs than other classes, because games forget to lower their equipment durability loss compared to those other classes, even though the game is designed around the tanks taking the hits. That's also bad game design.
A game doesn't have to be fair, but the unfairness should primarily come from player actions, not systemic issues due to bad design that the players can do nothing about. Craftable arrows fall into that category.
Nerror
5
Re: Why did you stop to play an MMO you once loved?
Would still be playing DAoC if they keep updating the engine. Would still be playing ESO if Cyrodiil was not neglected and buggy.
Re: High quality AoC memes
Pick a side
Both Sides. You can see and accept the positives "AND" the negatives.
But the one Truth remains. It will be ready - once it is ready. People could of Course rush it now and release an unfinished Game that will disappoint countless People and then may flop and die.
But we all know that Sir Steven won't do that.
Aszkalon
2
Re: another mage augment idea
Mate these posts would really benefit from a light sprinkling of punctuation. My lung capacity nearly didn't hold out reading this, a longer post might finish me off.
On topic though; I always usually play mage and my favourite spell by a mile was Alter Time.
On topic though; I always usually play mage and my favourite spell by a mile was Alter Time.
blat
3