Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Having a first and last name ?
Given the nature of the game I would vote for a family name tied to the account/server. Force the spies to have to pay for a second account
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1
Character selection screen Has to Display Info About Any War Affecting Selected Character
This is self-explanatory and missing.
Re: [NA] Knights of Shadowhawk | PvX | Casual/Competitive | Cooperative Focused
Great Guild to join if you are interested. They've created a great community to play and enjoy spending time in.
Re: πΌπ Dev Discussion: Gatherable Spawning System
Resources do change in a 24 hour period but it's not frequent enough! If you come across a legendary gatherable, you can literally gain an entire stack of it just returning to the same place at very predictable intervals.
And this is no way possibly encourages PVP because no one else likely knows that spawn is Legendary within this 24 hour period.
Static nodes are boring and just encourage people to return to the same spot, or worse just park another character there and log in only to gather it.
I can't possibly see how this incentives PVP and it's a bit troubling coming from Steven. If you want nodes to encourage PVP, put more quality ones in lawless zones or create events for rare resources in a certain area. But static nodes absolutely do not encourage PVP and the issue has consistently been towards the top of feedback given by players for months.
And this is no way possibly encourages PVP because no one else likely knows that spawn is Legendary within this 24 hour period.
Static nodes are boring and just encourage people to return to the same spot, or worse just park another character there and log in only to gather it.
I can't possibly see how this incentives PVP and it's a bit troubling coming from Steven. If you want nodes to encourage PVP, put more quality ones in lawless zones or create events for rare resources in a certain area. But static nodes absolutely do not encourage PVP and the issue has consistently been towards the top of feedback given by players for months.
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Re: What character customization features do you want?
Oh! And a similar glow slider for eyes would be cool as well 


1
Crash: Could not decompress shader group
Fatal error: [File:C:\P4\rel\AOCUE5\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp] [Line: 378] DecompressShaderWithOodleAndExtraLogging(): Could not decompress shader group with Oodle. Group Index: 4718 Group IoStoreHash:8c853ca6101199b32384b009 Group NumShaders: 1 Shader Index: 33481 Shader In-group Index: 4718 Shader Hash: C3D72FBC0321C81314BD3F682CCF1A5267F29332
I am not sure if this is an Unreal Engine problem or if it is something that can be fixed in AoC but I'm posting it here anyway in case it's useful.
This occurred in an attempt of trying to launch the game from the launcher.
The log appears to indicate corruption so I will attempt repair.
I am not sure if this is an Unreal Engine problem or if it is something that can be fixed in AoC but I'm posting it here anyway in case it's useful.
This occurred in an attempt of trying to launch the game from the launcher.
The log appears to indicate corruption so I will attempt repair.
Re: πΌπ Dev Discussion: Gatherable Spawning System
The false premise of conflict over a specific resource node was used as an argument during the last official stream. It's rather...comical.Tearl Stoneheart wrote: Β»I found a legendary rividium node. Two hours later, I got it again. And two hours after that. And two hours after that. I didn't even need my gathering gear on to ensure it would be legendary.
Nobody else knew. There was no potential conflict. My efforts to gain mining rarity rating didn't matter. It was ONLY about good timing. And I knew EXACTLY when to be back at that spot.
Re: πΌπ Dev Discussion: Gatherable Spawning System
I can verify plants do the same thing as mining and trees. I got 15 Lego Spindlevine by going back to the same spot 5 times.
Re: π Dev Discussion #71 - Spells & Abilities β
sigh by accident when i went to edit my previous post ended up deleting it so ill just make a short/simplified version of it now
I feel that all the classes need more breakstuns/cc options (in gw2 every class had a good amount of breakstuns to choose and pick from), also clerics need more aoe heals for large scale fights selecting single individuals i dont see it work at all.
https://wiki.guildwars2.com/wiki/Magnetic_Aura as for the shell spell it could reflect projectiles as well
https://wiki.guildwars2.com/wiki/Cleansing_Wave
https://wiki.guildwars2.com/wiki/Shocking_Aura
https://wiki.guildwars2.com/wiki/Tidal_Surge
a combination of a teleport like https://wiki.guildwars2.com/wiki/Lightning_Flash implemented in an incanting spell like meteoron (dd2 meteor shower) so it allows to reposition, since moving cancels the casting
https://wiki.guildwars2.com/wiki/Overload_Air casting a storm while able to move as well while doing it, combining with https://wiki.guildwars2.com/wiki/Blinding_Flash in one skill
https://wiki.guildwars2.com/wiki/Overload_Earth + https://wiki.guildwars2.com/wiki/Dust_Devil as a finisher
https://wiki.guildwars2.com/wiki/Overload_Water
https://wiki.guildwars2.com/wiki/Lava_Skin
https://wiki.guildwars2.com/wiki/Hunter's_Call
https://wiki.guildwars2.com/wiki/Feeding_Frenzy_(ranger_skill)
https://wiki.guildwars2.com/wiki/Nature's_Renewal
https://wiki.guildwars2.com/wiki/Thump_(untamed)
https://wiki.guildwars2.com/wiki/Swoop_(soulbeast)
https://wiki.guildwars2.com/wiki/Harbinger_Shroud the entire skill set
https://wiki.guildwars2.com/wiki/Foul_Current (instead for land)
https://wiki.guildwars2.com/wiki/Mirage_Advance
https://wiki.guildwars2.com/wiki/Axes_of_Symmetry
https://wiki.guildwars2.com/wiki/Lingering_Thoughts
https://wiki.guildwars2.com/wiki/Chaos_Storm (more of a static field than an actual storm)
dd2(dragons dogma 2)
sorcerer: Maelstrom (aka tornado), Meteoron, High Seism (stone eruptions), High Hagol (Summons a huge blizzard)
magick archer: Sagittate Avalanche (conjures and fires a multitude of magickal arrows), Ricochet Hunter (could of hit multiple targets in a radius instead), Frosthunter Bolt (inflicts frostbite)
bg3:
https://baldursgate3.wiki.fextralife.com/Hunger+of+Hadar (huge dark cloud)
https://baldursgate3.wiki.fextralife.com/Circle+of+Death
https://baldursgate3.wiki.fextralife.com/Insect+Plague
hogwarts legacy:
crucio (Curse) and bombarda
Also as for melee nothing ever felt as satisfying as the heavy blunt overpower attack from Assassin's Creed Odyssey
p.s: combo fields maybe pls π
I feel that all the classes need more breakstuns/cc options (in gw2 every class had a good amount of breakstuns to choose and pick from), also clerics need more aoe heals for large scale fights selecting single individuals i dont see it work at all.
https://wiki.guildwars2.com/wiki/Magnetic_Aura as for the shell spell it could reflect projectiles as well
https://wiki.guildwars2.com/wiki/Cleansing_Wave
https://wiki.guildwars2.com/wiki/Shocking_Aura
https://wiki.guildwars2.com/wiki/Tidal_Surge
a combination of a teleport like https://wiki.guildwars2.com/wiki/Lightning_Flash implemented in an incanting spell like meteoron (dd2 meteor shower) so it allows to reposition, since moving cancels the casting
https://wiki.guildwars2.com/wiki/Overload_Air casting a storm while able to move as well while doing it, combining with https://wiki.guildwars2.com/wiki/Blinding_Flash in one skill
https://wiki.guildwars2.com/wiki/Overload_Earth + https://wiki.guildwars2.com/wiki/Dust_Devil as a finisher
https://wiki.guildwars2.com/wiki/Overload_Water
https://wiki.guildwars2.com/wiki/Lava_Skin
https://wiki.guildwars2.com/wiki/Hunter's_Call
https://wiki.guildwars2.com/wiki/Feeding_Frenzy_(ranger_skill)
https://wiki.guildwars2.com/wiki/Nature's_Renewal
https://wiki.guildwars2.com/wiki/Thump_(untamed)
https://wiki.guildwars2.com/wiki/Swoop_(soulbeast)
https://wiki.guildwars2.com/wiki/Harbinger_Shroud the entire skill set
https://wiki.guildwars2.com/wiki/Foul_Current (instead for land)
https://wiki.guildwars2.com/wiki/Mirage_Advance
https://wiki.guildwars2.com/wiki/Axes_of_Symmetry
https://wiki.guildwars2.com/wiki/Lingering_Thoughts
https://wiki.guildwars2.com/wiki/Chaos_Storm (more of a static field than an actual storm)
dd2(dragons dogma 2)
sorcerer: Maelstrom (aka tornado), Meteoron, High Seism (stone eruptions), High Hagol (Summons a huge blizzard)
magick archer: Sagittate Avalanche (conjures and fires a multitude of magickal arrows), Ricochet Hunter (could of hit multiple targets in a radius instead), Frosthunter Bolt (inflicts frostbite)
bg3:
https://baldursgate3.wiki.fextralife.com/Hunger+of+Hadar (huge dark cloud)
https://baldursgate3.wiki.fextralife.com/Circle+of+Death
https://baldursgate3.wiki.fextralife.com/Insect+Plague
hogwarts legacy:
crucio (Curse) and bombarda
Also as for melee nothing ever felt as satisfying as the heavy blunt overpower attack from Assassin's Creed Odyssey
p.s: combo fields maybe pls π

1
Launcher logs repeat for 31 minutes
I opened my launcher logs and they have the same repeated message for 31 minutes straight. Looks like this:
2024-12-21 13:30:14.1016|INFO|Patcher.HasPendingTasksAsync|Checking if there are pending tasks: False
2024-12-21 13:30:14.1016|INFO|Patcher.CheckDriveSpace|Checking if downloaded space (17239011425) is sufficient for cached space needed (21904073944)
2024-12-21 13:30:14.1016|INFO|Patcher.CheckDriveSpace|Remaining needed: 4665062519, Available space: 79668285440
2024-12-21 13:30:14.1016|INFO|Patcher.CheckDriveSpace|Sufficient disk space available
2024-12-21 13:30:14.3416|INFO|Patcher.HasPendingTasksAsync|Checking if there are pending tasks: False
2024-12-21 13:30:14.3416|INFO|Patcher.CheckDriveSpace|Checking if downloaded space (17239011425) is sufficient for cached space needed (21904073944)
2024-12-21 13:30:14.3416|INFO|Patcher.CheckDriveSpace|Remaining needed: 4665062519, Available space: 79642562560
2024-12-21 13:30:14.3416|INFO|Patcher.CheckDriveSpace|Sufficient disk space available
What's the fix here?
2024-12-21 13:30:14.1016|INFO|Patcher.HasPendingTasksAsync|Checking if there are pending tasks: False
2024-12-21 13:30:14.1016|INFO|Patcher.CheckDriveSpace|Checking if downloaded space (17239011425) is sufficient for cached space needed (21904073944)
2024-12-21 13:30:14.1016|INFO|Patcher.CheckDriveSpace|Remaining needed: 4665062519, Available space: 79668285440
2024-12-21 13:30:14.1016|INFO|Patcher.CheckDriveSpace|Sufficient disk space available
2024-12-21 13:30:14.3416|INFO|Patcher.HasPendingTasksAsync|Checking if there are pending tasks: False
2024-12-21 13:30:14.3416|INFO|Patcher.CheckDriveSpace|Checking if downloaded space (17239011425) is sufficient for cached space needed (21904073944)
2024-12-21 13:30:14.3416|INFO|Patcher.CheckDriveSpace|Remaining needed: 4665062519, Available space: 79642562560
2024-12-21 13:30:14.3416|INFO|Patcher.CheckDriveSpace|Sufficient disk space available
What's the fix here?

1