Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Best Of
Re: Suggestion: Looking For Group
I believe that global chat is polluted. This is a real problem.
And we can find a simple solution without losing social interaction.
Agreed.
I dont see why the act of spamming "LFG" in general chat is considered "social". If anything it is anti-social. It disrupts conversations people are having in general chat.
Not only that, but when looking for group, you are sitting spamming general chat, and looking at the general chat box scanning for replies. How is this fun? How is this "social"?
To me the social part starts AFTER u form the group. Then you can chat with teamates, talk about what you want to fight etc.
The current PUG formation is terrible and frustrating. They are trying to funnel people to either join guilds or play a diff game, not a smart decision matrix for player retention.

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Re: Voyager Plus
We're all Members at that tier at present. We're all lumped together with the other tiers currently on offer. I don't know if the situation will change. Personally, I prefer the anonymity but we can't post on the forums without a Handel and a tag lol.
Re: 🌼👋 Dev Discussion: Gatherable Spawning System
This is actually a deal breaker for me (word on the forums is this is how it's supposed to be.). Because everything you said. Too much revolves around it to allow a few no lifers to lock it down like this. I've no lifed games to do stupid shit like this, it's not fun. The advantage they get by doing this is massive and it will effect you as a player, because you have to compete with it. I'm not competing in a game of "who can login after reboots fastest". This is trash design, no side of it is actual fun.
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Re: Why make everything so punishing??
I tend to agree, the other issue is, even with it being exhaustingly punishing, none of the systems are even fun, like straight up deleting 25% of resources on death could be removed as it's extremely rare you will ever make it back to your corpse to loot it anyway
Corruption is way over tuned
Gathering is boring, lackluster and not engaging at all
Level 1 crafting requirements are extremely over the top
It sort of feels like Intrepid have this idea that every single system in the game needs to be a 250 hour grind or its to easy
The other issue and I think this is a big one, intrepid so NOT play their game, even if they hide some alts in random guilds they are not actively engaging with the systems they created, they are spawning fully crafted legendary gear that removes any aspect of seeing how bad these systems are
Corruption is way over tuned
Gathering is boring, lackluster and not engaging at all
Level 1 crafting requirements are extremely over the top
It sort of feels like Intrepid have this idea that every single system in the game needs to be a 250 hour grind or its to easy
The other issue and I think this is a big one, intrepid so NOT play their game, even if they hide some alts in random guilds they are not actively engaging with the systems they created, they are spawning fully crafted legendary gear that removes any aspect of seeing how bad these systems are

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Re: [NA] Godforged | PvX | Semi-Hardcore | Community Driven
If your guild doesn't look like this every day, drop in some time ^^


Re: Launcher Issue
go into patching under the launcher options and set patching parallel operations as high as possible, see if that helps.

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Re: Feedback from a player that's stuck at level 8
The Feedback
1. The only people currently playing this game are people that have been playing this game. What I mean is it is impossible to find people to play with that are low level. I'm a level 8 Bard on all servers (lvl 9 on Lotharia) and I've been stuck at that level since January. Every weekend I log in at different times of day to spam the global chat for about 10 minutes then I log off because I can't find anybody.
2. No scroll wheel hotkeys is kinda weird. Maybe I'm alone on this one.
3. I've given feedback on a hotkey issue since the time I started playing around the beginning of January but its still not fixed. The issue is if you keybind a modifier + a mouse click or mouse button, and you use tab target mode, it breaks the game. You lose your ability of auto attacking even if you switch off tab target and back. Also you lose your ability to back pedal. There's lots of other random weird movement bugs I run into but I lost all hope they'd get fixed because I'm not part of the big clans that spam their problems.
4. The game is boring. All I do when I log on is try to find a group, fail, then kill goblins at the starter area. Wow.
5. Even though I think it'd be a good game if you always had people to play with, I guarantee the majority of people that try this game are going to be turned off within the first hour just like I was. I understand Steven's said many times he wants this to be a niche game, I just think its a weird business decision if that niche community is a little bit too niche.
6. This is a good point of feedback..... So the highest I ever got to was lvl 20 on Bard during Alpha 2 phase 1 in 2024. When I was playing at that time, I didn't have much else to do so I was able to disregard some life responsibilities so I could play, so I was able to group up with other no lifers. This made me realize the combat in this game is pretty good but the mobs at the time were pretty glitchy and the TTK was ridiculously long (maybe its better now, idk).
7. Back to the bad... Based on the previous point, this game seems like it requires too much investment of people to be able to enjoy. But again maybe thats the niche you want. MMORPG's aren't for everyone.
Suggestions
1. Make the game more solo-able at the start. Make some sort of starting questline that eventually culminates in groups being required to group up (maybe around lvl 10) as a means of introducing group play & how its so essential in this game.
2. Add quests in general. This game in its current state is so dull and empty and... boring. Nothing ever happens in the world, I don't see many people playing ever but this is probably because everyone is already at end game or doing whatever the gathering stuff is in this game.
3. Do better with introducing whatever the gathering stuff is. I haven't gone out of my way to learn any of it but I don't want to have to go out of my way for this stuff, and I'm sure plenty others share this sentiment. Make it easier to learn how to do whatever your gathering skills are.
4. Don't apply only to the hardcore gamers. I think lots of people that play these types of games are my age or older (I'm 28) and have lives outside of games. I think the best way of making the game more casual friendly is to make the game more enjoyable right outta the box. The current start of the game is: Kill goblins. Get Commission. Get loadstone or whatever they're called. Get Horse. Kill more goblins. zzz. If it were more like "HEY NEWBIES GATHER HERE FOR A QUEST!!! YOU ALL WILL HAVE TO GO TO KORRA LOCH!!!" or something like that, it would show the good sides of the game IMMEDIATELY to all new players because it wouldn't take such a huge time investment to see the good sides of the game that come with group play.
I think the game has potential and I understand "iTs aN aLFa" like I always hear, but its for that reason that I even took the time to write any of this. I see the potential but its current state is completely unenjoyable for me.
I came to a similar conclusion around new years. I don't want to spend the time grinding away in an alpha test. It's boring. I've leveled several characters to different levels mostly around 15-20 ish. The games hell levels which suck dingleberries. There's tons of loot deletion bugs. The gathering meta is fucked. People still playing are bored so they kill lowbies for sport. The attribute/stat imbalance is nuts. The attributes are more simple than a mobile game. The class trees are more simple than an ARPG. There's tons of missing/low yield materials preventing crafting. I could go on...
I can put up with all of that if there wasn't a grind. Yeah the game is in Alpha, but it's not fun to playtest. So don't, I don't, I just jump in on the weekends to check out some UI and storage stuff, kind of over /bug reporting though... Maybe they'll bring back a production test realm that has accelerated exp, drops, materials, ect that they wipe every month or something. I'd happily playtest on that and make reports as I seen them.
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Re: Suggestion: Looking For Group
Songcaller wrote: »Old school method was taking proven combatants. Seems new school method is forced grouping. 🙄
So old school method was never playing with new players? Never playing with whoever happened to be online at the time and was willing to group? Doesnt sound very social.
Kind of.
The old school method was understanding there was a difference between a group where you wanted to get shit done, and a group where you weren't trying to get something specific done.
If you were trying to get something done, you took people you knew. If you weren't trying to get something done, you could mess around - and this is often when you would meet new people.
There are multiple reasons why this old school approach simply wouldn't work with Ashes design - including but not limited to the fact that the game doesn't facilitate people just messing around.

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Re: Why make everything so punishing??
I know the standard answer goes, '' Well this game isn't for everyone, so don't play it if you don't like the PVP/Lack of Fast Travel? Death Penalties/Lack of Solo Play, etc.
I say, Why not make it more appealing to more people though?[/b] As an MMO community, we've been hanging out for 'the next big thing' for quite a while now. A lot of us have supported development by buying into the Alphas and giving 'testing' a go. We are entitled to give our opinions. A lot of us are old-time MMO players, so we do have valid opinions. I for example, spent over $700 Aussie Dollars supporting the game, so don't say I haven't been supportive.
Why not tweak things so more players want to play? Why make everything super hard/super punishing? Many of us in RL have enough RL struggles; we just want to escape into a game and enjoy some playtime. We WANT to support a new game—a great game—one we can play for years! One we can solo OR group? Flag for PVP... or not. Quest OR grind.
I agree, don't make things too easy—maybe the difficulty level of say Classic WoW—which yes, is still popular because it's not 'too' easy, people can play PVP or PVE, they can make macros, quests, Spam Dungeons, Battlegrounds, and Multibox (yes, legally, it's ok; don't get your knickers in a knot.) Group or not group, etc.
I really don't get this whole non-fun, narrow-minded approach.
Because its an autistic PvP kids community and only what they say is good; they will never exept any other opinion; you spend money on an outdated project; there is no place for simple players; they will run game; they will have around 200 people playing it; and after die very fast and left only see how this kids will cry in reddit or other forums; 100% any mmo cannot stay alive if have no players
I'm pretty critical about this games direction with PvP, but it really seems like you guys just don't want to PvP at all. So why did you buy into Ashes? It's was very open about being a PvX game. No PvE servers. Nor are they trying to replace or even compete with games like WoW.
Personally I like RvR games, and it seems that Ashes is trying to make a dynamic RvR while still allowing infighting, which can be really awesome, but we'll see. Allowing PvP to be flagged off breaks basically everything. Could a PvE server work? Yeah, but then the game would be half of what its met to be.
I just don't understand the complaint against PvP though... it's a PvP game, if you don't like PvP why would you buy it?
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