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[SAVE APOCALYPSE] How to answer "We asked for MMO" AND SATISFY EVERYONE [ C L I C K H E R E ]

TsukasaTsukasa Member
edited October 2019 in General Discussion
Q: What is Apocalypse and what it will become?
A: Currently: it is a testing battleground. || It is planned to become a free separate game(standalone) FOR THOSE INTERESTED IN THE MMORPG.

My suggestion:
Make Apocalypse feels like an MMORPG. How?

0- Add introduction for what Apocalypse is, and the rules in one loading screen and somewhere easily noticeable. Dealing with the confusion takes priority!!!! No need for loading screens with tips, remove them all.
Optional:
As a tutorial, create an in-game book item with the tips provided with images for each mode.

1- Remove the queue screen and turned it into ONLY two lobbies separated by servers(NA and EU).
Edit: or merge them into one.

2- Add the queue for game modes INSIDE the lobby, as well as Inventory, Shop, Adventurer path and ping reader.

3- Add chatbox for the lobby and party members only. Show players' names when in lobby. The chat should have global proximity to prevent players from teaming in solo. Even better when GMs joins in, mainly for Q&A to reduce the confusion.
If you want, you can try adding the chat in solo as well, but both global and short chat proximity have negative effects, such as teaming. Teaming will happen regardless. What should you do? I don't know.
Side note: The lobby chat might look chaotic, add a bubble or something to help them keep up the conversation. Whispering is bad.

4- Expand the lobby slightly for players to explore and enjoy different environments and help them set the proper graphics settings, if possible. OR you could add environment changes to the lobby based on time. (not important)

5- In the lobby, remove chests and let players change weapons from the inventory, so that they can practice on other players without dealing damage. (it's more effective practice than attacking a standing-still puppet) The inventory should be freed-up once they enter a battleground.

6- Add more progression systems, aside from level and leaderboard, so players don't feel they are wasting their after reaching 50, preferably ones that would transfer over into the MMORPG.
Personally, I'm enjoying BR. but I try to stop myself after a win or two(~1 hour), per day, because it is meaningless waste of time. Soon(or from now on, due to long queue), I won't play at all.

7- After Autumn Knight event is over. Remove everything EXP-related from the legendary path. Make it a fair environment for free users.

8- The shop is overpriced for recolored and very similar cosmetics.
My suggestion:
I want you to decide on your own, but here's my suggestion:
Gather recolored and similar skins into categories; when one item of a category is purchased, the other skins of the category should be sold for HALF the price from now on. Unless it's exclusive or rare, such as Nighthawk Gryphon.
https://forums.ashesofcreation.com/discussion/43570/suggestion-the-price-of-recolored-skins#latest
Unimportant:
Make characters more customizable and add more cosmetics!

If you can add a way to access your old alpha 0 & 1 videos inside the game, I think this will help a lot because many people are clueless and lazy. They only see "BR" and Apocalypse. I don't have high hopes for siege mode because it's going to most likely have similar combat to BR.

What will all these lobby changes do?
Brings more players, make them stay, have confidence and incentive to play!! People want MMORPG and MMORPGs aren't not just games.
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