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Dev Discussion #36 - User Interface
Glorious Ashes community - it's time for another Dev Discussion! Dev Discussion topics are kind of like a "reverse Q&A" - rather than you asking us questions about Ashes of Creation, we want to ask YOU what your thoughts are.
Our design team has compiled a list of burning questions we'd love to get your feedback on regarding gameplay, your past MMO experiences, and more. Join in on the Dev Discussion and share what makes gaming special to you!
Dev Discussion - User Interface
Do you prefer to set up your UI very minimally, cover your screen with as much information as you possibly can, or something in between? What UI information is absolutely essential to you?
Keep an eye out for our next Dev Discussion topic regarding Holidays!
UPDATE: Greetings friends - thank you all again for taking the time to join in on this discussion! After putting together a recap for our team, check out some of the top notes you shared with us below:
- The large majority of players would like a variety of customization options, allowing them to both load their screens with as much information as possible, or clean it up for a minimalistic appearance.
- Many players expressed a desire for the ability to export, import, save, and share multiple UI setups.
- There were some players who rallied behind the idea of UI elements that dynamically change according to content you’re doing (ex. exploring, raiding, sieging, RP, solo/group content, etc.).
- A few players would prefer a simple “less is more” approach to their UI.
While many people shared many wonderful ideas, there was one that stood out in particular:
Nothing burned my taters like realizing I couldn't be competitive in WoW Arena without covering 80% of my screen real estate with blocks of bologna.