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What are you going to do about WOW

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  • Nothing has to be done about WoW. Even though they decided to step up release of their next X-pac right after AoC release date was projected.They have done it to themselves by putting the wrong people in power. I do not feel the need to grind my Malibu Stacy transmog... ever.
  • ArchivedUserArchivedUser Guest
    edited March 2018

    I dont think one can do anything to a competitor except build a solid product, and then market it effectively. 
    Besides the obvious things like combat,  dynamic gameplay(nodes are a right step) and graphics needing to be great and stylistic I think the two other major tactics one has is :

    1. AOC HAS to write in excellent world lore with EXCELLENT characters that are memorable and story lines and quests that really pull on the emotions of a player. I mean I want  players crying laughing or filled with wonder due to excellent writing and story....without this i dont think it will be a  memorable experience  in the long run and also this  provides basis for my next point........
    2. Marketing...Once the lore , story , touching and memorable characters are in place , expand the brilliant writing to books, comics and other marketing channels. For example like short animes exactly like what Overwatch has done. Or hell full blown animes based on a servers events .  
    but really what do I know.
  • 1. The most important of all is how smooth the game will run on player PCs, specially when loads of people around you fighting (raids, sieges).

    If experience is smooth, fast, and isn't "Korean light show" I think it will be fine.


    2. Second most important thing is that combat is fluid and fun, without annoyances applied on players.

    Combat should be liberating, fluid and allow player to fight only pressing the keys, being able to enjoy his surroundings while fighting. Combat should not require player to focus on his UI so much that he doesn't get to see "anything else".


    3. Only after those 2 most important things mentioned above, comes the 3rd, the content. Housing, caravans, etc.

    Content means nothing unless first 2 things are done well.
  • wow's "knife in the foot" IMO was the lack of community. . . and even with the company TRYING to make it better (through lfr/lfg and such) and that just turned more of the community into dickheads; to the point that the only nice people you played with were the people who sat in the same room as you most of the time anyways. as long as intrepid doesn't force the community to go toxic or make only 4-5 classes actually playable they should hold a bastion against WOW; and that's the key don't KILL world of warcraft; let it bleed out.
  • I played wow from the start up until 3 years ago. I have cut the cord for good. The grind, the egos, the bickering over who get's into this run or that run is dumb. I am really hoping ASHES becomes everything it can be but with a good community  
  • I actually went back to WoW just before Christmas because after playing Archage, ESO and a few other mmos for 3 years I realised that there was nothing out there better than WoW.  BUT, now i'm bored of WoW again.  :'( 

    AoC looks like the real deal and as soon as it's out I'll be cancelling subscriptions for other games and never looking back!
  • I've been thinking about this thread.

    I've never played WoW and don't intend to ever play WoW.  I know people who are very interested in the game.  But it's never been something that has interested me. 

    Love MMO games and really want this one to succeed.  I've done my homework and yes, this could be a bust, however I think not.  I've seen enough for AOC to catch my interest.

    This could be the game I've been waiting for. 

    And I've put my money where my mouth is during the kickstarter.  I look forward to many years of gaming with you all.

    Until then.  I'll be dreaming of Alpha 1 and crossing my fingers :smile:
  • ArchivedUserArchivedUser Guest
    edited March 2018
    Their community also brings with it a level of toxicity. They flood over to new shinny MMOs and realize it's not WOW. The chats fill with unfair comparisons, trolls, and the same "Wow was the first MMO" spam. Some games have quite literally taken significant damages from this. I believe it was Warhammer online that went in serious dept with renting extra servers on opening month. Then when the servers were abandoned by the Zerg of WOW players (battle.net pun) they were left with this insane bill. 

    This was not a great decision on their part and they are partially to blame. I'm simply pointing out that it is not just the WOW development team but also the community that has power enough to cripple a game. 

    The one thing that does give me immanse hope is this community. We seem like a mature bunch and I personally will do my best to prevent this mob behavior from poisoning another MMO I have hope in.
  • WOW has 2 things going for it 1. It will runs on a modified toaster. 2. It has been out for a long time. Both points are strengths and weaknesses. However, WOW is no longer the king...that crown goes to Final Fantasy which is holding more subs than WOW currently. BFA will come out and WOW will do well for about a month and then it will bleed subs like it has the last 2 xpacs....people will resub hoping that WOW has learned it's lesson and then they will drop sub when they find that it is the same tired game...cartoonish, dated, bland, uninspired gear casino. Don't worry about WOW.
  • ArchivedUserArchivedUser Guest
    edited March 2018
    At this point in time, it's really silly to think that any MMO that releases will have a meaningful impact on WoW. Likewise, WoW isn't really going to have an impact on modern MMOs. To say that WoW is the reason the industry is dying, especially because of them releasing content for their game... That's just grasping for straws tbh.

    As for the post above me- WoW no longer releases its sub numbers, so we don't actually know who has more and who doesn't. All that we know is that the number has dropped from the peak, which was back in Wrath of the Lich King.
  • Elenwei said:
    At this point in time, it's really silly to think that any MMO that releases will have a meaningful impact on WoW. Likewise, WoW isn't really going to have an impact on modern MMOs. To say that WoW is the reason the industry is dying, especially because of them releasing content for their game... That's just grasping for straws tbh.

    As for the post above me- WoW no longer releases its sub numbers, so we don't actually know who has more and who doesn't. All that we know is that the number has dropped from the peak, which was back in Wrath of the Lich King.
    but the only reason wow stopped releasing their sub numbers was BECAUSE they were dropping lower than certain major competitors and as for the number "dropping from it's peak" i think it's pertinent to know that at the last time they released sub numbers it was something along the lines of 1/10th of the WOTLK player base; quite a steep peak to fall from. . . all these "modern MMO's" have had definite impacts on WOWs player base, it's just that it takes time for a giant to fall.
  • Telonius said:
    Elenwei said:
    At this point in time, it's really silly to think that any MMO that releases will have a meaningful impact on WoW. Likewise, WoW isn't really going to have an impact on modern MMOs. To say that WoW is the reason the industry is dying, especially because of them releasing content for their game... That's just grasping for straws tbh.

    As for the post above me- WoW no longer releases its sub numbers, so we don't actually know who has more and who doesn't. All that we know is that the number has dropped from the peak, which was back in Wrath of the Lich King.
    but the only reason wow stopped releasing their sub numbers was BECAUSE they were dropping lower than certain major competitors and as for the number "dropping from it's peak" i think it's pertinent to know that at the last time they released sub numbers it was something along the lines of 1/10th of the WOTLK player base; quite a steep peak to fall from. . . all these "modern MMO's" have had definite impacts on WOWs player base, it's just that it takes time for a giant to fall.
    Their sub numbers dropping was due to multiple factors, not just because of competitors. Every single MMO that came out, people cried "The WoW killer!", and not one of them managed to live up to the name.

    I will give you this- They have had an impact. But not in the way that people seem to think. Not every sub lost is because they found another game. Some subs leave because they don't like the game anymore. Some leave because of financial reasons. Some leave because of life. WoW is OLD, and the playerbase that was around since the beginning are getting older as it does. And yes, some leave because they found another MMO they'd rather play.

    To say that the reason WoW's sub numbers dropped is purely because of competition is just not true.

    Regardless, the main point I am making is that the playerbase of this game and the playerbase of WoW will have minimal impact on eachother. It's like comparing apples to oranges. WoW offers a different experience than this game, and vice versa. Nothing needs to be "done" about WoW, because WoW is doing its own thing, while Ashes is doing something vastly different.
  • I started playing WoW when it was released and loved it.  WotLK was the beginning of the end.  I took some long breaks, played other MMOs and then would return.  The only reason I kept returning was because few other MMOs attracted me or could keep me interested for long.  WoD depressed me and I couldn't bear Legion so I left for good.

    I can't really see WoW causing any negative influence on AoC.  It is too dated and stale to be a threat.  I am hoping AoC brings the great awe that Vanilla WoW did but in its own and unique way.  
  • I'm going to stop playing wow and start playing aoc, it's pretty simple xD
  • I think AoC is the beginn of an new MMO Age WoW is a Really big MMO and the "Mother" of every MMO so its no wonder that the most MMO´s are tring to copy WoW but Ashes is tring to creat something new so i see the Problem when WoW is tring to copy AoC (or new games copy AoC)
  • I hope everyone from each community can get along in peace and we can all enjoy something fresh :trollface:
  • Nothing needs to be done agains wow. Blizzard themselfs put heavy efort into destroying wow, but the concurrent games suck so hard, that after many years of garbage tier wow expansions it's still number one.

    You don't need to fear though, it's like 95% that the next wow expansion will be garbage too, so if aoe will end up being good (which have less than 10% chance so far), then it could easily outnumber wow.

    But as long "I put minigame into combat cause why not" level devolopers does the work, blizzard doesn't need to worry about losing 1#...

  • ArchivedUserArchivedUser Guest
    edited May 2018
    cflournoy said:

    WOW is a game that has been around for a very long time. Believe it or not they are responsible for the industry collapsing on its self. Whenever a new game comes out that has good hype they squash it by releasing a new feature or a new expansion prior to the games release. What is AOC going to do to prevent this from happening?





    They shouldn't care about WOW just produce the best AOC game they can.

    What WOW is, was or will be is irrelevant. WOW isn't what's killing the industry. it's games worrying about wow is trying to emulate it, but mostly I think greed and lack of passion about the game, that's killing the industry. As well as Corporate Board Members > Developers when it comes to game decisions. These days even if a Developer Employees or sub companies owned by a Publisher wanted to do something that is good for the game a Publisher could vote against it and do whats good for the bank instead. 

    Thankfully, 1 less thing to worry about with AOC, Intrepid will be publishing their own game. 

    Best thing for AOC is to focus on AOC and not care about what other game companies are doing.
  • I think Wow classic is the only thing that's worth worrying about. I still play WoW but I wouldn't say that I think about it when I'm not playing it. I just play because   eh
  • Well it depends on one thing ABOVE all else, with support from one other thing to make a truly successful game.

    Customer service... in two forms really. And don't kid yourself a video game is a form of customer service especially one labeled as a multiplayer game.

    One: When enough people complain about things, listen, discuss this with the developers and be as transparent as possible! Prioritize what seems to be causing the greatest amount of grumbling and fix it right then as fast as possible and tell people what is going on. I understand keeping stuff like lore features close to the chest but the community deserves carrots! Give them to the highest backers and shareholders, give them expert opinions (put the experts on NDA's if necessary but let them make the shareholders and early high-end backers know what is coming to a certain degree). Blizzard's dev base understands this and they have built a multiplatform marketing base for all their games by releasing solid gameplay systems that are fun above all else.

    Two: Deliver on your promises! If you say one thing dont put it on the backburner for a secondary team to mull over for months with no information.

    Three: Shareholders backing new ventures require something to be shown on investments. Unfortunately building a base that has even marginal returns requires the upfront understanding that something new like this is going to make the backers uneasy when they cannot expect large gains on something that will take months if not years to generate interest in the gaming market that is somewhat bipolar or disassociative in terms of what they want. But they need to know a solid set of gameplay systems will be what makes this game work and this takes time.

    I really do not envy the marketing team here, they have their job cut out for them...

    BUT PLEASE DO NOT RELEASE THIS GAME WITHOUT AT LEAST THREE SOLID SYSTEMS IN PLACE! 

    Lore is not needed that can be fleshed out as the game develops with expansions. Retconning can hurt some neckbeards but most people dont care as long as the game is fun.

    Graphics can be placeholders (yes I know a lot of the footage up to this point is generic UE4 stuff,but its not important as long as its fun), look at wow for example and how many times they have revamped that system, its not important as long as its fun.

    The three systems that need to be in place, solid, and above all else fun are:
    the Node system, the Crafting/economy, and combat/movement. These need to be beyond solid, they need to be tested into the ground, resurrected, then tested back into the ground again.

    Release that and it will succeed as long as there is that kind of foundation.

  • Well it depends on one thing ABOVE all else, with support from one other thing to make a truly successful game.

    Customer service... in two forms really. And don't kid yourself a video game is a form of customer service especially one labeled as a multiplayer game.

    One: When enough people complain about things, listen, discuss this with the developers and be as transparent as possible! Prioritize what seems to be causing the greatest amount of grumbling and fix it right then as fast as possible and tell people what is going on. I understand keeping stuff like lore features close to the chest but the community deserves carrots! Give them to the highest backers and shareholders, give them expert opinions (put the experts on NDA's if necessary but let them make the shareholders and early high-end backers know what is coming to a certain degree). Blizzard's dev base understands this and they have built a multiplatform marketing base for all their games by releasing solid gameplay systems that are fun above all else.

    Well you better just leave now then, as it never going to happen.
    Even if they says otherwise, it onyl last as long they need the new players, but in the end you are only a rescource, a number in a excel sheet, nothing more...

    Deal with it, in a profit orianted world, you always will be only a exploitable income source.

    ROFL at you after reading your comment. You are really stupid if you think blizz gives the slighest about it's palyers. That blizzard gone long long long ago...
  • wow will die dead nothing last forever
  • Sw684 said:
    wow will die dead nothing last forever
    "cough cough"
  • Whats "wow" ? And do i need to have a man bun to play it?
  • Flatline said:
    Whats "wow" ? And do i need to have a man bun to play it?
    No you just have to allow someone to hold your hand while you play it : P
  • WoW died few months after Legion. The game is doomed and Battle for Azeroth is even worse than Pandaria. 70% of PvP community are russian boosters and random hackers and only 5% of players do serious PVE. Over 60% of wow focuses on mindless achivent grinding for mounts and rep or play raid finder spam even though there is no point, or pet battles. Recent polls show that a large majority is disatisfied or angry about the game. Server merging was basically to make it seem like people were still playing but even larger servers are empty.

    Ashes will not "compete" with wow. Wow screwed itself over and is just a shadow of itself 
  • Battle of Azeroth will launch 14/8/2018. So that expansion is coming to end before Ashes even starts. Even every year more and more people are leaving WoW, it still has lots of loyal fans and solid playerbase. Still most players? However if IS succees to keep all the promises and create a fantastic game, then they dont need to try compete with anybody. Players will come and not just from WoW, but also from different kind of games. 

    I dont see any game should worry about WoW anymore. It is going down slowly and steadily, even some spikes are seen up at time of expansions. Those spikes does not usually carry long and people quits quite fast after start hype. Next thing what WoW fans are waiting is Classic version, which is coming inside few years. Many people will try that out (like me too), but mostly for nostalgia and because time has golden memories how everything was so great back then. And if we examine WoW at over 10 years ago, it was a great game back then imo, but in that time. It wont be that good anymore and after that nostalgia feel is gone, people will move forward to play games, which actually have features what you expect to see at year 2020.
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