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Actively blocking(shield/weapon) and Parry (roll dodge/evasion) mechanics??
I hope were able to mitigate damage while either blocking actively with shields and/or roll dodging like the Elder scrolls online. If not, then blocking and parrying will only be a statistic and will not require for you to press a key on your keyboard. I feel like that will break immersion, imagine standing there with your shield and everything is calculated for you.
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Its 3-part-Question ... so it'll end at ... 8:20
They have mentioned other types of tanking being emphasized .... well ... as your title for this Thread suggests ... likely " all of the above " . But Combat is still being tested. Such as their 1st iteration of Action-Combat that's expected to be showcased very soon ( within this Month of August )
https://youtu.be/LUJugtqTBxw?t=41m17s ( ends at 41:30 )
same video, different timestamp
But it was worth it, because it's easier to retrieve the answer & have more productive discussions about it.
Evasion stats belong in mobas. Not action combat mmorpg.
I hope we never see them in AoC.
Active blocking cool.
Active dodging cool.
Passive? Nope.
The only scenario Id be ok with this it would be if a roque or illusionist class used a high cooldown ability that would give them an additional effect such as chance to evade % of incoming direct hits for 2-3 or 5-10 seconds, depending on how fast the combat system is. Examples:
Roque. Bkink behind an enemy target dealing X damage and avoid 70% of direct hits (dot still apply dmg. AoE still apply dmg) for 2-3s
Illusionist. Channeling effect. Transform in a shadow/apparation. Evade all dmg for 6s. Recover xHP xMP at the end of the effect.
Active dodging is a roll dodge. A backwards leap. Jump above the target dealing damage.
Step back and counter strike(stun). These are examples from Tera Online active dodging attacks.