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Please don't force us to be victims of PvPers!

EDIT - June 4th 2017

EDIT - August 8th 2018

Short version on this thread. PvPers want the game to remain as-is. The PvE crowd has asked for PvE servers. Each crowd has offered feedback on alternatives or opposed the others view. Lots of toxicity. A push and pull with very little compromise.

That should save you a lot of reading.
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Comments

  • The devs have expressed their understandings for the "gankbox" idea. Generally I think their focus is to present a challenging world with consequences that can be approached from many different standpoints i.e. pvp vs pve, crafting vs combat sort of stances. The way I interpret it is that they wouldn't want to compromise the enjoyment of one for another in the overall scheme of the game. They're incredibly transparent about their philosophies and the more you delve into this game the more I am sure you will see of that. Trust me, you're not the first I've seen with this concern and you're definitely not the first for them. They always seem to be aware of what the player base might be concerned with.

    In simpler terms, open world murder should be highly discouraged through game mechanics so that no non-pvper should ever feel overburdened by pvp.
  • @ Stabby
    Have you ever played an MMO without PVP that had a good healthy in game economy.<One of the pillars of design for this game
    If yes, can you name it?
  • Probably not going to happen but as long as you don't flag yourself for pvp getting ganked should be a rare thing in this game......it won't be like pirates or sausans, more like manes (pretty sure I recognize your name from the black desert forums)

    Pkers killing unflagged players will suffer from a debut that reduces their stats, marks them on the map, rewards other player for killing them, and makes it so they might drop their gear when killed........I'd say that's a pretty big penalty and will make most players think twice before killing others for no good reason.
  • [quote quote=16624]I’m all for PvPers having an amazing game experience and enjoying what they love, killing other players. But under no circumstances do I want to play another MMO where I’m a victim. I’m only interested in PVE and raids. There are millions of players that share my concern. If you guys don’t have PVE only servers you are seriously hurting your potential customer base and long term retention.

    Communities thrive from making friends. Friends mean retention. Retention means company success.

    [/quote]

    You probably should check out Pantheon Online , which is pretty much EQ 3 at this point and has a focus on pve group play and pve only severs.

    The core systems of AOC is designed around pvp of some kind , players can control monsters to fight players , Nodes are not safe and you can lose your home if your Node is conquered by enemy players. Player interactions can effect each other even with out direct pvp engagement. Players change the world , pve only servers is not possible for what the devs want the game to be.
  • It is really going to boil down to how easily the PK penalty can be circumvented. If players can avoid punishment by cheesing the mechanics, it isn't really a penalty. As long as the people developing Ashes can find a way to ensure the penalty gets enforced, bad PK experiences should be rare.
  • [quote quote=16636]@ Stabby
    Have you ever played an MMO without PVP that had a good healthy in game economy.<One of the pillars of design for this game
    If yes, can you name it?

    [/quote]

    Almost every MMO ever made. The oldest and most successful games ever made have thrived (and continue to thrive) because of their PVE content and friendly player base. I'm referring mainly to end game stuff like raids, dungeons and mythical (hard fought and quested) gear. Many of these games had some form of PvP content. But in most cases the PvP players didn't last and the focus of developing future PvP content took a back seat.

    Look guys, in order for a PVP player to get a kill he/she has to kill another player. If the player doesn't want to PvP they just became a victim. Literally. Why would devs force this on the majority of the worlds gaming community? It makes zero sense!

    Instead you should have 3 options.
    1. PvP server in which 100% of the world is PvP (except in cities).
    2. PvP / PVE server. Incentivize this and make it very rewarding. Encourage PVE players to participate with amazing rewards.
    3. PVE exclusive servers. Allow players to join PvP players and content at their own discretion.

    Now, everyone gets to play THEIR way. And they all have the option and incentive to play a different way! Everyone wins!

    <strong>I want all of us to enjoy the game. I want AoC to set a new standard for the gaming industry!</strong>
  • They say that the corruption system staves bad behavior but ultimately there will be ways for your corruption to be gotten rid of without dying. Cue that.
  • If avoiding pvp is your goal and you still wish to play this game I'd suggest either making sold alliances with players who do enjoy pvp or just go crafting for your life skills tree since gathering requires you to transport goods via caravan and caravans mark you for pvp.

    By becoming friendly with pvpers you'll reduce your risk of having your caravan raided and you might even be able to get some people to help guard your cargo for you so they can pvp and you don't have to
  • There is a sort of Yin and Yang deal going on with the node system. PvE builds and PvP destroys. A PvE only realm would probably lack the appropriate amount of destructive behavior to clear up room for new activities. The destruction of cities would rely upon being attacked by massive NPCs or under-taxing players to where it cannot sustain itself. Players generally have a better chance at winning a PvE fight than a PvP fight in this genre. Players wouldn't be able to retaliate against over-taxation in the same way as a realm that allows PvP. Waiting for a monster to come by and crush a city so that a new city can appear might take awhile.
  • I understand and appreciate everyones point of view on PvP. But there's nothing I hate more than logging in with a plan and being killed while working on PVE stuff. I don't want to be a victim anymore! ArcheAge and BDO sucked because I can't play MY way. I want EverQuest 3. I want a game when I can do my thing and not be bothered by anyone. I want anonymity. I want to raid 4 hours every night. I want to blow up contested world bosses without looking over my shoulder to see if some guy is taking my health down to 1% so the boss kills me.

    I want to spend a small fortune on a game that doesn't make me some assholes victim.
  • [quote quote=16672]I understand and appreciate everyones point of view on PvP. But there’s nothing I hate more than logging in with a plan and being killed while working on PVE stuff. I don’t want to be a victim anymore! ArcheAge and BDO sucked because I can’t play MY way. I want EverQuest 3. I want a game when I can do my thing and not be bothered by anyone. I want anonymity. I want to raid 4 hours every night. I want to blow up contested world bosses without looking over my shoulder to see if some guy is taking my health down to 1% so the boss kills me.

    I want to spend a small fortune on a game that doesn’t make me some assholes victim.

    [/quote]

    Pantheon Online , if you don't know about it you should check it out, it offers exactly what you want.
  • Just embrace the PVP

    Learn to enjoy the risk. Understand that it can enrich the PVE experience and vice versa the PVP aspects for a greater overall game world

    As long as corpse camping isn't a thing or very hard to do and there are systems in place to manage it in a healthy way.

    If you Split game preferences into segregated instances or servers all that ends up happening is a division in resources to the point where the core game suffers.

    Look at GW2. 2 very vocal communities PVE/WVW where both game modes suffer, balancing/rewards/development only resulting in both sides complaining.

    as a metaphor, think of it as milk and cookies...both are good individually but combined make a much better experience.
  • [quote quote=16678]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pvpers/#post-16672" rel="nofollow">Stabby wrote:</a></div>
    I understand and appreciate everyones point of view on PvP. But there’s nothing I hate more than logging in with a plan and being killed while working on PVE stuff. I don’t want to be a victim anymore! ArcheAge and BDO sucked because I can’t play MY way. I want EverQuest 3. I want a game when I can do my thing and not be bothered by anyone. I want anonymity. I want to raid 4 hours every night. I want to blow up contested world bosses without looking over my shoulder to see if some guy is taking my health down to 1% so the boss kills me.

    I want to spend a small fortune on a game that doesn’t make me some assholes victim.

    </blockquote>
    Pantheon Online , if you don’t know about it you should check it out, it offers exactly what you want.

    [/quote]

    Pantheon looks like it was developed in 1995. It looks horrible. If I wanted that level of garbage graphics I would play EverQuest 1 again.
  • [quote quote=16682]Just embrace the PVP

    Learn to enjoy the risk. Understand that it can enrich the PVE experience and vice versa the PVP aspects for a greater overall game world

    As long as corpse camping isn’t a thing or very hard to do and there are systems in place to manage it in a healthy way.

    If you Split game preferences into segregated instances or servers all that ends up happening is a division in resources to the point where the core game suffers.

    Look at GW2. 2 very vocal communities PVE/WVW where both game modes suffer, balancing/rewards/development only resulting in both sides complaining.

    as a metaphor, think of it as milk and cookies…both are good individually but combined make a much better experience.

    [/quote]

    My way of playing doesn't effect PvPers, their way of playing effects me.
  • Since it flags people on the map just stealth or mount when you see them coming. Then head the other way or hide. It shouldn't be too hard to avoid pvp if you don't want to.
  • I understand what the OP is talking about, but I'm ok with open PvP if the game allows a truly level playing field. The problem with a game like BDO is that the power creep is SO out of control that you might as well just stand still and die if the person attacking you is a couple levels higher and for sure if they have good gear and you don't. That's ridiculous and kills the fun for casuals. That isn't skill based anything, that just means the people with the most time to play have a huge advantage. Gear has always been the bane of a game's existence.

    I think back to the early DAoC days and getting jumped in the open PvP areas and you really only died if you were caught afk or just not paying attention. Most every character could at least flee and get away if you were careful. This was exciting and fun. But another great thing was that once you got to max level and got level appropriate gear you could compete easily. If you played well, you could turn the tables when jumped sometimes. Then, DAoC folded on their original stance and let gear get out of hand and the power creep took over.

    Look at a game like Shadowbane. Gear had some degree of effect, but mostly it was a measure of the character and the person driving it. You could build glass cannons and classes that simply couldn't be killed; but likewise couldn't kill anyone. I played a scout at launch that could not be revealed out of stealth and was extremely fast. I couldn't die unless I joined combat, but I didn't get kills either. My job was to reveal other stealth classes and watch enemy movements. It was very rewarding and I felt useful and valued in my guild.

    Anyway, open PvP isn't the enemy. Game design and power creep in gear systems is where it all breaks down imho.
  • With this game there is literally no way to make a PvE only server. I mean I am definitely a PvE player. I tend to suck at PvP unless it is a FPS shooting fest. But the basic mechanic of what makes this game different, nodes, is by definition a PvP element. If you want zero PvP this game is not for you. It is for the other millions of us that want something like this, something different.

    That said, there will be lots of chances to stay in a city safe from other players Im sure, or travel in large groups to/from dungeons. Im sure there will be ways to 'stay safe' but again that is not what the core of this game is about. Its about change.
  • Carebears. Carebears are everywhere!!!

    Joking aside. I'm a PKer. I find pleasure in PvP and game warfare. The best parts to Guild Wars2, Elder scrolls, Archeage, etc Are the PvP battles.

    That being said. I dislike the AMOUNT of debuffs and penalties that I'd say are UNFAIR to me as a PvPer.

    BUT that being said. I'm not complaining. Nor are alot of the PvPers in these forums and who are going to this game which may infact out number you.
  • [quote quote=16685]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pvpers/#post-16682" rel="nofollow">Whocando wrote:</a></div>
    Just embrace the PVP

    Learn to enjoy the risk. Understand that it can enrich the PVE experience and vice versa the PVP aspects for a greater overall game world

    As long as corpse camping isn’t a thing or very hard to do and there are systems in place to manage it in a healthy way.

    If you Split game preferences into segregated instances or servers all that ends up happening is a division in resources to the point where the core game suffers.

    Look at GW2. 2 very vocal communities PVE/WVW where both game modes suffer, balancing/rewards/development only resulting in both sides complaining.

    as a metaphor, think of it as milk and cookies…both are good individually but combined make a much better experience.

    </blockquote>
    My way of playing doesn’t effect PvPers, their way of playing effects me.

    [/quote]

    I'm surprised you really think this. PvE has shaped PvP forever. Whether it's the speed of leveling, ease of making money, access to better consumables and items(gear) and/or the gear imbalance.

    I mean many games had to create an entirely separate "pvp gear type/stat" just because of how seriously PvE was affecting the game's PvP balance.
  • [quote quote=16639]Pkers killing unflagged players will suffer from a debut that reduces their stats, marks them on the map, rewards other player for killing them, and makes it so they might drop their gear when killed……..I’d say that’s a pretty big penalty and will make most players think twice before killing others for no good reason.[/quote]

    ^ This. I'm not hugely into what I call "mindless" PvP of just wandering around and, if I see someone, we're "supposed" to fight. I find that pretty silly. Some people love it, I know. So I'm comfortable with the idea that, if I'm not flagged, and they still kill me, they're going to have some pretty nasty penalties going on. It won't stop all, I know that too, but it will stop enough that it's not going to be annoying. And do you know what? If it's not stopping enough, I'm sure a few twists and turns on the games levers and the devs can make it even more unpalatable for PK players to attack people who aren't flagged and, frankly, just not interested in PvP.
  • [quote quote=16684]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pvpers/#post-16678" rel="nofollow">Kyrios_the_Hierophant wrote:</a></div>
    <blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pvpers/#post-16672" rel="nofollow">Stabby wrote:</a></div>
    I understand and appreciate everyones point of view on PvP. But there’s nothing I hate more than logging in with a plan and being killed while working on PVE stuff. I don’t want to be a victim anymore! ArcheAge and BDO sucked because I can’t play MY way. I want EverQuest 3. I want a game when I can do my thing and not be bothered by anyone. I want anonymity. I want to raid 4 hours every night. I want to blow up contested world bosses without looking over my shoulder to see if some guy is taking my health down to 1% so the boss kills me.

    I want to spend a small fortune on a game that doesn’t make me some assholes victim.

    </blockquote>
    Pantheon Online , if you don’t know about it you should check it out, it offers exactly what you want.

    </blockquote>
    Pantheon looks like it was developed in 1995. It looks horrible. If I wanted that level of garbage graphics I would play EverQuest 1 again.

    [/quote]

    The reason why Pantheon looks like that is because most of the graphics are still placeholders. The devs have said many times in their streams that the gameplay is being tweaked and smoothed out before anything graphics wise is done. Most of the vids you watched were temporary graphics and placeholders to test the game and to show off what theyve got done so far, thats it.

    Pantheon will not look like that when its done. It will look like a modern game when finished.
  • I recall a time though the names of the characters are long gone now.

    A notorious PK'r was on a game i was playing...He became infamous among the community.

    He became the end game content.

    the Pk'r became a motivational attribute to the health of the community.

    Your flaw is assume that an MMO should be played down a funneled singlplayer archetype. A solo experience just collecting arbitrary trinkets.

    If it concernes you so much that you become paranoid to the point of not playing. you could always interact with the community and hire a bounty hunter.
  • [quote quote=16684]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pvpers/#post-16678" rel="nofollow">Kyrios_the_Hierophant wrote:</a></div>
    <blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pvpers/#post-16672" rel="nofollow">Stabby wrote:</a></div>
    I understand and appreciate everyones point of view on PvP. But there’s nothing I hate more than logging in with a plan and being killed while working on PVE stuff. I don’t want to be a victim anymore! ArcheAge and BDO sucked because I can’t play MY way. I want EverQuest 3. I want a game when I can do my thing and not be bothered by anyone. I want anonymity. I want to raid 4 hours every night. I want to blow up contested world bosses without looking over my shoulder to see if some guy is taking my health down to 1% so the boss kills me.

    I want to spend a small fortune on a game that doesn’t make me some assholes victim.

    </blockquote>
    Pantheon Online , if you don’t know about it you should check it out, it offers exactly what you want.

    </blockquote>
    Pantheon looks like it was developed in 1995. It looks horrible. If I wanted that level of garbage graphics I would play EverQuest 1 again.

    [/quote]

    [quote quote=16685]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pvpers/#post-16682" rel="nofollow">Whocando wrote:</a></div>
    Just embrace the PVP

    Learn to enjoy the risk. Understand that it can enrich the PVE experience and vice versa the PVP aspects for a greater overall game world

    As long as corpse camping isn’t a thing or very hard to do and there are systems in place to manage it in a healthy way.

    If you Split game preferences into segregated instances or servers all that ends up happening is a division in resources to the point where the core game suffers.

    Look at GW2. 2 very vocal communities PVE/WVW where both game modes suffer, balancing/rewards/development only resulting in both sides complaining.

    as a metaphor, think of it as milk and cookies…both are good individually but combined make a much better experience.

    </blockquote>
    My way of playing doesn’t effect PvPers, their way of playing effects me.

    [/quote]


    LOL LOL Stabby is stabbing my laugh-box! Dude, you are TOO funny!

    Yo, Kyrios has a point though, about Pantheon Online. I've been keeping an eye on it, though not to the degree that I have with AoC. That being said, the game is still in a pre alpha state, so I think the overall graphics/gameplay should improve, going forward. Not trying to shoo-shoo you away, by any means, but the style of play you're looking for sounds more along the lines of what Pantheon is being designed around.

    No need to worry about a "stray arrow" in your buttocks, that leads to your ill-timed death at a monsters hands, by a foul-minded comrade. :P
  • [quote quote=16684]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pvpers/#post-16678" rel="nofollow">Kyrios_the_Hierophant wrote:</a></div>
    <blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pvpers/#post-16672" rel="nofollow">Stabby wrote:</a></div>
    I understand and appreciate everyones point of view on PvP. But there’s nothing I hate more than logging in with a plan and being killed while working on PVE stuff. I don’t want to be a victim anymore! ArcheAge and BDO sucked because I can’t play MY way. I want EverQuest 3. I want a game when I can do my thing and not be bothered by anyone. I want anonymity. I want to raid 4 hours every night. I want to blow up contested world bosses without looking over my shoulder to see if some guy is taking my health down to 1% so the boss kills me.

    I want to spend a small fortune on a game that doesn’t make me some assholes victim.

    </blockquote>
    Pantheon Online , if you don’t know about it you should check it out, it offers exactly what you want.

    </blockquote>
    Pantheon looks like it was developed in 1995. It looks horrible. If I wanted that level of garbage graphics I would play EverQuest 1 again.

    [/quote]
    The reason Pantheon looks bad to you is because the devs are still using graphic placeholders in the game. The devs have stated several times that the actual game play is most important first with graphics coming later.

    Pantheon will not look like those dev videos you saw when it's finished. It will look much better and more modern when done.
  • OP,

    The Game will have some deterrent against Ganking however if you dont want to play a game with the risk of being killed in the open world this game is not for you. The Developers already said this game will not be for everyone and they will not bend on what they want to do just for people who want a different game than what they are creating.
  • [quote quote=16739]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pvpers/#post-16684" rel="nofollow">Stabby wrote:</a></div>
    <blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pvpers/#post-16678" rel="nofollow">Kyrios_the_Hierophant wrote:</a></div>
    <blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pvpers/#post-16672" rel="nofollow">Stabby wrote:</a></div>
    I understand and appreciate everyones point of view on PvP. But there’s nothing I hate more than logging in with a plan and being killed while working on PVE stuff. I don’t want to be a victim anymore! ArcheAge and BDO sucked because I can’t play MY way. I want EverQuest 3. I want a game when I can do my thing and not be bothered by anyone. I want anonymity. I want to raid 4 hours every night. I want to blow up contested world bosses without looking over my shoulder to see if some guy is taking my health down to 1% so the boss kills me.

    I want to spend a small fortune on a game that doesn’t make me some assholes victim.

    </blockquote>
    Pantheon Online , if you don’t know about it you should check it out, it offers exactly what you want.

    </blockquote>
    Pantheon looks like it was developed in 1995. It looks horrible. If I wanted that level of garbage graphics I would play EverQuest 1 again.

    </blockquote>
    <blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pvpers/#post-16685" rel="nofollow">Stabby wrote:</a></div>
    <blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pvpers/#post-16682" rel="nofollow">Whocando wrote:</a></div>
    Just embrace the PVP

    Learn to enjoy the risk. Understand that it can enrich the PVE experience and vice versa the PVP aspects for a greater overall game world

    As long as corpse camping isn’t a thing or very hard to do and there are systems in place to manage it in a healthy way.

    If you Split game preferences into segregated instances or servers all that ends up happening is a division in resources to the point where the core game suffers.

    Look at GW2. 2 very vocal communities PVE/WVW where both game modes suffer, balancing/rewards/development only resulting in both sides complaining.

    as a metaphor, think of it as milk and cookies…both are good individually but combined make a much better experience.

    </blockquote>
    My way of playing doesn’t effect PvPers, their way of playing effects me.

    </blockquote>
    LOL LOL Stabby is stabbing my laugh-box! Dude, you are TOO funny!

    Yo, Kyrios has a point though, about Pantheon Online. I’ve been keeping an eye on it, though not to the degree that I have with AoC. That being said, the game is still in a pre alpha state, so I think the overall graphics/gameplay should improve, going forward. Not trying to shoo-shoo you away, by any means, but the style of play you’re looking for sounds more along the lines of what Pantheon is being designed around.

    No need to worry about a “stray arrow” in your buttocks, that leads to your ill-timed death at a monsters hands, by a foul-minded comrade. <img alt="????" src="https://s.w.org/images/core/emoji/2.2.1/svg/1f61b.svg" />

    [/quote]


    Yeah, real quick. I want you guys to edit out that whole "Stabby is stabbing my laugh box" thing. I was trying to be witty there and, upon further review, I think I may have outwitted myself. Just, um....just doesn't sound right. Sorry. Calling do over, here. Thanks. :)
  • [quote quote=16772]OP,

    The Game will have some deterrent against Ganking however if you dont want to play a game with the risk of being killed in the open world this game is not for you. The Developers already said this game will not be for everyone and they will not bend on what they want to do just for people who want a different game than what they are creating.

    [/quote]

    Thanks, Helzbelz! I appreciate that there will be a deterrent against ganking. I am aware of it. I just hope it is not limited to:

    <bear with my woefully inadequate example that follows>

    A PvPer attacks and kills me and is thus flagged for a bounty hunter to attack him...

    No bounty hunters are logged in or (choose not to show up)... so he/she is not attacked or stopped by bounty hunters and I am too underpowered to defend myself...

    He/She proceeds to gank and grieve me for 20 minutes and corpse camp me every time I respawn...

    I logout in disgust during a set amount of dedicated gaming time, reluctant to log back in, knowing full well he/she is still waiting for me to do just that... log back in and continue to be slaughtered...


    Again apologies if this example is simplistic, or perhaps totally inaccurate. It has just been my experience in the past...
  • [quote quote=16794]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pvpers/page/2/#post-16772" rel="nofollow">Helzbelz wrote:</a></div>
    OP,

    The Game will have some deterrent against Ganking however if you dont want to play a game with the risk of being killed in the open world this game is not for you. The Developers already said this game will not be for everyone and they will not bend on what they want to do just for people who want a different game than what they are creating.

    </blockquote>
    Thanks, Helzbelz! I appreciate that there will be a deterrent against ganking. I am aware of it. I just hope it is not limited to:

    <bear with my woefully inadequate example that follows>

    PvPer attacks and kills me and is thus flagged for a bounty hunter to attack him…

    No bounty hunters are logged in… so he is not attacked or stopped and I am too underpowered to defend myself…

    He proceeds to gank and grieve me for 20 minutes and corpse camp me every time I respawn…

    I logout in disgust during a set amount of dedicated gaming time, reluctant to log back in, knowing full well he/she is still waiting for me to do just that…

    Again apologies if this example is simplitic, or perhaps totally inaccurate. It has just been my experience in the past…

    [/quote]


    No, stopping gankers will not be limited to just bounty hunters. They're just one of many measures. "Corruption" is the main deterrent, along with all the penalties it brings to the corrupted. Exp debt, item droppage, decreased combat effectiveness, etc. Of course, as always, this is subject to change.
  • [quote quote=16798]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pvpers/page/2/#post-16794" rel="nofollow">Keth wrote:</a></div>
    <blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pvpers/page/2/#post-16772" rel="nofollow">Helzbelz wrote:</a></div>
    OP,

    The Game will have some deterrent against Ganking however if you dont want to play a game with the risk of being killed in the open world this game is not for you. The Developers already said this game will not be for everyone and they will not bend on what they want to do just for people who want a different game than what they are creating.

    </blockquote>
    No, stopping gankers will not be limited to just bounty hunters. They’re just one of many measures. “Corruption” is the main deterrent, along with all the penalties it brings to the corrupted. Exp debt, item droppage, decreased combat effectiveness, etc. Of course, as always, this is subject to change.

    [/quote]

    Thanks freespiryt! I was unaware of a decrease in combat effectiveness...

    [quote quote=16699]Since it flags people on the map just stealth or mount when you see them coming. Then head the other way or hide. It shouldn’t be too hard to avoid pvp if you don’t want to.

    [/quote]

    I hope that this will be sufficient and effective. All the more reason that my main should be a rogue...
  • [quote quote=16798]<blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pvpers/page/2/#post-16794" rel="nofollow">Keth wrote:</a></div>
    <blockquote>
    <div class="d4p-bbt-quote-title"><a href="https://www.ashesofcreation.com/forums/topic/please-dont-force-us-to-be-victims-of-pvpers/page/2/#post-16772" rel="nofollow">Helzbelz wrote:</a></div>
    OP,

    The Game will have some deterrent against Ganking however if you dont want to play a game with the risk of being killed in the open world this game is not for you. The Developers already said this game will not be for everyone and they will not bend on what they want to do just for people who want a different game than what they are creating.

    </blockquote>
    Thanks, Helzbelz! I appreciate that there will be a deterrent against ganking. I am aware of it. I just hope it is not limited to:

    <bear with my woefully inadequate example that follows>

    PvPer attacks and kills me and is thus flagged for a bounty hunter to attack him…

    No bounty hunters are logged in… so he is not attacked or stopped and I am too underpowered to defend myself…

    He proceeds to gank and grieve me for 20 minutes and corpse camp me every time I respawn…

    I logout in disgust during a set amount of dedicated gaming time, reluctant to log back in, knowing full well he/she is still waiting for me to do just that…

    Again apologies if this example is simplitic, or perhaps totally inaccurate. It has just been my experience in the past…

    </blockquote>
    No, stopping gankers will not be limited to just bounty hunters. They’re just one of many measures. “Corruption” is the main deterrent, along with all the penalties it brings to the corrupted. Exp debt, item droppage, decreased combat effectiveness, etc. Of course, as always, this is subject to change.

    [/quote]

    Yea if they decrease a players health, Mana and stats because they are max level and ganking low levels, the decrease should be so heavy handed that the low levels can kill the max level player. If that do that most people will not be ganking low levels. That does not mean that is a person is out gathering will not get attacked. They should be attacked. The best deterrent against PKers when its Max level vs Max level is take a friend out while you gather or a few friends. Do that and you could get a 3+ vs 1 and come away with some good gear.
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