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Within-server population distribution
ArchivedUser
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I was wondering if there is any information on how the devs plan to prevent clustering of players wanting to settle down in a few nodes (i.e. metropolises).
I recognize there are ways to disincentivize players from clustering like cost of citizenship for example. I also know there are lots of incentives to explore and travel the world, but what about settling down? The only thing I can think of is expanding businesses such as taverns but I am not sure that requires players to "settle down" anywhere specific.
Is there any reason why a player would make their home in a village when there are metropolises available (ignoring costs etc)?
I recognize there are ways to disincentivize players from clustering like cost of citizenship for example. I also know there are lots of incentives to explore and travel the world, but what about settling down? The only thing I can think of is expanding businesses such as taverns but I am not sure that requires players to "settle down" anywhere specific.
Is there any reason why a player would make their home in a village when there are metropolises available (ignoring costs etc)?
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Also if I can plop my freehold down in a secluded area of forest in an opening near a river I'll be happy... Maybe greet people with an arrow or an ale.
I totally agree, and think that most people would value exploration quite highly but I was mostly curious about how the economy/play style of smaller nodes will fare once metropolises are up and running. Will people feel like they are missing out on buffs and good markets by not being a resident/citizen in one? Or will there be some incentive to still populate a smaller town?
Also given how dragons etc seem to follow nodes with higher population/more activity, residents of such nodes may be exposed to more "cool" events at their doorstep that those in more rural nodes may "miss out".
I should mention that I think metropolises SHOULD be much more populated than other nodes and I love the idea of "ghost" nodes or very low population ones that are locked out of leveling by neighboring ones. But of course, there is a fine balance and I do hope that there is some decent player density (in terms of residence) outside of metropolises.