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Group Size in AoC
Some games are open world others are instanced.
Lately in mmprpgs you find 4man Dungeons(tank heal 2 dd) and 12man Trials.
If we take in consideration that AoC has a couple more roles than tank heal dd and if we take in consideration that AoC will be mostly open world with a FEW nice dungeons, what do you think a good group size would be to include tank dps bards summoners healers?
PS. most games have Command Channels in which 3 or 4 Groups have one designated leader that enables visual commands on screen/chatbox. This function is separete to a Group Size.
Lately in mmprpgs you find 4man Dungeons(tank heal 2 dd) and 12man Trials.
If we take in consideration that AoC has a couple more roles than tank heal dd and if we take in consideration that AoC will be mostly open world with a FEW nice dungeons, what do you think a good group size would be to include tank dps bards summoners healers?
PS. most games have Command Channels in which 3 or 4 Groups have one designated leader that enables visual commands on screen/chatbox. This function is separete to a Group Size.
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Comments
We already know the party size is 8 and the raid size is 40
This is subject to change based on testing.
Personally, in systems with 4 roles, I like 6 person parties (tank, healer, support, 3 dps) and 18 or 24 person raids.