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Thoughts on the 64 different combination of classes
Skeld12
Member
What are your thoughts on the "64" total combination of classes? So far the table on classes is all we've got. What type of skills would a fighter/tank attain upon level up vs a tank/fighter upon level up?
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It should be better explained in my opinion.
There are only 8 classes: fighter, tank, rogue, ranger, mage, bard, summoner, cleric.
Each of those 8 classes has 8 subclasses. Those subclasses wont give you whole new abilities, but instead change old abilities and augment them. Those augments for example can change a charge into a forward teleport.
It is all about the intent of the specific ability, taking that intent and wrapping it in a different package.
Secondary abilities from class would alter the function of those abilities to reflect the general function of the second class, and in some cases change the way the ability is carried out. The example I've used before was charge: fighter/fighter would end the charge with a weapon thrust; a fighter/mage would teleport with no attack, but not be hindered by obstacles or terrain; a fighter/summoner could pull the target towards the player; a fighter tank could end the charge with a shield smash and stun/disorient the target; a fighter/ranger could end the charge with a leaping kick that would knock the target back (or down); etc.
I hope that Intrepid Studios has enough creative designers to make the majority of the augments interesting alterations on the abilities (and therefore play style).
So the quality of this augment will depend of how much people work on it.
Base on what we know so far this could be a estimation of the number of augment.
10 abilities in our hot bar ( so between 15 and 25 abilities per class is far to speculate I think )
15x8
Every of those basic skills can be subclass augmented.
120x8
5 from the races
15x8
Between 7 and 10 for the religions
15x7
1-3 from guilds
15x1
1-2 from every NPC community ( thief , Marchant ect . We don't know yet how much there will be , I think 4 at least )
15x4
I may forget some but number will already grow very high whit those ...
=1335
If we don't expect to much and I didn't forgot one or two...
Don't how much passive there will be and how much time it take to make a good looking ability but yeah the creative designers have work to do ...
That would be awesome, but we will most likely get that close to the beta or release...
That kind of thing generates a lot of articles on MMO or general gaming sites if it is about an MMO with an imminent release. If it is about an MMO that is years in the future though, silence.
As a fan of this game, I want to know as much about it as soon as I can. But also as a fan of this game, I want it to do as well as it can - and an article of 8 articles (perhaps one every 2 weeks) leading up to open beta would do good things for the game.
Formerly T-Elf