Greetings, glorious adventurers! If you're joining in our Alpha One spot testing, please follow the steps here to see all the latest test info on our forums and Discord!

Next Live Stream + Q&A Submission - Friday, February 28, 2020 at 11AM PST

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Glorious Ashes Community!

Our next live stream will be Friday, February 28 at 11AM PST! (Click here to convert this to your local time.)

As we've been doing for our past several streams, we'd love to gather some questions from everyone to answer live! Please submit your question in the thread below, and we'll do our best to get to as many of them as we can on our live stream next week. In order to accommodate questions from more members of our community, please only post ONE question below, and the more direct/succinct the better! Submissions end Thursday, February 27, 2020 at 11AM PST so we can compile your questions before the stream.

We'll see you next Friday for our development update live stream! https://www.twitch.tv/ashesofcreation
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Comments

  • CM KalezCM Kalez Member, Intrepid Pack, Alpha One
    edited February 2020
    How many artisans classes are currently planned? can we still expect some them in A1 this year?
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  • shintaroshintaro Member, Founder, Kickstarter
    Can you please eloborate a bit on what benefits guilds get from being patrons of a node?
  • The Talking FishThe Talking Fish Member, Braver of Worlds, Kickstarter, Alpha One
    Can you please provide more details on how fishing will work in Ashes? Will there be baits, lures, biome species, seasonal species (Winterfin / Summer Bass), time of day catches (Nightfin / Sun Perch) or catch rates, fishing pools (nodes) or open water fishing?
  • JahlonJahlon Member, Intrepid Pack, Alpha One
    edited February 2020
    Has there been any discussion of reducing the guild cap below 300 if the Castle Sieges end up being capped at 250 vs 250?
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    Make sure to check out Ashes 101
  • enthar111enthar111 Member, Intrepid Pack
    Not something I would expect to see on launch, but how does the team feel about certain people
    (Guild Leaders who control castles / Mayors of high-enough level nodes) having the opportunity to create & manage custom-made NPCs?
    Said NPCs could be allotted a fixed amount of levels, and be used as guards/mercenaries, or even just decorative companions.
  • IshkaIshka Member
    edited February 2020
    Regarding the combo system, if the combo is made of 3 attacks for exemple, does using skills reset the combo, or can we use it between skills where we left it ? Like attack-1 > attack-2 > skill > attack-3 > skill. And if yes, how much time can we hold it before the combo resets ?
  • We have seen a bit of different races so far but how much variety will there be.My fear is that I have to choose from just tall/short human or pointy eared human or Tulnar. Are there any other non humanoid species planned?
  • NexlerNexler Member, Braver of Worlds, Kickstarter, Alpha One
    Will we have some iteration of the crafting and gathering systems in alpha 1?
  • Magic ManMagic Man Member
    edited February 2020
    It was said ‘’We’re going to be breaking up what is traditionally called ‘questing’ into three different categories: Narratives, Events, and Tasks.’’

    Will all the 3 types of ‘quests’ be given by NPCs or is there a specific location for each of those. e.g. a notification board in town for tasks, some sort of announcement for events and NPCs for narratives?
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  • KarthosKarthos Member, Braver of Worlds, Kickstarter, Alpha One
    I own a pickup, do you guys still need help moving?

    I'll work for pizza.
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  • CatspurrCatspurr Member, Braver of Worlds, Kickstarter, Alpha One
    Could you explain a bit more how character creation for the tulnar will look like, we know there will be sliders for reptilian/mammalian features but can we for example specify it even deeper to lets say have lion-ish features or will it be more general feline/canine features?
  • Will bosses and some other mobs have weak spots like in Dauntless?
  • How's Intrepid handling the main story quests in Ashes - Will players have to travel around the Verra through a guided path or will it be more like ''wherever you go, you can experience the main story and it differs from place to place'' ? Basically how 'guided' we will feel as opposed to absolute freedom when doing quests.
  • When we hear more on the different nodes and get more info for military and divine?
  • CorpierCorpier Member
    edited February 2020
    It has been said that the purpose of the Dev Discussions on the forums are to spark conversation between the developers based on community opinions. Were there any memorable developer conversations in reaction to that thread (that can be disclosed) that raised any new points or changed any developers opinions on class themes or mechanics?
  • HjerimHjerim Member, Leader of Men, Alpha One
    Will there be plot characters that will follow us through the main story line?
    ie. Memorable characters like Arthas, Garrosh, Sylvanas, Anduin are all a big part of the WoW universe - but how can you fit in such characters with the dynamic world of Verra?
  • LuminousLuminous Member, Braver of Worlds, Kickstarter, Alpha One
    edited February 2020
    I'd like to know more about how the marriage system will work. Will there be relationship quests involved or is it something you can do on the spot? Any thoughts about potential social interactions (I.E Couple Emotes or Titles) or gameplay bonuses that might potentially come with said system?
  • Can you give us an idea on how you want the more unique tank classes to work, such as the Argent (Tank/Bard), Spellshield (Tank/Mage) and Keeper (Tank/Summoner)?
  • How will i be able to custumize my character with talent points or perks? Any ideas or worked out systems you care to elaborate?
  • XenantayaXenantaya Member, Braver of Worlds, Kickstarter, Alpha One
    How many raids and dungeons will the game have at launch?
  • nightragnernightragner Member, Braver of Worlds, Kickstarter, Alpha One
    Can we finally get a Full PR FAQ blog (20-50 Questions to clear the air) as well as the blogs that were coming last year please like Nodes, Classes, Etc? this can address some of the worries and issues while allowing people to give feedback early on about those topics!
  • Sometimes in MMOs we have unlimited linear progression for gear and if you don’t play for a few months, you become irrelevant in PvP. Will this be a thing in Ashes as well or will there be a fix gear cap ?
  • VentharienVentharien Member, Alpha One, Adventurer
    edited February 2020
    Once a player is corrupted, how will town guards react to them? Or will they not notice one way or the other?
  • How creative will the spells be; can we expect many non traditional MMORPG abilities?
  • Will some archetypes have some other resources rather than mana? For instance, will rangers/rogues have something like focus/energy? Will fighters have something equivalent to rage? Or will everyone use mana for spells? It would be very cool if everyone had something different, as it would add an extra flavour to each archetype.
  • MeowsedMeowsed Member, Braver of Worlds, Kickstarter, Alpha One
    edited February 2020
    Can you clarify this statement from Know Your Nodes: The Basics? "Vassal Nodes ... are able to have their own Vassals, as long as they fit within the Parent Node’s Zone of Influence." Wouldn't that mean a node could lose some of it's Vassals when it becomes a Vassal to a more advanced node, if the parent's ZOI does not extend as far as the Vassal's ZOI?
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  • TyluenTyluen Member, Alpha One, Adventurer
    Will we see ground-based telegraphs for beneficial and hostile spells in siege or the MMORPG?
  • How is your choice of Class going to affect noncombat content?
    for exemple will a enchanter get benefits for doing the profession enchanting, ore does a assasin have to pay more at public locations because now one likes assasins?
  • Are there any plans to add in combat without the need of weapons, such as fist to fist, or fist to weapon combat?
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