Usually the design and looks of the magical classes equipment in mmos tend to be "boring" (Staffs and robes) or not as visually appealing as other classes, having to resort to cosmetic items to make your character look good.
Are you taking a different approach with those classes in regards of their equipment design?
Will a dedicated class like Archwizard get the same four mage schools of augments that the Fighter/Mage class gets? For example, a rank 3 Blink could do fire AOE damage instead of regular AOE damage upon landing, with a fire school augment.
You talked about crafting being on par with raid gear. However; if the materials to create this crafted gear drops from raid encounters, that's not crafted gear. That's raid gear with extra steps. How are you going to provide crafted gear that is on par with raid gear without recipes and materials being locked behind raid encounters?
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alikonaMember, Braver of Worlds, Kickstarter, Alpha One
Scenario: a successful node siege has occurred and raiders are attacking your freehold.
Can raiders attack and kill your livestock (animal husbandry or breeding)?
Would your animals fight back?
Are animals a lootable resource if your freehold is destroyed (mounts, pets, farm animals)?
The number of people playing different races has widely varied in most MMOs, with Humans and Elves usually being the most popular. Is there any plan to try to balance the number of people playing each race?
Do orbs and spellbooks have unique attacks like melee weapons or are they just stat sticks for your spells
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CatspurrMember, Braver of Worlds, Kickstarter, Alpha One
Since the tulnar has lived in the underrealm for a long time, from a lore perspective it would make sense that there are cities in the underrealm. But from a gameplay perspective this doesn't make sense. How do you plan on solving this? (Grasping desperately for underrealm lore)
I'm not a huge PVP fan, only because I'm not good at it. I'll participate in wars with others, if needed, but prefer to solo quest and level. Will there be enough content in AoC like questing, and building out a character for someone like me?
What will the learning curve of the game be like as you invest time and level up? How wide and deep will the various game mechanics be and how will they relate to the learning curve?
Will raids be balanced on the assumption there will be active PvP occurring at the same time as the final boss fight? In other words, will raids be made less challenging because PvP will be present in the area?
How dense will be the monster population? I think its always pretty boring if there is a huge area but you need to walk 10 seconds just to kill one mob.
What are some examples of the action side of the current hybrid combat you have envisioned, mechanically and visually? Will bow users be able to fire their basic attack in any 3Dvector direction if they are in action camera? If so, what percentage of skills will be able to be cast this way?
up to 75% Action combat
up to 75% tab targeting
depends on how you want to play ^^
If solo players need to group up for content, what system is in place to form "Pickup Groups" and can players fast-travel to other players in a group once a party is made?
Taming pets/ mounts seems to be the same catagory as mining or gathering. Does this mean if I tame 10 of whatever and then head to the breeder...on the way I die in pvp will I drop things I tamed like I would ore or pelts?
We know that in MMOs in mass PvPs it’s hard sometimes to understand what is happening.. Will you make skills like healing, CC skills and any other group buff skill visible with its unique effects and colors to improve the gameplay and efficiency in the game?
Thanks
If solo players need to group up for content, what system is in place to form "Pickup Groups" and can players fast-travel to other players in a group once a party is made?
TIA
Мирового чата - как такового не будет, телепортации / быстрого перемещения к случайным членам группы не будет.
Will be possible to target an ally (in group) clicking his nameplate from the group (on the left of the screen) ?? This feature makes healer's life wonderful by not messing looking for the right ally on the screen and giving him/her heals quicker
PvP is the main drive for me in any mmo. Do you plan on having a competitive format for pvp as far as ranking and tournaments 2v2 3v3 5v5? ...Also will macros/add-ons be allowed?
In the past, gathering was stated to be based on trial and error and require visual knowledge of the world and its resources but in the most recent streams, gatherable resources have some particle effects around them. Is this a change in design philosophy? Placeholder? Could you clarify?
Will nodes stop progressing at the Metropolis stage or will there still be some kind of progression, be it expansion in the world or growing resources?
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azurlMember, Braver of Worlds, Kickstarter, Alpha One
so its 1 freehold per account, if I want to build a freehold on another server than I started on, or in another region (if that will be alloweed now since you will self publish in EU after all) will it be enough to remove the freehold from the land or will I need to give up citizenship etc?
PvP is the main drive for me in any mmo. Do you plan on having a competitive format for pvp as far as ranking and tournaments 2v2 3v3 5v5? ...Also will macros/add-ons be allowed?
Рейтинговое пвп планируется в будущем, а вот макросы и любые разновидности дополнений на их основе будут в проекте запрещены!
Comments
Are you taking a different approach with those classes in regards of their equipment design?
Can raiders attack and kill your livestock (animal husbandry or breeding)?
Would your animals fight back?
Are animals a lootable resource if your freehold is destroyed (mounts, pets, farm animals)?
Пока не планируется, возможно когда-нибудь в будущем.
Уже на старте первой альфы - будет доступно около 10 подземелий, после релиза их будет значительно больше.
up to 75% Action combat
up to 75% tab targeting
depends on how you want to play ^^
TIA
Thanks
Мирового чата - как такового не будет, телепортации / быстрого перемещения к случайным членам группы не будет.
Рейтинговое пвп планируется в будущем, а вот макросы и любые разновидности дополнений на их основе будут в проекте запрещены!