Greetings, glorious adventurers! If you're joining in our Alpha One spot testing, please follow the steps here to see all the latest test info on our forums and Discord!

Next Live Stream + Q&A Submission - Monday, November 30, 2020 at 11AM PST

edited November 2020 in Announcements
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Glorious Ashes Community!

Our next live stream will be Monday, November 30 at 11AM PST! (Click here to convert this to your local time.)

For this upcoming stream, we'd love to gather some questions from you to answer live! Please submit your question for our development team in the thread below, and we'll select 10 of them at random to answer at the end of our live stream. In order to accommodate a variety of questions from our community, please only post ONE question below, and the more direct/succinct the better! Submissions end Monday, November 23, 2020 at 11AM PST so we can select your questions before the stream.

We'll see you soon for our development update live stream! https://www.twitch.tv/ashesofcreation

Update! VOD.

https://youtu.be/8c7Y-D5R0IY
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Comments

  • DocFrogDocFrog Member, Alpha One, Adventurer
    Will building skins be customizable, like changing color/material of walls/floors?
  • DarkfuriaDarkfuria Member
    edited November 2020
    Is the gear will have fixed combats stats like heavy armor/2 handed-swords-strenght or light armor/daggers - agility or since we can equipp all, the stats are random ? ty
  • EnleivEnleiv Member, Braver of Worlds, Kickstarter, Alpha One
    Can you provide any additional information on Guild freeholds? Are they something separate from player freeholds, or is it a player freehold that has been 'upgraded' to a Guild freehold? Can player cosmetics, either in-game or from the monthly ones available to us now, be applied to Guild freeholds?
  • ShinasoShinaso Member, Alpha One, Adventurer
    edited November 2020
    Can you provide additional info on the freehold skin cosmetics? Like to which one can be applied
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  • will there be trade specific routes for guilds to take in the skill tree? e.g. guild shops
  • Terminat3dTerminat3d Member
    edited November 2020
    Can we get some idea of what sort of things we can expect when it comes to religious augments? For example, if a player were to be at the very top tier in worshipping the God of Truth, what sort of augment would that deity offer to a player?
  • VmanGmanVmanGman Member, Braver of Worlds, Kickstarter, Alpha One
    Since you plan on increasing the level cap with expansions, can you please go a little bit more into the details of how you plan on keeping previous content from becoming obsolete?

    A big issue in many MMORPGs is that expansions effectively remove content by only making the most recent content additions be relevant.
  • bosheanboshean Member, Alpha One, Adventurer
    edited November 2020
    Can you give us some more details on the intricacies of how Taming works?

    Just for example, Will i as a player lower a mob HP and then throw a special crate at the mob for taming, or will I use a lasso? Perhaps do i need to feed it food?
  • XylsXyls Member
    edited November 2020
    Will culling (the process of not rendering nearby enemies on screen during heavy server load to improve game stability) be utilized and how will you ensure it won't adversely affect large scale pvp?

    (Culling has been mentioned in a previous content creator interview. Just looking for a little more clarification.)
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    We are recruiting PvPers!
  • GneffGneff Member
    edited November 2020
    If mayor of Economic node will be chosen through bidding, where will that money go after the election? And if that money goes to the city, can it create situation, where Economic nodes will develop faster then any other type of nodes?
  • AntVictusAntVictus Member, Alpha One
    In the future, at some point, will the concept of dual wielding 2 handers be a thing?
  • zinniezinnie Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One
    We know that the secondary archetype will give us 4 schools of augmentations. Do you know how many augments Race, Religion and Social Organizations will gives us?
  • HjerimHjerim Member, Leader of Men, Alpha One
    Will characters, not cloth, have simulated physics to some degree?
  • EmberstoneEmberstone Member, Alpha One, Adventurer
    Will my partymembers be able to deposit items in my mule's bag directly?
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  • Oriano1337Oriano1337 Member, Alpha One, Adventurer
    You said that PvP is more focused on large scale battles and such, but I had a question regarding small groups of, for example, 5 -7 in open-world PvP. Will These small groups be viable against larger groups (Say twice their size or less) in open-world PvP if they're unified and working well together? For example, if I had a group in comms with a leader calling out when to kite, when to drop cooldowns on the other group, etc, to try and kill the opposing group, would it be possible?
  • DamoklesDamokles Member, Alpha One, Adventurer
    Can you augment Weaponskills and if so, can you augment them with your primary class' augmentations?
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  • Are there any plans to add predictive "heals" like shields, damage mitigation, heals when hit, condi/hex removal ect. instead of reactive healers. I'm a huge fan of Protection Prayer monks from Guild Wars 1 as well as Discipline Priests from WoW and think they'd be a solid archetype for Ashes.
  • For those who are planning to go into animal husbandry. Will there be an option to spay/neuter bred animals?
  • hawiiftbllhawiiftbll Member, Braver of Worlds, Kickstarter, Alpha One
    With the recent DMCA issue going on with twitch will the entirety of the audio be safe to stream without having to worry about getting copyright strikes?
  • Will certain combat stats be given to specific gear, like agility only on leather, or will all gear have a chance to have all stats?
  • Will we be able to create characters who use they/them pronouns ?
  • My guild supports the 3 evil gods. Would we be forced to fight the evil forces and be with the good people. As it would ruin the purpose of my guild.
  • TyrantorTyrantor Member
    edited November 2020
    Will the game offer players an option to manually flag themselves as combatants should they choose?

    I.E. To prevent larger scale open world/hunting ground combat involving focus fire from causing non-combatant deaths and corruption penalties on the consenting parties involved in the pvp.
    (Tyrant-or)
    Tyrantor
    Master Assassin
    (Yes same Tyrantor from Shadowbane)
    Book suggestions:
    Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
  • CadacCadac Member
    edited November 2020
    Can Castle Siege Declaration Flags be destroyed, to force attackers to respawn farther away?
  • GneffGneff Member
    edited November 2020
    Will picking a certain race give bonuses to your character? And what type of bonuses? I dont think anybody wants situations where you cannot get into any guild because 50 levels ago when you just started the game you didnt pick the "right" race for your class
  • NeurotoxinNeurotoxin Member, Alpha One
    Regarding Dev Discussion 24, what are the current gear use access/restraint features that are planned, and what has the team chosen to reject?
  • BricktopBricktop Member
    edited November 2020
    Could you go into detail about some of the various guild buffs?
  • SathragoSathrago Member
    edited November 2020
    In regards to Artisan Mastery, Why is my character only allowed to master within one of the parent trees rather than choosing one or two professions to master from different paths? Why is my character able to be a master fisher and master miner, but a master fisher and a master alchemist is not allowed?
    5000x1000px_Sathrago_Commission_RavenJuu.jpg?ex=661327bf&is=6600b2bf&hm=e6652ad4fec65a6fe03abd2e8111482acb29206799f1a336b09f703d4ff33c8b&
    Commissioned at https://fiverr.com/ravenjuu
  • Quinny_WinnyQuinny_Winny Member, Alpha One, Adventurer
    Will trade caravans operate like a escort mission and how long will they take to complete?
  • gunmandude2gunmandude2 Member, Alpha One, Adventurer
    edited November 2020
    Is there any chance of adding ways that the players of different nodes can wage indirect war against each other, based on the type of node they belong to?

    For example, a military node being able to send raiding parties to an adjacent node, an economic node being able to disrupt trade and services of an adjacent node, or even a divine node converting the NPCs of an adjacent node?
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