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Next Live Stream + Q&A Submission - Friday, April 30, 2021 at 12PM PDT

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    Will it be possible to generate additional threat without having tank as your primary archetype?
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    akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One
    Can some indicative timeline be given for the time period beyond the current announced alpha`s?
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    Kegger wrote: »
    I read that changing augmentations on skills requires a NPC visit, does that include changing your secondary class? If so, can you develop out multiple secondary classes to swap between for different situations?

    https://ashesofcreation.wiki/Classes#Secondary

    The secondary archetype of a class may be changed, but not "on-the-fly"

    Players will likely need to speak to a NPC in a Village node or above to enable them to change their secondary archetype and skill augments.

    This may be done through a quest system.

    There probably will be a cooldown associated with switching secondary archetype.

    It may also be possible to swap between multiple specs after the cooldown period.

    The secondary class choice, which comes after some time getting used to the world of Verra, will be more fluid. If you choose the Fighter and the Rogue to make a Shadowblade, but eventually want to try your hand at Summoning to make a Bladecaller, you’ll be able to do so.

    We don't want you to be able to change your secondary class or the augments you have applied out in the open. We want you to have to make a conscious choice somewhere at a NPC. The level of node necessary for that particular NPC to be available will likely be either at the Village stage or above. So, if you are far out in the wilderness exploring – and we have no instant teleportation in the world – you need to be conscientious of what your choices are; and not be able to change them on-the-fly. – Steven Sharif
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    DreohDreoh Member
    How will you ensure the prevention of new cosmetics slowly pushing the boundaries of what fits the lore and immersion?

    Or in other words, do you have plans or rules set to prevent the cosmetic "visual creep" that other games have where 5 years after release everyone's running around with angel wings and rainbow auras?
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    KeggerKegger Member, Alpha One, Adventurer
    edited April 2021
    Deleted.

    Question was answered. Thanks!
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    ShironekoShironeko Member, Alpha One, Adventurer
    Any plans on making a full on card game or board game as a side activity in taverns or dedicated node building? My apologies if this info is already out there.
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    There have been a few breakthrough technologies in the gaming industry lately. So will Ashes make use of Nvidia’s DLSS technology and do you see any use for unreal’s new metaHuman creator within Ashes?
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    Having an archetype called Tank seems a bit incongruous, seeing as how there are no motorized vehicles in the game. Have you considered changing it to Bulwark or something more in line with the game's theme?
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    ArthinArthin Member, Alpha One
    Will /target macro's or /assist macro's be impletmented in the game? So if you are hunting a certain player or being hunted you know when a certain person is around.
    MMO History

    Lineage 2 Franz/Naia Servers Non Stop From 2007-2012

    Wow on and off
    Rift for beta and a few months out
    Tera for beta and a year or so
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    can summoners summon mounts or mount their pets?
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    Would you consider differentiating servers for hardcore and casual plyers? Servers with flat exp and drop rate, and servers where plyers get a certain amount of hours per week/month with higher exp and drop rates. When this time runs out, the exp and drop rate falls by half or something.
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    DioGaraaDioGaraa Member, Alpha One, Adventurer
    Will there be set locations in the world where we can place freeholds? Or will we be able to place them anywhere in the world?
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    MissnlinkMissnlink Member, Alpha One, Adventurer
    Will the instanced dungeons or raids within the game have a group finder tool or will the group need to be made before hand? Assuming without a group finder tool you would need to travel to the dungeon?
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    T ElfT Elf Member, Braver of Worlds, Kickstarter, Alpha One
    edited April 2021
    When an area levels up how far out will that notification be broadcasted; only within the node or like world wide?
    eZC6mjP.gif
    Formerly T-Elf

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    MissnlinkMissnlink Member, Alpha One, Adventurer
    Are there any plans to have competitive PvP within the game? Example: Personal ratings or Group ratings, etc.
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    ThiagueraThiaguera Member, Alpha One, Adventurer
    Yes, about nodes. Let's assume that after a while, some nodes stand out. New players enter and start to popularize a new node. What will the balance be like if the most experienced node decides to attack the least experienced node? If the defending node can decide whether or not it wants the battle, what is the incentive to want the defense or attack?
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    Shironeko wrote: »
    Any plans on making a full on card game or board game as a side activity in taverns or dedicated node building? My apologies if this info is already out there.

    Parlor games are games that are played in player-built taverns or in-node taverns. Some will be dice games, others will be card games; and some will be less savory.

    These games will involve aspects of both chance and skill.
    They must be played between 2 or more people.
    Players will be able to wager in-game currency against other players.
    A portion of the income from the game goes to the tavern owner or node.
    Parlor games will vary based on the predominant race of a node.
    Parlor games were a Kickstarter stretch goal.

    https://ashesofcreation.wiki/Parlor_games
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    Arthin wrote: »
    Will /target macro's or /assist macro's be impletmented in the game? So if you are hunting a certain player or being hunted you know when a certain person is around.

    Doesn't seem to be the case at this time, as per Steven's quote:

    The issue with macros is that from an anti cheat metric perspective it's difficult to define what a macro is against a script. And in order to catch all scripts sometimes you have to prevent the macro usage. So really that's a that's a data issue. If we allow for macros then we lose our ability to precisely ban script users, botters. – Steven Sharif
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    DioGaraa wrote: »
    Will there be set locations in the world where we can place freeholds? Or will we be able to place them anywhere in the world?

    Freeholds may be placed anywhere within the ZOI of a stage 3 node (or higher) so long as they are not in close proximity to any of the following:

    - Pathing routes (Roadways).
    - Dungeons and other points of interest (POIs) regardless of advancement.
    - Spawn areas.
    - Other freehold plots.
    - Hard terrain features, such as mountainsides or cliffs.
    - Freehold plots will require a certificate from the parent node in order to place the plot.

    The more advanced a node is, the more freeholds can be built within its ZOI.

    Ample space will be available to place freeholds in the ZOI of a village node.

    https://ashesofcreation.wiki/Freeholds#Freehold_placement
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    Missnlink wrote: »
    Will the instanced dungeons or raids within the game have a group finder tool or will the group need to be made before hand? Assuming without a group finder tool you would need to travel to the dungeon?

    There will not be a generalized group finder in Ashes of Creation, instead Bulletin boards are used to encourage localized grouping.

    https://ashesofcreation.wiki/Group_finder
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    Missnlink wrote: »
    Are there any plans to have competitive PvP within the game? Example: Personal ratings or Group ratings, etc.

    Performance in various PvP systems (such as Caravans, Arenas, Guild wars) is measured over the course of 6 month PvP seasons. At the end of each season, a player's cumulative score may unlock various rewards.

    - Gear enhancement rewards.
    - Achievement ranks.
    - Purchasing power (Currency).
    - Gear enhancement rewards
    - Gear enhancements (power stones/runes) can be applied to weapons to add elemental or energy types of damage.


    Progression in various PvP systems will unlock enchantment stones that grant temporary PvP-focused benefits to gear (via a socketing system). Performance is measured over six month PvP seasons.

    - Guild wars.
    - Arenas.
    - Caravan PvP.

    It's not as though you're going to necessarily acquire these once and then you're set for your PvP enchantments, but instead you'll have to continually perform month after month in order to keep having those slotted enchantments. – Steven Sharif


    Metrics
    Ashes of Creation gathers tracking data to facilitate achievements, titles and other accolades on a server.

    - Number of successful siege defenses.
    - Number of successful siege assaults.
    - Number of PvP kills.
    - Raid participation points.
    - Number of firsts.

    Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed. – Steven Sharif

    Leader boards
    There will be dungeon and raid leader boards.

    Some leader boards will be across all servers.

    Arena ladder
    There will be an arena ladder system.

    Rewards for arena ladders will be revealed at a later time.

    Titles can be received from arena play.

    Arena points that can be used to buy gear are not currently in the design.

    Guild ladder
    An inter-guild ladder will rank guilds based on their performance within Guild wars and Castle sieges.

    When the guild participates in guild wars or they participate in sieges, you'll be able to climb the ranks of your inter-guild ladder as well so you get bragging rights amongst your friends. – Steven Sharif

    Trophy park

    Trophy park is an area within Town, City or Metropolis nodes that has available spots for trophies. These trophies show the character names of players who are the first to complete world bosses and dungeon bosses that were spawned as the result of the development of that particular node

    Server announcements and achievements are designed to encourage groups to experience new content.
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    lobatron wrote: »
    Yes, about nodes. Let's assume that after a while, some nodes stand out. New players enter and start to popularize a new node. What will the balance be like if the most experienced node decides to attack the least experienced node? If the defending node can decide whether or not it wants the battle, what is the incentive to want the defense or attack?

    Node sieges enable players to destroy nodes. This paves the way for new development and access to the locked content in surrounding nodes.
    https://ashesofcreation.wiki/Node_sieges#Siege_defenses

    It seems that a higher level node doesn't have as many incentives to siege and destroy smaller nodes in its ZOI, as it can already grow without interference.

    Incentive for defense is not wanting to lose that chunk of materials and goods, and housing, and thus you sign up as a defender.

    As an attacker: you get loot, better PvP ratings if you win, and if your node wasn't the larger one, you can now grow yours to a higher rank.
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    maouwmaouw Member, Alpha One, Adventurer
    Do you have plans for puzzle rooms to open doors/access treasure rooms/etc.?
    I wish I were deep and tragic
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    CadacCadac Member
    Will XP debt apply to horizontal progression systems?
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    Is there a hard cap on the number of mounts you may have?
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    What is the philosophy behind how alt-friendly the game will be? Some games have certain content that must be done on each character and it can be frustratingly repetitive, or systems that would be better off account wide (elder scrolls onlines mount upgrades and skyshards).
    How does the team feel about alts?
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    BattleAttackBattleAttack Member, Alpha One
    Hey I heared that the game is currently developed in the Unreal Engine 4. Will the game migrate to the Unreal Engine 5 after the release or will the developement continue at the UE 4 version?
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    MMO420 wrote: »
    Hey I heared that the game is currently developed in the Unreal Engine 4. Will the game migrate to the Unreal Engine 5 after the release or will the developement continue at the UE 4 version?

    The developers are moving from Unreal Engine 4.25 to 4.26 during the Alpha-1 spot testing.
    Intrepid Studios will be evaluating the potential to upgrade to Unreal Engine 5 in the future.


    https://ashesofcreation.wiki/Unreal_engine_4
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    Psycho-PhobicPsycho-Phobic Member, Alpha One, Adventurer
    edited April 2021
    Given the information we have on how the mechanics of Guild Castles and Open-World Raids will work. It almost seems like smaller guilds will get the short end of the stick when it comes to coping with other Zerg-level guilds/alliances.

    So is there some mechanic or toolset that allows smaller guilds to combat the Zerg mentality to compete for Open-World Raids and Guild Castles? I worry that the only ones that will have the opportunity to participate in that content will be Zerg-level guilds.
    "Diplomacy is the art of telling people to go to hell in such a way that they ask for directions."
    Join the mercenary guild [Suspect]: https://discord.gg/cjhXVKUAS7
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    Happymeal2415Happymeal2415 Member, Alpha One, Adventurer
    Question: Will you be moving away from rogues being fully invisible? I would like to see something more along the lines of (from the perspective of the opposing character) the 180 degrees behind the character the rogue is invisible, the 45 degrees on either periphery to be partial visible and the 90 degrees in front to be fully visible. Sick of someone being able to stand in the middle of a fully lit road "stealthed".
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