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What elements/systems within AoC appear to have strong inspiration from other games?
akabear
Member, Braver of Worlds, Kickstarter, Alpha One
I refer a lot to L2 because there are a lot of key elements that appears to be drawn from.
What other strong elements/systems within AoC appear to have strong inspiration from other games?
What other strong elements/systems within AoC appear to have strong inspiration from other games?
4
Comments
ArcheAge with its building systems, transportation and naval combat.[8]
Lineage II with its risk vs reward, castle sieges, flagging, open world PvP and guild progression.[9][8]
Star Wars Galaxies with its crafting systems.[8]
From the wiki.
Ahh yes... The sacred texts that brought me into the Ashes religion.
If I had more time, I would write a shorter post.
Wrong would be to make another single player quest mode mmo with lobby BGs and dungeons.
Every time I hear Steven say ".... lineage 2..." I think to myseld, "I can't wait to play AoC".
Of course, one has to consider the sheer number of MMO & RPG games out in the universe. But I'll stand by my belief that at least one of the devs has played Dark Ages. One of the most charming games I ever played.
I should say - DA had this really, really cool player journal that you could open and read. It would list stuff like your in-game religious affiliations, major life events (marriage/divorce, player death, birth, etc.), major quest completions, etc. that would update as you progressed. It was really, really great to be able to click a random player and read and get lost in their story.
They also had this player-generated content thing - Like players would write poetry/stories and the best of them would get recognized in the in-game library or something like that. It was such a cool little feature - Especially given when the game was made.