Niya wrote: »
How do you plan to stop migration from controlled node to high level node?
BigChiefJoJo wrote: »
One of the concerns with new games in the era we live in, is that all novelty is gone before release. Games come out and everything is known, the meta is decided by streamers, and people rush through to be the best. And I feel it causes burnout on games. Gone are the days of unknown adventure and exploration, and while it is the responsibility of the consumer to not over-indulge before the game is out and to enjoy the journey and not just the destination, I feel developers today can, and should, do better by not giving access to everything...leave some mystery for release to be discovered by all players in due time.
I have a deep respect for the direction the devs of this game are going, and what you are aiming for. I truly don't believe I could make a better game if I had all the resources and time, which says volumes when you think of all the criticisms of other titles in today's world. I know that testing is crucial to a successful launch, and I am beyond excited to be a part of that; but I also hope that even if I sought out all I could in an alpha or beta...there would be some gleeful delight in the unknown that the developers held back just for the sake of wonder.
Bagamut wrote: »
How many players will the server be designed for? And is there a plan to migrate characters between servers?
Sunnyside wrote: »
...will I have to risk getting corrupted fighting other players to contest the nodes?
Senator Dodo wrote: »
Question: What types of progress are you planning on having be account wide?
kappnik wrote: »
Any information on what classes/archetypes will be available in Alpha 2? also u Intrepid team
Vaknar wrote: »
Greetings again, glorious adventurers! We appreciate you stopping by to share your questions with us in case you didn't hear us get to your topic on the stream today, it may be because we've covered it previously - check out more info below!@Leonerdo5 (question) - Crafting and gathering systems are still in development and being discussed internally. As a reminder, the system in place during Alpha-1 was placeholder!@Quin69 (question) - The team has been working hard on the character creator recently and Steven will surely show it off as soon as it is in a ready state to be shown so stay tuned. @Bagamut (question) - You can read more about server population here, on the wiki!@Senator Dodo (question) - While there will be a mix of character-based and account-based achievements, the majority of your progress will be character-based!@Hakaiju (question) - There will be many craftable items and drops with different and unique appearances and effects which can be made at varying levels.@Cadac (question) - You can learn more about instances and how they work here, on the wiki!@skearnz (question) - Combat pets will take away some power from the player to compensate for the power of the pet. An example of this could be speccing into some DPS abilities you don't have like crowd control! More info can be found here @Sent (question) - Hello! Steven has talked about this before which can be found here In short, it is possible that there will be cross-server matchmaking.@boshean (question) - No new information to report at this moment but rest assured it is being worked on!@Happymeal2415 (question) - While everything in testing is subject to change, the team is working on making 500v500 happen at this moment!@SirChancelot11 , @theonegargoyle (questions 1 & 2) - Correct! Any X/Tank archetype will be a viable tank. Steven has said that for upper-tier raiding, any Tank/X archetype combination will be viable as well!@Lethanel (question) - Yes, there will be cinematics and cutscenes and voiced dialogue. However, only specific NPCs / questlines will have uniquely voiced dialogue.@Maouii (question) - Everything seen in Alpha One was subject to change, improvement and alteration! This includes the animations and postures @PPaper (question) - More information on this to come The designers refer to the Dev Discussions as they're relevant, and we will talk about this more as we progress through development! Good question @Xaruem , @kappnik , @Pink floyd , @JeanPhilippeQC - Thank you for your question! However, you asked your question after our submission period ended Please come back next month and ask your question for a chance to have your question asked on next months live stream! @RAYZZ (question) - No new information to report at this moment but rest assured it is being worked on!@Nostra (question) - Theoretically yes, if your nodes never develop in the same ways as others, or if you fail an event because not enough people helped in time then you might come across quests that might not be completable.@insomnia (question) - Rest assured that as soon as Tulnar are ready to be revealed in some compacity, Steven will excitedly show them off!@Sunnyside (question) - Correct, fighting over gatherables will be an inherent aspect to Ashes of Creation and in doing so, you may risk corruption status depending on how you choose your battles!@Khoopa (question) - Steven has discussed his opinions and the design direction on DPS/HPS meters before, which can be found here on the wiki! @George Black (question) - There are no plans for daily rewards like such as this. You can read more about it here, on the wiki!@Vlhadus (question) - We're just a bit under 100 developers and counting! We're still hiring plenty of positions for our teams as well!:)@ashone (question) - When we're ready to share the latest updates from our team with our Alpha One findings!@DynastyLife (question) - While everything is subject to change, we appreciate feedback and take notice of subjects often brought up on the forums!@Valoroth (question) - Finding out what kind of info you'd like to see in guild logs has been the focus of some of our recent Guild Gathering topics! Stay tuned for more info on this. @RowniSciponi (question) - They will be identical in value as there will not be any type of P2W.@Moonlight Butterfly (question) - If we did we probably couldn't tell you about them @Marzzo (question) - The team is working diligently on Alpha Two, which presents many fun and interesting challenges to tackle. Overcoming design challenges is an inherent part of game development and is often accomplished through teamwork, collaboration and time @Amar (question) - You can find information answering this question here, on the wiki! @Leolouch Vi Britannia (question) - Stay tuned for more details on artisan professions!@DaddySteve (question) - While I could not find a reference to this, I believe there are currently no plans on AoE caps at this time.@Kencha77 (question) - The design of Ashes of Creation's API is still under consideration. You can read more about it here, on the wiki! @JustVine (question) - Players can not kill other players within the footprint of their freehold, however this is subject to testing. You can read more on it here!@meowstical (question) - I believe Steven has said that you cannot choose whether your character is left or right hand dominant, so the answer is no AFAIK but this is subject to feedback and testing, like all things!@Nerror , @Blip (questions 1 & 2) - You can read more about both decay and possible destruction here, on the wiki! - Subject to further testing, of course. @Immortality (question) - Holidays are not planned to be a direct parallel, but perhaps inspired by them You can read more about it here, on the wiki!@Nova Ordem (question) - That particular aura would be an exclusive. With that said, there may be a possibility for other auras through in-game achievements and the shop!@Vistero (question) - As it stands, increasing ZOI will be determined by vassalization, which hasn't been shared to have any sort of node-type specific features. You can read more about it here, on the wiki!@Cataract (question) - Many things to do at end-game, especially since nodes will level up/get destroyed and new dungeon experiences may unlock based on how the landscape develops. Plus, new content with regular new expansions. If you're referring to a system designed around replayability specific to the example you provided, then please rephrase your question for next months live stream! @Whisperfall (question) - From a threat assessment angle, we've talked about that more here, on the wiki! If you're referring to the visual identity, then the answer is likely predominantly the FX and appearance of your skills and abilities.@Heyday , @ELRYNO , @Aeturnes , @GrilledCheeseMojito , @DezzRevas , @DougBug27 , @Babafat , @Hjerim , @Wolves , @Lethanel , @DABZ16 , @FenixofAshe , @KroniicTooKrafty , @Niya , @BigChiefJoJo , @Hoozierpopz , @McShave , @Taerrik , @Neurotoxin - Please only share one question next time as requested and make sure that your question is concise and succinct. The more direct/succinct it is, the more likely it is to be selected by our team!@Azherae , @Magic Man , @Lashing , @Tyranthraxus , @Yawnanoc , @DownpourG , @Anduin Kayvaan , @Tyrakkel , @Karthos , @SongRune - Yay! Your questions were selected at random and answered by Steven on stream! Make sure to check out the VOD incase you missed it live!
@Vaknar Show some love my question ignored? 🤗
@Nerror , @Blip (questions 1 & 2) - You can read more about both decay and possible destruction here, on the wiki! - Subject to further testing, of course.