Balanz wrote: »
Posted today by Josh Strife Hayes:http://youtu.be/Z4Gaz8oxzJ4
A good perspective on what Ashes of Creation seeks to restore, and the risk thereof.
ClintHardwood wrote: »
While I agree with Josh that difficulty played a major role in the enjoyability of older MMOs, I think that alone is not a comprehensive explanation. A greater factor than that is, in my opinion, player choice. Many MMOs nowadays have you complete checklists of tasks to play the game in any sensible matter. Do all fifteen dailies for crazy rewards, weeklies are even more important, do that raid as soon as it goes off cooldown. The end result is a narrow hallway of gameplay you must tread in order to be competitive.
Old MMOs did not suffer from this issue. They gave you a world of things to enjoy, each as rewarding as you are good at them, and you did whichever interested you most. Wanted to get rich by merchanting? Great, go do that! Want to skill and craft? No problem. Farm mobs as soon as you log in without any dailies to complete before then? Do you, booboo!
Unfortunately, most modern MMOs do not have this. They do not trust the player to gravitate to the content they enjoy, if it exists at all, instead opting to shove generic tasks down their throats with a metaphoric fire hose. I'm sure there are statistical advantages to this: more player retention if they know which simple tasks to do and get greatly rewarded for completing them, but in the process, the game starts to feel like a job, a shopping list of chores you must go through to play efficiently at the cost of freedom and personal fulfillment.
That's just my two cents.
Otr wrote: »
In the old days i think you would expect to get a legendary weapon and wear it proudly. It should look much better than regular weapons.
Now you buy cosmetics from the market place and you got your nice looking character by paying some money.
Dygz wrote: »
In the old days, gamers would wear whatever they considered to be BiS gear and wear it proudly no matter how garish and ugly they looked in mismatched attire.
Now, we get to use cosmetics to look like we would in film. Or how we would imagine ourselves in a story.
Dygz wrote: »
It was possible, but most gamers didn't care if they looked ugly. They just cared about having the power they wanted.