Will mounts have buffs and debuffs depending on the mount type itself? For example, will a horse have a buff on the plains and a debuff on the mountains?
What do you have in mind for keeping track of a server's history of events? For example, can we expect to have a grand book that communicates the server's stories from its opening to present day?
I understand that we don't want people to be able to master all of the artisan/crafting classes, but will there be any avenue for people who might want to switch which class they master? Such as getting to a certain level in a second class causes me to lose experience in the primary/mastered class?
Will we be able to duel wield great/ultra great swords? Why not?
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angelicshiyaMember, Leader of Men, Kickstarter, Alpha One
I want to be a summoner main, but also a healer (necromancer). You stated that summoners can have three out at one time. I have literally zero interest in having a tanky summon or dps summon. Say I want to invest my summoner stats/point or however your summons get stronger in my heal aspect. Am I allowed to summon for example three light fairies that throw out different heals, or am I going to be forced to spec into a tanky, dps, and one heal summon?
Uniqueness and variety is what players want, not cookie cutter playstyle where every class is almost the same.
With the node system creating a dynamic environment will there potentially be content that will never be discovered by the players?
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HatchetMember, Phoenix Initiative, Hero of the People, Kickstarter, Alpha One
Now that the game has been in development for over 5 years, how much of what was promised in the kickstarter pledge tiers is still valid or expected to be implemented?
Music is essential when discovering a world and allows optimal immersion!
I would like to know more about the game's music and the different themes. (violins are extraordinary for conveying emotions)
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FantmxMember, Phoenix Initiative, Royalty, Kickstarter, Alpha One
Will it be a valid option to play as a non citizen (Nodeless) as an alternative playstyle like an adventuerer in a tent, a traveling merchant or maybe even a bandit? How could such a playstyle be supported?
Will there be ammo that needs to be crafted in Ashes of Creation within the naval system or will it be unlimited and based on the potion launchers that are built on the ship? Will ammo also need to be crafted for ranged classes like the ranger or will that be unlimited?
World Question: Will we be able to discover ("legendary") loot/gear/treasure that has significance, that is not revealed by the dev team and is unique to the player that discovered it? (on land or at sea)
Naval Question: Will there be racial ship designs (ex: elven or orc ship designs), or just generic ship designs? Will there be fishing focused ships??
I read a lot of Questions around the hole Game not only especially the Alpha 2, so i don´t know is there a Class in AoC for a Group evacuation like evac in EQ2?
How much minimum constant online is needed on the server so that the server does not degrade (corruption does not spread to the whole world, nodes do not degrade)?
How do you plan to border the map and node siege events? Will it just be an invisible collision wall or something more visually indicative or immersive?
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TryolMember, Braver of Worlds, Kickstarter, Alpha One
edited August 2022
How will you implement difficulty scaling for bosses in the open world where multiple groups of varying strength and skill can fight them - or preceding bosses to them - at the same time?
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TryolMember, Braver of Worlds, Kickstarter, Alpha One
I love how the open world bosses are designed without any scaling in mind, but this brings up a concern.
Will there be some kind of measure to prevent high level players / guilds to farm low level open world bosses which are clearly not intended for their level?
Summoner has been said to "fill in the gaps" in a party's role composition. What exactly does that mean in practice - are they capable of speccing to be pure dps, pure heals, or pure tank, or instead are they supposed to be versatile, doing all three at a lesser level as needed?
Hey Steven, Regarding PvE, will there be global respawn timers for every "boss" or lockouts for people/guilds who intend to farm them (Potentially random respawn locations?). Also, for character building, how rigid will our class roles be. Will the holy trinity dps/tank/heal be a must or will other potential comps have a chance to shine?
Comments
Last update on this topic was Jan 19, 2022: https://forums.ashesofcreation.com/discussion/comment/326362#Comment_326362
Basically, "[we are still working to answer this]"
Welcome!
Hopefully these links are helpful for you:
https://ashesofcreation.wiki/Naval_combat
and
https://ashesofcreation.wiki/Ship_classes
Uniqueness and variety is what players want, not cookie cutter playstyle where every class is almost the same.
I would like to know more about the game's music and the different themes. (violins are extraordinary for conveying emotions)
For example, could I be a warrior dual welding Harry Potter wands?
Naval Question: Will there be racial ship designs (ex: elven or orc ship designs), or just generic ship designs? Will there be fishing focused ships??
Will there be some kind of measure to prevent high level players / guilds to farm low level open world bosses which are clearly not intended for their level?