Nerror wrote: »
That is actually a small worry I have for Ashes long-term. I am sure things will be chaotic and fun at first, but 3 years down the line? I worry alliances will be set and stable and node sieges and castle sieges will be a rarity unless Intrepid adds systems that "forces" players to shake up the status quo. It could be via expansions, where new world bosses are seeded based on where there are no lvl 6 nodes, so players are forced to kill one and build another one up at a different place, causing much drama and conflict in the process.
DarkTides wrote: »
WoW's The Burning Crusade, with the addition of Dailies, was the beginning of a change in the approach to gaming content for WoW. The philosophy of development laziness, conjured out of greed. A focus is placed on repeatable content, massive time sinks of repetition, to reduce budget and increase profit. Quality begins to degrade, respect for the playerbase along with it. This trend of Quantity over Quality continues in this and other forms.
Similarly... Everquest... at some point, the leveling and AA(alternate advancement experience) grind takes its toll.
There is a common factor, and that can generally be described as 'fear of missing out' or 'FOMO'. We see this used in P2W monetization strategies, but its evil face has other forms.
In these particular cases, a feeling is generated where you MUST log and grind(and grind, in this sense of the word, is used to describe an undesirable repetitious act), or you're screwed. It becomes very tiring and the only solution is to stop.
Noaani wrote: »
I played EQ2 for a bit over 10 years. Logged on all but perhaps 3 days over that time.
I left due to the developers stating that their cash shop (that they implemented on to the live servers without warning or feedback) was not pay to win - when it most definitely was.
I played Archeage for about five years, I left because I realized the game was just a gear treadmill, but with no new content to use that gear on.
A gear treadmill is great if that new gear allows you access to new, interesting content. Archeage just didnt have interesting content, nor new content, but it did have a solid gear treadmill.
Tbis is the situation I expect Ashes to follow - you get gear to keep up with other players, as opposed to getting gear to unlock new content.
novercalis wrote: »
I don't want to see AoC go the WoW route of gear.
Vaknar wrote: »
I still play, lol.
Tearl Stoneheart wrote: »
EQ1 from launch till EQ2 launch.
EQ2 launch till EQ Next (Landmark beta)...what a mistake. But we held out hope, made some neat things, etc.
Next/Landmark died and we tried to go back to EQ2. Guild progressed too much and we were too far behind, so we gave up.
Played ARK with my family...the kids loved it. Then they got older and bored. It was boring pretty early on anyway, but the family bit was fun.
Don't hate on me, but my wife and I have been playing New World and having a fun time, mostly with the gathering/processing/crafting. Though crafting is very "meh". There's no real community there either (for our age group)...so we're holding out for AoC. Played A1 and eagerly awaiting A2 and beyond! AoC will be our last MMO most likely.
akabear wrote: »
Thought for the day.. perhaps a dive into why long-term players leave and possible remedies?
(not a current MMO)What was the longest you played a single MMO?
Why did you leave?
What might have kept you playing?