When looking at other MMORPG's some of them have been lacking endgame content for the "raiding" community and therefore been dropping its subscriber base drastically.
What are your plans for end game content, except sieges and node specific gameplay, for the casual and endgame raider?
Are summoners focused on creating one strong monster, or can you summon multiple and create an army? Also is there a combination for a necromancer? (Maybe summoner/rogue)
Do recipes require specific resources, like "Iron" or can you substitute any "metal" (maybe "Copper", "Titanium" etc) when a metal is called for? And if so, how might that affect the crafted output?
Will resources be available in varying quality? For example, will we see different grades of "Iron" and it's up to the processor or crafter to use or refine the best choice for their project, affecting quality of output?
I will keep asking this: Is there going to be a collection tab similar to what they have in World of Warcraft, or are collectibles (pets, mounts, etc.) going to take inventory space?
Is development far enough along that you could expand on the combat system?
Will there be a mercenary system in place where, for example, I can hire myself out as a caravan guard to make money or as a caravan owner I can go to hire guards?
+1 to @Yakobii's question. To add onto that, if you're making a sword can you use different materials to focus your weapon towards different niches? For example, lead or iron might be good for a warrior as the weapon would be slower but hit harder. Platinum or silver might be better for a rogue because it hits faster and has a higher crit chance.
To what extent are weapons materials customizable? If you can change the base ore, can you also use different types of wood for handles, or different types of metal for arrow tips?
While your secondary class changes the aesthetics of your main skills, will it also change the type and element of damage it does, and since you are all about variety and choice... will different skills be able to be used in unison with other players to create a large possibility of many different spells and attacks?
1) In the "Additional character creation customization options" that was part of the kickstarter pledges, you mentioned that it would include hair styles, colors, etc.. I was wondering if the ability to add hair highlights of one or more colors was an added feature?
2) What is the future likelihood of underwater nodes?
Comments
What are your plans for end game content, except sieges and node specific gameplay, for the casual and endgame raider?
(Oh yeah, and those Elves and Orcs too?)
What do you say to people who accuse AoC of being too generic with it's theme? (Races, tropes, etc)
Meaning if I have a $25 kickstarter package, and i upgraded to $500. Will I get lifetime subscription if it isn't offered in June?
Will there be a mercenary system in place where, for example, I can hire myself out as a caravan guard to make money or as a caravan owner I can go to hire guards?
To what extent are weapons materials customizable? If you can change the base ore, can you also use different types of wood for handles, or different types of metal for arrow tips?
in the same vein, what is the dev's stance on multiboxing, will it be innately enabled?
Ranger/Summoner or Summoner/Ranger
2) What is the future likelihood of underwater nodes?