How will the skills leveling work. Will they be use to strengthen or skill point association to level up. And when they level up will they respectively do more and more damage. Not just level to evolve the skill
Is the crafting gonna be a very in depth process where not just making the weapons and armor happens but also better quality perks are added on or randomly generated. Or have optional slots that can be unlocked as crafting levels which adds in additional perks being added on with varying levels depending on quality. Like different irons added in increase durability or and sand stone or quartz makes a sharpening bonus
Seeing as each race starts on another world and comes though a portal will the Tulnar be starting underground and just surfacing in to the world after the starting experience?
+1 to @Yakobii's question. To add onto that, if you're making a sword can you use different materials to focus your weapon towards different niches? For example, lead or iron might be good for a warrior as the weapon would be slower but hit harder. Platinum or silver might be better for a rogue because it hits faster and has a higher crit chance.
To what extent are weapons materials customizable? If you can change the base ore, can you also use different types of wood for the handle, or different types of metal for arrow tips?
+1 to @Yakobii's question. To add onto that, if you're making a sword can you use different materials to focus your weapon towards different niches? For example, lead or iron might be good for a warrior as the weapon would be slower but hit harder. Platinum or silver might be better for a rogue because it hits faster and has a higher crit chance.
To what extent are weapons materials customizable? If you can change the base ore, can you also use different types of wood for the handle, or different types of metal for arrow tips?
Will dogs in the Metropolis that was running around "wild" in some of your videos be able to break invincibilty when a enemy is trying to start a seige? If yes will other animals that you breed have other abilities?
In most MMOs healers are slow to progress ( solo content like questing & leveling ) compare to other classes, what is your approach for healers in solo dps ? Also please give more information about your view for healers like what kind of healing playstyle ( mitigation / pure single target / AOE / HOTs ) especially for cleric class.
Are new skills gonna be unlocked as we level up? It would be awesome if they were hidden and we had to discover them through exploration, quests, training with Npc's.
What kind of use will the pets have? Only visual, or will they perform specific tasks like getting the drop from the monsters, or maybe giving some buffs? I can't remember if the pets from the kickstarter are also skins.
Will player housing be sharred between all your characters? Example: if I already have a house/freehold on one character will my other characters be able to use that house/freehold.
Question: You said that you want the game to be fun. Does that mean I could get to the level cap with reasonable time and to get my self well geared without grind just by doing fun stuff like quests, exploration and dungeons etc?
Question 2: Are you planning the game to have "grind-spots" (for money or xp) in order to create more conflict and PvP or do you think that sort of thing is not included into your category of "meaningful conflict"?
I'm curious as for what concerns accessibility. I have some sight issues and I can't play a lot of games because reading to me is tiring and difficult. Will there be options that will make reading easier, maybe even voiced lore entries or such?
Question: About the world, considering the Node System, will small cities still be relevant somehow? Because no matter how cool the 5 big metropolis of the server are, if there's not other smaller cities that people would want to go and do things, it's gonna be weird.
Comments
It Will be any leader board for any type of race?
To what extent are weapons materials customizable? If you can change the base ore, can you also use different types of wood for the handle, or different types of metal for arrow tips?
To what extent are weapons materials customizable? If you can change the base ore, can you also use different types of wood for the handle, or different types of metal for arrow tips?
In most MMOs healers are slow to progress ( solo content like questing & leveling ) compare to other classes, what is your approach for healers in solo dps ? Also please give more information about your view for healers like what kind of healing playstyle ( mitigation / pure single target / AOE / HOTs ) especially for cleric class.
Thank You
Example: if I already have a house/freehold on one character will my other characters be able to use that house/freehold.
You said that you want the game to be fun. Does that mean I could get to the level cap with reasonable time and to get my self well geared without grind just by doing fun stuff like quests, exploration and dungeons etc?
Question 2:
Are you planning the game to have "grind-spots" (for money or xp) in order to create more conflict and PvP or do you think that sort of thing is not included into your category of "meaningful conflict"?
Will there be companion pets with passives?
do you plan on having an active GM presence ingame. Like if someone is cheating we could contact and not wait 17 days for a response?
will you increase spawns during release to cater for the high player base?
monster tagging system? Which will you use? First hit means it belongs to you?
will monster grinding be an effective way to level up?
guild owned instanced areas? For guild farms etc?