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Linux Tips, Tweaks and Troubleshooting Thread

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Comments

  • TryolTryol Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited November 18
    Excalamer wrote: »
    If EAC not running, its is generally located in the in the C drive folder where your game is located (in this case under the "PROD" folder) Just gotta use the method you have it installed on if you need to repair/verify the files.

    Yeah, I know where it is and I verified that the files are intact.
    The issue still remains that it doesn't start with the game.

    I might give it some time and try to debug it, but even if I fix it for myself, it doesn't help the fact that right now it's not "plug-and-play" right now. Steam has a ton of Linux players, and the game won't warn them when EAC fails to start so they might just all get banned. At the very least they should kick us out of the game if we start it without EAC, then this wouldn't be an issue.
  • TryolTryol Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I created a feedback thread on discord to stop us from getting banned.

    I don't think it's realistic to ask for any form of Linux support at this stage, even with all the Steam players flooding in soon, but at least they could protect us from getting banned unknowingly by blocking us from running the game without EAC.

    Maybe you guys can leave your thoughts / experiences too:
    https://discord.com/channels/256164085366915072/1440236956398129162
  • ExcalamerExcalamer Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Tryol wrote: »
    Excalamer wrote: »
    If EAC not running, its is generally located in the in the C drive folder where your game is located (in this case under the "PROD" folder) Just gotta use the method you have it installed on if you need to repair/verify the files.

    Yeah, I know where it is and I verified that the files are intact.
    The issue still remains that it doesn't start with the game.

    I might give it some time and try to debug it, but even if I fix it for myself, it doesn't help the fact that right now it's not "plug-and-play" right now. Steam has a ton of Linux players, and the game won't warn them when EAC fails to start so they might just all get banned. At the very least they should kick us out of the game if we start it without EAC, then this wouldn't be an issue.

    You mean like guardrails to prevent false flags if EAC isn't loaded in before launch, I get you. Well for steam it runs its own runtimes native to steam which im sure steam will handle EAC layering bit better making sure it is loaded in before launching the game so a scenario like that shouldn't happen as most games on steam that uses EAC run fine but I do agree for the native Intrepid launcher. Perhaps its the native launcher does need tuning to add guardrails in.

    I feel like the forums is better then discord for discussing these kinds of topics but more awareness is always better imo. :)
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  • TryolTryol Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited November 18
    Excalamer wrote: »

    You mean like guardrails to prevent false flags if EAC isn't loaded in before launch, I get you. Well for steam it runs its own runtimes native to steam which im sure steam will handle EAC layering bit better making sure it is loaded in before launching the game so a scenario like that shouldn't happen-

    Steam users will still have to use the Intrepid Launcher to launch the game according to Steven's comment on Discord, so this problem still stands.

    (But even if they were using the Steam launcher, there are probably thousands of beta testers joining for the first time this phase, and they'll be using the Intrepid Launcher regardless.)

    A guardrail is a must, otherwise they'll have to deal with possibly hundreds of false positives.
  • dukrousdukrous Member, Alpha Two
    I think people are putting too much hope that Linux support will suddenly appear once they're on Steam. The history of games on Steam shows us otherwise. We've seen games that were on Kickstarter with a native Linux port as a funded option who have changed direction and moved to Proton as their Linux option. Most of the top multiplayer games on Steam are completely blocked from being played on Linux.

    How much Intrepid wants to take on this support burden is a big part of their decision. They can fully back and support it, block it, or turn a blind eye to it. Story after story in the industry has shown that disabling Linux support reducing cheating. One of the Rust devs was recently quoted as, "When we stopped support for Linux, we saw more cheat users exploiting Linux, than actual legitimate users."

    The best thing we can do is stop the attacks and demands on Intrepid. Let's see what happens when the client moves to Steam and do what we can to be a positive force in this community. We know what is possible, but let's let Intrepid have the space to make a decision. We all bought this as a Windows-only game knowing that Linux support was always a question. We took on that risk, not Intrepid.

    I, for one, am exciting about the potential to play through Steam and I hope Intrepid decides that the added support burden of taking on Linux is worth it for this small, but welcoming and helpful, community of players.
  • ExcalamerExcalamer Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited November 19
    dukrous wrote: »
    How much Intrepid wants to take on this support burden is a big part of their decision. They can fully back and support it, block it, or turn a blind eye to it. Story after story in the industry has shown that disabling Linux support reducing cheating. One of the Rust devs was recently quoted as, "When we stopped support for Linux, we saw more cheat users exploiting Linux, than actual legitimate users."

    The best thing we can do is stop the attacks and demands on Intrepid. Let's see what happens when the client moves to Steam and do what we can to be a positive force in this community. We know what is possible, but let's let Intrepid have the space to make a decision. We all bought this as a Windows-only game knowing that Linux support was always a question. We took on that risk, not Intrepid.

    I, for one, am exciting about the potential to play through Steam and I hope Intrepid decides that the added support burden of taking on Linux is worth it for this small, but welcoming and helpful, community of players.

    Well places like twitter/rusthackreports always reported hackers on windows just as much but the game still works only on supported community servers. Most game that block or use kernel anti-cheat tend to be shooter based games, kernel level cheat are still a thing so it isn't a "holy grail" solution either but ArenaNet just announced a remastered of their old GW1 game called "Guild Wars Reforged" with full proton support day one with steamdeck advertisement in the announcement. Proton/SteamOS is only gonna grow / be adopted more and more moving forward.

    Just seems some folks have passion for the project I seen it time and time again over the years and I stated in last posts that I don't feel they would just ban folks, just seem its an isolated issue atm. With Steam It won't be a overnight EAC fix but support is there and how they change or improve the native launcher whether they let steam handle launching straight into the game or do something like most with native launcher+steam linking.


    My guess is the blank process is the EAC loading in as the game launches but im unsure if its only me seeing this process right?

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  • morecoffeemorecoffee Member, Explorer, Kickstarter
    Will the steam release allow Linux users to play? Has there been any official announcement if they will enable EAC for linux/steam deck?
  • TryolTryol Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited November 20
    morecoffee wrote: »
    Will the steam release allow Linux users to play? Has there been any official announcement if they will enable EAC for linux/steam deck?

    No and there likely won't be something they spend time on, I'd assume.
    Also, they don't have EAC disabled intentionally, so it's not something they can just "enable".
  • morecoffeemorecoffee Member, Explorer, Kickstarter
    Tryol wrote: »
    morecoffee wrote: »
    Will the steam release allow Linux users to play? Has there been any official announcement if they will enable EAC for linux/steam deck?

    No and there likely won't be something they spend time on, I'd assume.
    Also, they don't have EAC disabled intentionally, so it's not something they can just "enable".

    EAC support for steamdeck/linux is a configuration option in the SDK the devs have to enable, that's what I was referring to. At any rate, I'll check again once the game is at full release.
  • ShufuneShufune Member, Alpha Two
    if steam deck support isnt planned to be a thing, then what was the point of a steam release? just ANOTHER cash grab while spitting in the faces of linux/steamdeck/steamframe users? i'll instantly drop a negative review on steam if so, and leave it up until we get some actual linux appreciation. enabling support for eac in linux isn't hard, just ask chatgpt how to do it intrepid :)
  • JeanPhilippeGungharJeanPhilippeGunghar Member, Alpha One, Alpha Two, Early Alpha Two
    Shufune wrote: »
    if steam deck support isnt planned to be a thing, then what was the point of a steam release? just ANOTHER cash grab while spitting in the faces of linux/steamdeck/steamframe users? i'll instantly drop a negative review on steam if so, and leave it up until we get some actual linux appreciation. enabling support for eac in linux isn't hard, just ask chatgpt how to do it intrepid :)

    You are 100% right.
  • JeanPhilippeGungharJeanPhilippeGunghar Member, Alpha One, Alpha Two, Early Alpha Two
    edited November 24
    Guys, I asked AI for fun how hard is to support EAC with Linux and got this:

    "It is relatively easy for a developer to support Linux with Easy Anti-Cheat (EAC), as EAC has a native Linux version and can be enabled on Linux with minimal effort, often just by ticking a box. The main barrier is developer reluctance, not technical difficulty. Many developers are hesitant due to concerns about kernel-level anti-cheat on Linux or a lack of awareness that EAC support for Linux exists through the Proton compatibility layer."

    AI may be wrong though, but if that's true, Intrepid can't evoke the difficulty to not turning EAC on Linux. It's seem Valve simplified it. Ashes will be on Steam. Not a true reason to not lets us in. Maybe because they plan to get their own anti-cheat solution from scratch, and then it's would be more complicated ? I wonder when we will get their personal solution. On Intrepid website, we don't see anymore the Senior Anti-cheat developer job listed. Hired one or just delisted the job ? We will see.
  • ExcalamerExcalamer Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    So came across some new on Steam Machnie / SteamOS. Valve developers state in this interview that they are working on anti-cheat heavily and (what I stated in my past posts) working on supporting developers for studios by providing tools to enable anti cheat on Linux so studios don't have to worry and spend time to configure it themself, witch throws it back on the studio's ballpark to enable it.

    HUGE Moves/W from valve!!

    https://youtu.be/yvu66Y2VLq8?si=N16uOX_nwzvJrdn5&t=4732
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  • TryolTryol Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited November 24
    Shufune wrote: »
    if steam deck support isnt planned to be a thing, then what was the point of a steam release? just ANOTHER cash grab while spitting in the faces of linux/steamdeck/steamframe users?
    Only ~3% of player on Steam are using Linux.
    The point was likely to get to the other 97%.

    And I'm saying this as a Linux user who can't play (because I still can't verify whether EAC is running or not with the game.. hopefully I'll have some time to debug it later this week.)
  • JeanPhilippeGungharJeanPhilippeGunghar Member, Alpha One, Alpha Two, Early Alpha Two
    edited November 24
    Tryol wrote: »
    Shufune wrote: »
    if steam deck support isnt planned to be a thing, then what was the point of a steam release? just ANOTHER cash grab while spitting in the faces of linux/steamdeck/steamframe users?
    Only ~3% of player on Steam are using Linux.
    The point was likely to get to the other 97%.

    And I'm saying this as a Linux user who can't play (because I still can't verify whether EAC is running or not with the game.. hopefully I'll have some time to debug it later this week.)

    Also, Steven mentioned less than 1% of their player base uses Linux. Maybe we will reach the percent if some of those Linux users shown their interest in Ashes. If we do the math: 1% of their 1M potential players at launch means a potential 10k peoples on Ashes. 10k will be the max population of one realm after launch, if that only a thing. It's not negligible imo.
  • dukrousdukrous Member, Alpha Two
    Also, Steven mentioned less than 1% of their player base uses Linux. Maybe we will reach the percent if some of those Linux users shown their interest in Ashes. If we do the math: 1% of their 1M potential players at launch means a potential 10k peoples on Ashes. 10k will be the max population of one realm after launch, if that only a thing. It's not negligible imo.

    You’re forgetting a step.

    Let’s say it’s 10K players and they’re generating USD$15/mo each. So that’s USD$150,000. Now you need to factor in the cost of supporting that population. If they want a profit margin of 30%, let’s say (pure speculation), then if that population of 10K costs them more than USD$105,000 then we’re not profitable enough for them to continue supporting.

    And if enabling Linux support is making cheat development easier (something many other devs have said is why they won’t support Linux through Steam), then that’s all part of the cost as well.
  • JeanPhilippeGungharJeanPhilippeGunghar Member, Alpha One, Alpha Two, Early Alpha Two
    edited November 24
    dukrous wrote: »
    Also, Steven mentioned less than 1% of their player base uses Linux. Maybe we will reach the percent if some of those Linux users shown their interest in Ashes. If we do the math: 1% of their 1M potential players at launch means a potential 10k peoples on Ashes. 10k will be the max population of one realm after launch, if that only a thing. It's not negligible imo.

    You’re forgetting a step.

    Let’s say it’s 10K players and they’re generating USD$15/mo each. So that’s USD$150,000. Now you need to factor in the cost of supporting that population. If they want a profit margin of 30%, let’s say (pure speculation), then if that population of 10K costs them more than USD$105,000 then we’re not profitable enough for them to continue supporting.

    And if enabling Linux support is making cheat development easier (something many other devs have said is why they won’t support Linux through Steam), then that’s all part of the cost as well.

    Do you think it's would cost more to support than the money it's will bring ? As for cheating, I think it's that the thing that will militate in favour to not let us in. The thing is, I can play Pax Dei on a Linux machine on Steam with no issue. Actually, I think I set Steam parameters to "Proton 10.0". I didn't hear, yet there are cheaters on Pax. Anyway, I don't hold my breath too much, tbh.
  • dukrousdukrous Member, Alpha Two
    Do you think it's would cost more to support than the money it's will bring ? As for cheating, I think it's that the thing that will militate in favour to not let us in. The thing is, I can play Pax Dei on a Linux machine on Steam with no issue. Actually, I think I set Steam parameters to "Proton 10.0". I didn't hear, yet there are cheaters on Pax. Anyway, I don't hold my breath too much, tbh.

    I don’t know what their support costs are as I don’t work for them. But the industry has horror story after horror story of what happens on some multiplayer games when Linux is involved. Some absorb the cost for philosophical reasons, like Helldivers 2. Others won’t even crack open the door like Destiny 2.
  • TskkenTskken Member, Alpha Two
    So after reading through here, I'm a little confused. A lot of people talk about how they can't play because of EAC, but at least after following the first posts guide, I can play just fine. Does that mean that the first post guide is bypassing EAC, which is a bannibal offence according to the devs? Would rather not accidentally get my account banned from following the guide to get things to work if I can help it.
  • notalentnotalent Member, Alpha Two
    Tskken wrote: »
    So after reading through here, I'm a little confused. A lot of people talk about how they can't play because of EAC, but at least after following the first posts guide, I can play just fine. Does that mean that the first post guide is bypassing EAC, which is a bannibal offence according to the devs? Would rather not accidentally get my account banned from following the guide to get things to work if I can help it.

    I asked that as well on a previous post:
    notalent wrote: »
    notalent wrote: »
    I haven't read the thread, since I had no issues for many months and tried to test on PTR yesterday, but EAC kicked me after creating a chararacter. Does that mean I am banned?

    Expect to get ban anytime soon :(

    If that is the case, I guess they should post here something and probably lock this thread.

    I tested all phase 2 and 2.5 using linux with zero issues. It's pretty sad that they went ahead with that decision.

    We should have an official answer if we are playing with fire while playing on linux, expecting a ban. They have officially stated that if EAC is running we should be ok. But how can we be sure about that?

    Anyway I was kicked from PTR some weeks ago with a message that EAC was not running and I have not tried since then, being scared of a possible ban.

    I am very happy that @Tskken stated that is currently playing normally, so I will try to troubleshoot my installation again, since I am getting terrible stuttering issues with this specific game on Windows and AOC is the only reason I keep this !@%! operating system installed on my 2nd nvme.
  • supersteefsupersteef Member, Alpha Two
    Tskken wrote: »
    So after reading through here, I'm a little confused. A lot of people talk about how they can't play because of EAC, but at least after following the first posts guide, I can play just fine. Does that mean that the first post guide is bypassing EAC, which is a bannibal offence according to the devs? Would rather not accidentally get my account banned from following the guide to get things to work if I can help it.

    We were all playing fine and then a lot of people got banned and had to appeal it. If you try to launch the game via the launcher, you get kicked with an error that EAC isn't running. If you launch through Steam, which does launch EAC, you can play fine (which is part of what this guide does). The issue from what you've read is that many of us are unclear of what flagged our account as bypassing EAC because there was a short period of time (for some of us) where clicking 'Play' from the launcher worked.

    So we don't know if it is safe or not and are, seemingly, largely erring on the side of caution and not playing but hoping for a clearer answer from Intrepid.
  • notalentnotalent Member, Alpha Two
    edited November 26
    I was using bottles workaround that has stopped working for me and since yesterday I tried Faugus Launcher and I play without issues. The game plays better on linux than on Windows, but stutters are still happenning from time to time.
  • ares20ares20 Member, Alpha Two
    What does “supported” even mean in this case?
    notalent wrote: »
    I was using bottles workaround that has stopped working for me and since yesterday I tried Faugus Launcher and I play without issues. The game plays better on linux than on Windows, but stutters are still happenning from time to time.

    The issue is not that the game was not working, cause it did. We just got banned suddenly because of EAC apparently not being triggered or mismatch version
  • TryolTryol Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited November 26
    Tskken wrote: »
    So after reading through here, I'm a little confused. A lot of people talk about how they can't play because of EAC, but at least after following the first posts guide, I can play just fine. Does that mean that the first post guide is bypassing EAC, which is a bannibal offence according to the devs? Would rather not accidentally get my account banned from following the guide to get things to work if I can help it.

    This is incorrect.
    Most of us can play, but we decide not to, to avoid potentially getting banned.
    Did you make sure that the EAC process runs for you when you start AoC? Because for me and many others it doesn't. Someone suggested that it might be an unnamed process or something hidden by Proton, but I'm unable to confirm this and I don't want to risk my account.
  • notalentnotalent Member, Alpha Two
    edited November 26
    I guess that if EAC was not running we would have been kicked, as I was when tried with the old workaround that currently does not work. After character selection, before entering the world, I was being kicked with the message "EAC is not running" or something like that.

    Finally I found a way to check if EAC is running. You can check in the directory below (I guess it would not be exactly the same on all cases):

    /home/$USER/.local/share/Steam/steamapps/compatdata/3043391873/pfx/drive_c/users/steamuser/AppData/Roaming/EasyAntiCheat/e2ba1189d3434594b9c74679f37a5913/168840be33c24e75b90babd7fc45dfa5/

    When starting the game via Steam a new anticheatlauncher.log is created. You can tail it after creation and see if EAC is running. In my case it seemsok even if it says at first that it cannot reach Easy Anti-Cheat CDN:

    [16:45:09:409] [Windows] [EAC Bootstrapper] [Info] [Connection] Connecting to URL: https://modules-cdn.eac-prod.on.epicgames.com/modules/e2ba1189d3434594b9c74679f37a5913/168840be33c24e75b90babd7fc45dfa5/linux64
    [16:45:09:430] [Windows] [EAC Bootstrapper] [Info] [Connection] Connect result: No error (0) Response Code: 200 Destination IP: Omitted 
    [16:45:09:430] [Windows] [EAC Bootstrapper] [Info] Anti-cheat service disabled on backend.
    [16:45:09:430] [Windows] [EAC Bootstrapper] [Info] HTTP Response Code: 200 Curl Code: 0
    [16:45:09:430] [Windows] [EAC Bootstrapper] [Warn] Could not reach the Easy Anti-Cheat CDN, launching with null client, result code: 511.
    [16:45:09:501] [Windows] [EAC Bootstrapper] [Info] Launcher finished with: 301, 'Easy Anti-Cheat successfully loaded in-game'.
    [16:45:09:501] [Windows] [EAC Bootstrapper] [Info] Successfully initialized the Easy Anti-Cheat module, waiting for game window to become visible.
    [16:45:09:501] [Windows] [EAC Bootstrapper] [Info] Unlocking the launch lock, allowing next game to launch to take place.
    [16:45:09:519] [Windows] [EAC Bootstrapper] [Info] Downloaded 0 bytes in 106 ms (0.00 KB/s).
    [16:45:09:519] [Windows] [EAC Bootstrapper] [Info] Waiting for game process to exit, will return exit code upon termination.
    

    EDIT: keep in mind that the timestamps are at GMT +0 even though that is not my time zone.
  • JeanPhilippeGungharJeanPhilippeGunghar Member, Alpha One, Alpha Two, Early Alpha Two
    "[16:45:09:501] [Windows] [EAC Bootstrapper] [Info] Successfully initialized the Easy Anti-Cheat module, waiting for game window to become visible."

    Maybe that the important thing.
  • notalentnotalent Member, Alpha Two
    edited November 27
    Yes but after that it gets the game process (?) and just waits until you close the game, to end itself.

    When I quit the game:

    [13:39:12:349] [Windows] [EAC Bootstrapper] [Info] Waiting for game process to exit, will return exit code upon termination.
    [15:59:31:405] [Windows] [EAC Bootstrapper] [Info] Terminating with: 0.

    This is after ~2.5 hours of playtime.

    I guess we are fine.

    EDIT:

    I found the same file on windows and there are some differences:
    [22:33:29:365] [Windows] [EAC Launcher] [Info] [Connection] Connect result: No error (0) Response Code: 304 Destination IP: Omitted
    [22:33:29:365] [Windows] [EAC Launcher] [Info] No update needed.
    [22:33:29:365] [Windows] [EAC Launcher] [Info] Current progress: 100 (1/1).
    [22:33:36:180] [Windows] [EAC Launcher] [Info] Launcher finished with: 301, 'Easy Anti-Cheat successfully loaded in-game'.
    [22:33:36:180] [Windows] [EAC Launcher] [Info] Successfully initialized the Easy Anti-Cheat service, waiting for game window to become visible.
    [22:33:36:180] [Windows] [EAC Launcher] [Info] Unlocking the launch lock, allowing next game to launch to take place.
    [22:33:40:880] [Windows] [EAC Launcher] [Info] The game window has become visible, the bootstrapper will leave the visible state.
    [22:33:40:892] [Windows] [EAC Launcher] [Info] Downloaded 1 bytes in 93 ms (0.01 KB/s)
    [22:33:40:892] [Windows] [EAC Launcher] [Info] Time spent waiting for the game window to become visible: 4698 ms.
    [22:33:40:892] [Windows] [EAC Launcher] [Info] Waiting for game process to exit, will return exit code upon termination.
    

    This line does not exist in linux installation:

    "The game window has become visible, the bootstrapper will leave the visible state."

    I hope someone from Intrepid can enlight us regarding that. Does that mean that EAC does not work as intended on linux?

  • edited November 28
    Phew, it’s hair-raising reading through this thread here. 😆
    I’m also one of those Linux users hoping AoC offers solid Linux support. Games like Throne and Liberty, Dune Awakening, Diablo 4, and many other great titles already run smoothly on Linux via Steam Proton/GE. 🎮

    After devouring everything here, I’m considering creating a second Steam account just to test whether normal gameplay is even possible. Like everyone else, I’d fear my main account getting banned. My experiences with EAC via Steam and Proton, specifically the so-called Proton EasyAntiCheat Runtime, have been excellent across all multiplayer games so far.

    Well, I no longer play kernel-level anti-cheat games like I used to back in the Windows 10 days. I’m perfectly fine doing without all that incompatible junk that simply doesn’t work.
    Partly, this is down to anti-cheat developers who do nothing for the Linux niche. Of course, it’s also game developers opting for kernel-level software out of fear of cheaters. BattleEye and EAC are good choices when it comes to making Linux players happy.

    Since the AoC developers have chosen EAC, I’m genuinely optimistic they’ll allow this costly game to launch and run cleanly on Linux relatively quickly. My past experiences with EAC, especially via Steam, have always been positive. ✨

    I must admit, as much as I love AoC and would love to play it (I haven’t participated in any alpha), I’d still give the game a poor review if it isn’t safely playable via Proton on Steam within the first one or two months.
    I wouldn’t do this to discredit the game, but to increase general pressure from the Linux community for full, comprehensive compatibility with Linux systems and gaming.
    Only open if you want to read Windows criticism.
    
    Because, as some have already said here, Windows is absolutely 🤮. I can no longer truly control my own life, my data, or my device and software. Naive users are exploited by global players, and trusting consumers are manipulated.

    Yes, Windows compatibility and performance are truly top-tier for any gamer. But at what cost? Every virus in the world can run on my system out of the box without showing up in Task Manager? 🫣 Forgive my sarcasm… 😴

    I’m just another drop aiming to wear down the stone, leaving a mark through my presence, one that future generations might take inspiration from!

    I will never install Windows again, no matter how amazing the game is. My hope lies with Valve and Proton, as well as the developers of Nobara Linux. 💚

    Namaste… 🙏🏼

    Edit:
    People, we all use free software. And Linux is free for the most part. Please donate something to the developers for the privilege of using it. Most of them are people who create Linux and Linux software tools in their free time. If we aren't willing to give something back, the Linux we know might eventually die out!
  • JeanPhilippeGungharJeanPhilippeGunghar Member, Alpha One, Alpha Two, Early Alpha Two
    Phew, it’s hair-raising reading through this thread here. 😆
    I’m also one of those Linux users hoping AoC offers solid Linux support. Games like Throne and Liberty, Dune Awakening, Diablo 4, and many other great titles already run smoothly on Linux via Steam Proton/GE. 🎮

    After devouring everything here, I’m considering creating a second Steam account just to test whether normal gameplay is even possible. Like everyone else, I’d fear my main account getting banned. My experiences with EAC via Steam and Proton, specifically the so-called Proton EasyAntiCheat Runtime, have been excellent across all multiplayer games so far.

    Well, I no longer play kernel-level anti-cheat games like I used to back in the Windows 10 days. I’m perfectly fine doing without all that incompatible junk that simply doesn’t work.
    Partly, this is down to anti-cheat developers who do nothing for the Linux niche. Of course, it’s also game developers opting for kernel-level software out of fear of cheaters. BattleEye and EAC are good choices when it comes to making Linux players happy.

    Since the AoC developers have chosen EAC, I’m genuinely optimistic they’ll allow this costly game to launch and run cleanly on Linux relatively quickly. My past experiences with EAC, especially via Steam, have always been positive. ✨

    I must admit, as much as I love AoC and would love to play it (I haven’t participated in any alpha), I’d still give the game a poor review if it isn’t safely playable via Proton on Steam within the first one or two months.
    I wouldn’t do this to discredit the game, but to increase general pressure from the Linux community for full, comprehensive compatibility with Linux systems and gaming.

    Because, as some have already said here, Windows is absolutely 🤮. I can no longer truly control my own life, my data, or my device and software. Naive users are exploited by global players, and trusting consumers are manipulated.

    Yes, Windows compatibility and performance are truly top-tier for any gamer. But at what cost? Every virus in the world can run on my system out of the box without showing up in Task Manager? 🫣 Forgive my sarcasm… 😴

    I’m just another drop aiming to wear down the stone, leaving a mark through my presence, one that future generations might take inspiration from!

    I will never install Windows again, no matter how amazing the game is. My hope lies with Valve and Proton, as well as the developers of Nobara Linux. 💚

    Namaste… 🙏🏼

    I think creating a second Steam would be a good idea. I may do that as well.
  • Azalroth wrote: »
    Here I want to collect all good informations about linux support from community members. Please keep his thread clean and only comment your informations, tips or workarounds. Together we will rise up and make our main game ready for linux in the future.

    I'd like to point out that I've actually had better experiences with Proton Experimental than with Proton GE, even though I'm using Nobara, the Linux system from GE. Proton Experimental is usually better in all games—better performance, more FPS, fewer stutters, fewer crashes.

    I'd like to know how it is for others? I should mention that I'm still using an older Nvidia 2080 Ti. So I can't speak for the 40-series or for AMD cards. With Proton Experimental, all games have always run significantly better for me.
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