The tank shield wall was absolutely gorgeous! Also the Cleric (which I never play, healing not my thing) make me want to heal. As you can guess, am a sucker for big sparkly effects Cannot wait. Anyone have the PAX schedule. Could not see it anywhere.
Pax hype! I am so excited for all the new info to come out, this trailer is awesome thanks, for giving us a little taste. I like how the combat works so far, not a button masher and not just stand there and just click seems to be a really good mix of the two.
Nice to see, sit back and take things in slowly let the new information wash over you. Then go and make my eyes bleed by reading the comments on yuotube lol.
For a presentation such as PAX, I'm really hoping that
The " Facial Structure/ Expression(s) " for Characters gets altered. In the video, it looks kinda lifeless, emptiness, " dead-piercing eyes ", etc . Although i wouldn't be surprised if its already fixed by now xD
I can tell that the Abilities & SFX Sound Effects for Abilities are placeholders, but was hoping that it could be change.
For the Ranger, the Arrow doesn't seem to be traveling as fast ( at 6:10 - 6:12 ). Duly note, i definitely like how Realistic the Ranger actually shows Placing the Arrow in his Bow before releasing it
The Cleric Weapon-Stance ... why is she holding it like a sword ? . Maybe hold in the ... " Center/ Mid-Area " ; the " Inner-Most Mid-Area " OR the " Outer-Most Mid-Area " ( please look at the 2 pictures below for examples -Look at the Hand-Placement )
In this image ( above ) ... the hand placement is in the Outer-Most Mid-Area. However in the image ( below ) ... its in the Inner-Most Mid-Area
I say this because i'm hoping none of the Testers at PAX gets a Bad Impression of it by seeing these things mentioned.
Overall I do like what i see - the Cleric Abilities Animations the most But this is all Pre-Alpha ... really looking forward to Alpha Stages
Early days, and it is meant to be a on-rails themepark experience to give people a small taste that haven't been exposed to the game before. So not having the A.I. react in unpredictable ways on a scripted experience you are trying to demo in a limited time period is probably a good thing. "We tried their game, but the bird guys said screw this getting beat on and just ran away, so we couldn't finish the quest. This game sucks." Also they are going to be working hard on mechanics. Was watching one of the gameplay clips and you hear one of the guys who worked on it get all excited because the players who are for once owning the boss are doing the interruptable geyser mechanic the way he had envisioned it. Only two groups out of 60 or something had beat the boss at that point. "Thank god someone actually found the mechanic, that was two weeks of coding for that one thing."
Comments
Anyone have the PAX schedule. Could not see it anywhere.
Or rather friends and family testing
For a presentation such as PAX, I'm really hoping that
In this image ( above ) ... the hand placement is in the Outer-Most Mid-Area. However in the image ( below ) ... its in the Inner-Most Mid-Area
I say this because i'm hoping none of the Testers at PAX gets a Bad Impression of it by seeing these things mentioned.
Overall I do like what i see - the Cleric Abilities Animations the most
But this is all Pre-Alpha ... really looking forward to Alpha Stages
Also they are going to be working hard on mechanics. Was watching one of the gameplay clips and you hear one of the guys who worked on it get all excited because the players who are for once owning the boss are doing the interruptable geyser mechanic the way he had envisioned it. Only two groups out of 60 or something had beat the boss at that point. "Thank god someone actually found the mechanic, that was two weeks of coding for that one thing."