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Re: The future is here! About AI's...
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Re: Next Livestream + Q&A Submission - Thursday, December 23, 2021 at 11AM Pacific
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Re: [NA] Axiom | PvX | 18+ | Alpha Testing & Beyond | Dedicated & Ambitious
Merry Christmas everybody! With the announcement of Unreal Engine 5 we are more excited than ever to see the changes to come within the game. We look forward to hopefully getting into some spot testing and Alpha 2 this coming year with the community and will always welcome new faces! Stay safe and enjoy the holidays! -
Re: Next Livestream + Q&A Submission - Thursday, June 30, 2022 at 11AM Pacific
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Re: Ray Tracing?
I wouldn't recommend it, what's the price for the 1080ti? Even the RTX 4060 (this is the slowest 4000 series GPU and starts at $300 new in the US) is faster and has hardware support for ray tracing. Ashes of Creation is using Lumen, which is the new "standard" lighting system in Unreal Engine 5 and uses ray tracing by… -
Re: The Star Citizen Effect
After 9 years of production time you would run into the issue of outdated technology being used. See the most recent installment of Duke Nukem. IN FACT, they are already exploring the use of a NEW technology (Unreal Engine 5) while all of their custom code-base is on Unreal Engine 4, deciding if it is feasible to swap… -
Re: Will players ever be able to build their own dungeons/buildings?
For anyone wanting, you can use a free-version of Unreal Engine 5; You only have to pay them if you're going commercial. There's "build-your-own stuff" for templates you can download, wherein you can be poking around the environment - they just won't be the exact world-assets AoC will feature. It's neat for a minute - but… -
Concerns about Unreal Engine upgrades and Scope Creep
I'd like to share some concerns I have about the development. We recently had the upgrade from Unreal Engine 5 to 5.1 and from 5.1 to 5.1.1 - and according to Steven during the last live stream this was a "big endeavor" he explained that upgrades like this can be a headache due to all the custom changes they have for… -
Re: Non-Hostile Arenas
Yep, their much vaunted SpatialOS has a system where you pay based on the size and duration of your simulations. For an always on, large map MMO that can get spendy real quick. They weren't that strong financially to begin with, and got caught in that catch-22 of needing a publisher for funds, but needing to show… -
Re: General Feedback for AoC
I love where the current graphic style of AoC, they are using Unreal Engine 5 so I say milk it for all its got. I want a beautiful, breath-taking game and when I saw the seasonal display, I knew AoC got there. I will not even play the game if they went backwards to a WoW/Wildstar graphical style. Cartoony has been done to…
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