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Re: [Player Feedback Request] Character Creator
Hello! I just wanted to say that I have been following Steven and the Intrepid team's journey from the very beginning, and I just wanted to say how thrilled I am to finally see the wonderful work that all of you have been doing. Unreal Engine 5 and the amaing technology and art that has shown through is incredible to me.… -
Re: The quest for supreme quality for an MMORPG
@fogovivo You need to understand the difference between Trailers and actual gameplay, MMORPGs are a whole different level, talking about RDR2 is irrelevant, lets use one of your examples on UE5 - PAX DEI This was posted by the Pax Dei devs on their official discord, did you notice the 25 and 22 FPS on two of those… -
Re: How long will alpha two last?
Yeah, that isn't how that works at all lol and "hard code" doesn't mean what you think it means So in general, using an off the shelf engine like Unreal, Unity, CryEngine, or even something like Godot should speed up development by offering generic solutions for stuff like physics, LOD streaming, and lighting and an… -
Re: Lack of focus in this livestream
I don’t know, I kind of enjoyed this stream. It was a little bit of a stray from previous streams that are more focused on one specific facet of the development - but intentionally so. We were able to see day night cycles, constellations, group combat dynamics, a bit of a class show case, a new area, and essentially got a… -
Re: [Feedback Request] Basic Melee Weapon Attack Update Discussed in June Livestream
Just watched the Basic Combat update and here are my initial thoughts: - Basic attacks to me are the foundation of combat in which abilities are mixed in. Unlocking more abilities should not make basic attacks redundant and as beautifully demonstrated in the video basic attacks need to fit the class and the playstyle of… -
Re: Will the world be alive?
HA, I actually watched that exact video when I was looking for info about the Unreal 4 engine yesterday! Made me interested in possibly going into environmental lyout and design. What? You don't like how in most MMOs that 'questgiver' NPC is standing at their post 24/7/365 waiting patiently to help all adventurers collect… -
Re: Why some spell effects in ashes does not fit the enviroment?
If you still have even 0.1% faith that those KR games won't be a total P2W shit show... there's just no hope left for you my brother :D Archeage 2.... Kakao... literally released a Worse version of Archeage with NFTs this year that has worse mechanics, no naval, basically they made the game worse... surely they learned (?)… -
Re: Flow of combat and Raids
Umm, no. Realistically speaking, Ashes started development mid-late 2018. When Intrepid had their kickstarter, the assets they showed off were mostly standard Unreal assets, with a few specific things thrown together added to it. The kickstarter was a way for Steven to gauge community interest in the idea, and the actual… -
Re: "No participation trophy"
A little. Ultima Online was released on September 24, 1997 and using your timeline to 2002 this is 5 years of learning. This is when you had the "EQ" zerg raids for example. EQ coming our on March 16th 1999. So it supports that period of learning. You cant discount the game engines at the time however as they were not as… -
Re: Playing the "Has-Been....?" Cosmetic vs Levelling-Gear Commentary:
Lol - no, not *specifically about* your thread - but yours did specifically trigger this thread; There have been probably 3 or 4 of these threads that have popped up, every year since yours truly started following the forums back in 2020. Overall, players concerned with this do seem to be in the minority - but they ARE…
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