tugowar wrote: » If it was a large guild, then centrally located castle + adjacent nodes
Kalez wrote: » at this point its unknown what is ideal and forcing your members into a node type that doesnt benefit their class/crafting/playstyle is a good way to lose members its a bad idea
Marenor wrote: » The friction created by the type of node that is most beneficial for a character and guild allegiance will be one of the interesting dilemmas that players will face. This will lead to interesting politics and choices for the player. Some of the friction may be decreased by the ability to use parent and vassal node abilities. We will have to wait and see.