devorandom wrote: » I just really want to control a horde of undead, or as close to that as is possible. Equipping the summons would be interesting but I feel like that would be really hard to balance. Either it would be too strong or too weak. But it could be interesting to have a profession based around pet/summon equipment, but that sounds like an idea for expansions.
Damokles wrote: » And what else then passive, agressive, defensive would you need for your pet control?
Varkun wrote: » devorandom wrote: » I just really want to control a horde of undead, or as close to that as is possible. Equipping the summons would be interesting but I feel like that would be really hard to balance. Either it would be too strong or too weak. But it could be interesting to have a profession based around pet/summon equipment, but that sounds like an idea for expansions. Well it has been confirmed there will be barding and other equipable crafted items for mounts and I think even for pets so why not summons too it's not that far of a stretch. Mounts and pets can be summoned from your backpack so why not with a summoners creatures as well. Can a summoner have different types of summons and the ability to customize them with both gear and attributes.
Nagash wrote: » Summon grave guard: The Grave Guard, or Wights as they are sometimes called, are the Undead corpses of long-past heroes and warlords that have been arisen from their graves with a partial flicker of the original soul trapped within, allowing the Undead to fight the enemies of the Necromancer that raised them with the skills and tools of his former life Summon a skeleton warrior form any corpses around you. For every ten levels, you may summon an additional grave guard Summon table Rouges- grave guard assassin. Twin dagger with high crit but low health with stealth Tank- grave guard spear and shield- heavy armour and tower shield but low damage Cleric - grave guard healer- Can heal undead or poison living enemies Fighter- grave guard greatsword- high damage and high health but light armour Ranger - grave guard crossbowmen - medium damage but can penetrate armour
Damokles wrote: » @wanderingmist you should worry about proper pathfinding for the minions ;D (And what else then passive, agressive, defensive would you need for your pet control?)
Atama wrote: » I’ve played pet classes in a lot of games. For me the most successful implementations have always been the ones that required the smallest micromanagement. You set things like aggression level, what skills you want them to use, then they do it all on their own once combat starts. You just control your own character, the pet then just has simple “attack”, “stay”, “follow” sorts of commands. That’s what I’d like to see in this game too.