varkun wrote: » Are there not resistances to certain types of weapons some mobs will be resistant to slashing others might take more damage from blunt and crushing right tool for the job. Seems many look on this as a grind to level different types of weapons I tend to view it as progressing my character's story. But that's just my opinion.
grisu wrote: » Isn't that the whole horizontal progression thing?https://ashesofcreation.wiki/Progression subcategory gear and classes. Augements weapon mastery passive skills.
grimharlequin wrote: » varkun wrote: » Are there not resistances to certain types of weapons some mobs will be resistant to slashing others might take more damage from blunt and crushing right tool for the job. Seems many look on this as a grind to level different types of weapons I tend to view it as progressing my character's story. But that's just my opinion. The only thing I dislike about grinding weapon skills is it doesn't take prior knowledge and experience into account with regards to posture, stance, etc. Weapons should have a shared skill tree in some aspects that levels weapons slower so they might be a rank or two behind another group, but still level a bit whether or not you use them. For instance lets say I start using an arming sword (what most people think a long sword is). That skill should also level short sword at the same rate, one edge swords and one handed blunt weapons should be a level or two behind experience wise and two handed weapons should be even further behind. But everything you learn from using one weapon you can start applying to others. A long staff, bo staff, and cane all use similar principles but their ranges and lengths differ and there are differences because of this, but many attacks and parries can be used with all three. So they should all be close to the same level. A spear shares many qualities as well and many attacks can be used with a spear that can be used with a staff, so a spear should only be a level or two behind. The fact that you have to start at 0 or 1 for each different weapon has always bothered me.
varkun wrote: » grimharlequin wrote: » varkun wrote: » Are there not resistances to certain types of weapons some mobs will be resistant to slashing others might take more damage from blunt and crushing right tool for the job. Seems many look on this as a grind to level different types of weapons I tend to view it as progressing my character's story. But that's just my opinion. The only thing I dislike about grinding weapon skills is it doesn't take prior knowledge and experience into account with regards to posture, stance, etc. Weapons should have a shared skill tree in some aspects that levels weapons slower so they might be a rank or two behind another group, but still level a bit whether or not you use them. For instance lets say I start using an arming sword (what most people think a long sword is). That skill should also level short sword at the same rate, one edge swords and one handed blunt weapons should be a level or two behind experience wise and two handed weapons should be even further behind. But everything you learn from using one weapon you can start applying to others. A long staff, bo staff, and cane all use similar principles but their ranges and lengths differ and there are differences because of this, but many attacks and parries can be used with all three. So they should all be close to the same level. A spear shares many qualities as well and many attacks can be used with a spear that can be used with a staff, so a spear should only be a level or two behind. The fact that you have to start at 0 or 1 for each different weapon has always bothered me. I understand what you are saying and there are indeed a lot of weapons slated for ashes. What I would suggest is that weapons be grouped by type you would still gain skill in the weapon you were using but all weapons in that group you could gain like passive skill, that would allow you to level the other weapons in that group faster when you start to use them. So the other weapons from the same group would not level up as such until you started to use a different weapon but would be at a faster rate due to you being familiar with similar weapons from the same group. Not sure if that will convey my idea on how it could work. Would sort of be like a bonus to leveling the new weapon when you start to use it if it's from the same group. Though the amount of the boost would depend on how long you used the first weapon for.