damokles wrote: » A rogue wont suddenly be able to be a main healer if he chose the cleric as secondary and a mage wont be able to be the main tank for a group if he chose the tank as secondary. The rogue will most likely deal health based damage or buff his allies with hots through his attacks, and the mage will turn into a defensive support with earth magic
jahlon wrote: » Clerics are the primary healer, that is the "role" you are taking on when you pick your primary Archetype. Tank - Tank Healer - Cleric Support - Bard Damage Dealers - Fighter, Rogue, Ranger, Mage Jack of All Trades - Summoner Your Primary archetype determines what job/role you will be doing in parties. Your Secondary Archetype forms your class and determines how you will be doing your job/role
noaani wrote: » jahlon wrote: » Clerics are the primary healer, that is the "role" you are taking on when you pick your primary Archetype. Tank - Tank Healer - Cleric Support - Bard Damage Dealers - Fighter, Rogue, Ranger, Mage Jack of All Trades - Summoner Your Primary archetype determines what job/role you will be doing in parties. Your Secondary Archetype forms your class and determines how you will be doing your job/role Again, this is just my own expectations, but still... If all a secondary class does is affect *how* your primary class does their job, then we may as well all just pick a class and a color. If all clerics are functionally the same, then I personally see no reason to go beyond "Green Healer", "Red Healer" and "Blue Healer". If there isn't a functional difference between the classes, then just change the name of each spell and the color of the particle effects each class generates and call it a day. Again, this is just my expectations. We know secondary classes determine *how* we will do our primary role. This isn't up for debate. However, to me, how a class does what it does can also change "what" it does. As an example, a cleric/rogue is still a healer, but the mechanics of how it heals could easily make it a hybrid DPS. It is perfectly conceivable that this class could heal via deal damage from the shadows to enemies, and then a portion of that damage goes to a marked ally. Suddenly, that healer is now a hybrid - they need to do some DPS in order to heal. They are still a healer primarily, but their choice of secondary class has changed the way they heal to the point where they need to deal damage in order to heal. Honestly, if the difference between a cleric/cleric and a cleric/ranger is that the former casts a heal spell for 100HP while the latter fires a healing arrow for 100HP, then I'll go back to playing single player games.
jahlon wrote: » I think you need to go and read up on the Augment system.
Augments to primary skills will fundamentally change the way the ability works - adapting what the ability once did to incorporate the identity of the secondary class.
jahlon wrote: » From an interview I did with Steven: Q: A lot of healers are wondering if they're gonna see a shadow priest flavor or a cholromancer from rift flavor where you're gonna be able to do your healing by doing damage? A: (Steven) I think that actually it safest be you know vampiric spells that create damage and as a result of that damage give some type of life steal and those will be spread out amongst a few classes
Jahlon wrote: » Clerics are the primary healer, that is the "role" you are taking on when you pick your primary Archetype. Tank - Tank Healer - Cleric Support - Bard Damage Dealers - Fighter, Rogue, Ranger, Mage Jack of All Trades - Summoner Your Primary archetype determines what job/role you will be doing in parties. Your Secondary Archetype forms your class and determines how you will be doing your job/role
Nagash wrote: » A one year necro. Nice
Neurath wrote: » Nagash wrote: » A one year necro. Nice Saw Cleric in the title and couldn't resist, much like you and Necros lol