leonerdo wrote: » Do you guys not have phones friends?
leonerdo wrote: » (If you think spamming general chat was better, then I don't know what to even say.)
[*] Action combat (duh) [*] Auction houses that conglomerate multiple sale/buy offers [*] Level/gear scaling for specific content [*] All kinds of server tech for seamless, well-populated open worlds [*] Zones that actually use the Z-axis [*] Easy spec swapping (I know that Steven has stated otherwise, but honestly I don't expect that particular plan to last) [*] Tutorial/help pages (not really new, but they've improved over the years) [*] Transmog or costume slots [*] In-game cash-shops (for cosmetics only of course) [*] Party finders (bulletin-board style) [/list]
Here's a list of new tech/design, which I expect Intrepid to willfully exclude from their game (or only use minimally), in order to achieve a more traditional/immersive experience: Pay-to-win cash-shops (duh) Automatic dungeon finders Phasing (Only needed for themepark content) Loot/power treadmills Ubiquitous fast-travel Hub-zones that lead to a bunch of instanced dungeons/battlegrounds Flying mounts Multiple cash-shop conveniences, like quick-repair hammers (Although they might make their way into top-tier node perks) Layered vertical progression systems (Although there will be lots of horizontal progression) Casual-mode vs. veteran-mode dungeons and raids
Feel free to add to these lists in case I missed something. It would be more productive than reminiscing about what used to be difficult and/or meaningful. Chances are it wouldn't be difficult/meaningful/fun anymore, because standards have improved and EVERY game gets boring after a long enough time. (WoW Classic will not last after the nostalgia wears off.) I'm not saying that the difficulty and "work" of old games is entirely irrelevant, but at least try to think of those things in today's context. And quit going on about friends and nice communities. Those still exist. Do you guys not have phones friends? Besides, it would be naively optimistic to think that Ashes' community will somehow stay separate from the general gaming community, or be significantly improved just because of the game design. We're all going to do what we've always done in that regard: find a good guild/sub-community and ignore the trash. Okay, all the salt is on the table. Remember, don't take it personally. I still like reading all that y'all have to say, even if I occasionally disagree. Have a nice day/night, y'all.