consultant wrote: » pls try to come up with some ideas to make grouping more enjoyable with out making people feel like they have to be in a group.
jahlon wrote: » Dungeons won't be speed runs because they are open world, and when its open world you never know what's going to happen. Your dungeon geared for levels 20-25 suddenly has a level 50 in there killing people.
danjohnson3141 wrote: » Does anyone else feel a bit of anxiety when joining a group? I sometimes feel like I'm locked in to playing for a while once I get in a group. I was probably going to play for a while anyway but now I'm obligated. I guess it's kind of like playing a table top game.
wanderingmist wrote: » danjohnson3141 wrote: » Does anyone else feel a bit of anxiety when joining a group? I sometimes feel like I'm locked in to playing for a while once I get in a group. I was probably going to play for a while anyway but now I'm obligated. I guess it's kind of like playing a table top game. I definitely do, and doing just a single dungeon run exhausts me, even if it goes 100% smoothly.
neuroguy wrote: » consultant wrote: » pls try to come up with some ideas to make grouping more enjoyable with out making people feel like they have to be in a group. I find this to be unclear. What about groups is not enjoyable that you want ideas on improving? Also would benefit from some specificity, do you mean the process of finding groups? Looting rules? Class synergies/dependencies?
consultant wrote: » Another Idea I was thinking featuring dungeouns for a time period. week two weeks months. For example this dungeound has increased drop rated or more loot or slightly harder or they just have one dungeoun featured all the time that has its loot table changed to the featured loot table. (Not making big long post about game mechanics cause well I do not even know what the game mechanics are now)
consultant wrote: » Another Idea I was thinking featuring dungeouns for a time period. week two weeks months. For example this dungeound has increased drop rated or more loot or slightly harder or they just have one dungeoun featured all the time that has its loot table changed to the featured loot table. (Not making big long post about game mechanics cause well I do not even know what the game mechanics are now) What this will do is bring people together to do that dungeoun as a group. So even if they have already done that content willing to do it again for loot table that is specific to featured dungeouns. Point is if we use our minds collectively we might come up with great ideas. Saw the dev descussion on it not to much feed back I think.
consultant wrote: » One idea I was thinking about today is well if two people are on a quest they should have the option to have a visible (icon) or some other graphical interface that noticeable to another person if that person has the same feature on to look for people on same quest.. Some people may contrue this too much hand holding. But you would still have to say hello and ask if they want to do the quest together and send the invite
consultant wrote: » Well this is not so much of and idea more of a problem. If you were to look at demographics in game you would see that some people just do not group. And just do the single online experience. Players can get o max level basically by themsleves and then expect to do the most difficult content. Now in vanilla wow this was something called world buffs So before a raid guess what. 40 man Onyxia raid. had to do Dire Mual then had to ge a ZG heart buff and then Song of Flower Buff. And then and if some one did come along and debuff you cause guilds were competative those days then you were ready to raid. They make jokes about fire resistant gear but hey if you wanted to that dungeound guess what you had to form a group and farm that gear. In the Vanilla WoW grouping was a necessity. If you were look at the progessions raiding chart you would be amazed. Current WoW now is Single online experience for most part to max level que for some content. Then lots of people try to raid and well they do not know how to do that cause been dong single online experience. So if we could find some to overcome PHOBIAs even if it construed as hand holding for new players and casual players whch. If you are a hardcore player well you did not get that way over night. So if Ashes of Creation had a system that was like you have to do this before you do that (oversimplification just to save wall space) and make a necessity to group that would be great. But think they already have that coverd from the looks of things and they way the described raiding. So I did not post on that initially. But anything we could so that really easy to implement would be a great help and make very strong cummunity.