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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phasing for quests.
consultant
Member
Now this is about seeing another toon near by out in the world and not feeling like that toon might take kills from you while you are on a kill this many( wolves) quest.
Let say there are normally five wolves well there can be five more wolves that are normally never seen unless you are on that quest. So let say you are on that quest and you attack an out of phase wolf then it becomes visible to every one does not matter if they kill it because you attacked it first.
Let say there are normally five wolves well there can be five more wolves that are normally never seen unless you are on that quest. So let say you are on that quest and you attack an out of phase wolf then it becomes visible to every one does not matter if they kill it because you attacked it first.
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However, I do think this has potential to take away some PvP over resources.
Not only is phasing pointless for a multiplayer game, it's a confirmed failed method of running an MMO. It essentially empties the game world, which is a complaint every dying MMOs community has.
I'm confident it won't be in AOC though.
It flies in the face of the vision for Ashes, it removes you from the game world, it's hand holding and creates an environment of low risk.
Steven has literally made numerous comments about wanting risk and reward to be strong elements in the game.
In retail if your playing with friends and you get out of step with them you or they disappear.
Phasing is a horrible horrible idea.
Phasing completely breaks the sense of immersion and community and should only be used when absolutely necessary.
Phasing imo is a bad concept, maybe on paper it sounded good, but it takes away more than it gives. Oh GW2 and it's map hopping/resets that force you to load again, what a pain. Oh the disappearing mobs and people you just talked too because new people joined the map and oyu got divided.. zerg trains..phasing offered nothing in that game aside from headaches and that was one of the more consistent implementations.
Ressources are finite. There are only 500 wolfs growing up every hour, if they are dead, they are dead. If the plain was picked clean of that flower blooming there every 4 days, it's picked clean. If there aren't enough ressources in that one area, well might want to move on. You don't need phasing when you can respawn everything infinitly, just gotta make sure you have it right.
I can be a life devouring nightmare. - Grisu#1819
I'm going to piggy-back in your comment and add that when players vie for the same limited resources, it creates conflict, which in turn creates content.
I'm actually paraphrasing something discussed in the last Livestream. AOC is literally designed to have this dynamic.
That's why I never see phasing of any kind to happen in this game.
Phasing is a technical solution that supports a bad game design concept: that you are 'the' hero experiencing a single player story line artificially inserted into a multiplayer world. MMOs should be shared world experiences for all players.
Some one is farming that flower right before you you now have choices. Buy, fight or find someplace else to get them.
Seems people keep wanting to go back to single player RPG's VS and MMO.
If both people are killing the same wolves, they should both get credit for the kill xx wolves quest.
I'm not really a big fan of that without some additional rules. Far to often do I see someone run around behind me and tag enemies I have claimed with an instant cast or DoT and do nothing else. Typically in most MMOs I end up as a tank so I befriend healers or support classes and I do large pulls. Nothing is more irritating than someone hitting a target I have and then running ahead to go do something else and come back to get loot. I'm 100% behind the group tag loot (meaning only the group who tags it gets loot) on open world enemies with the exception of world bosses or events.
You don't fix this with phasing though. You fix this by changing how tagging, expirence and loot dropping works.
Phasing is the lazy and ultimately damaging way to "solve the issue".
I can be a life devouring nightmare. - Grisu#1819
The first is to not have only 5 mobs that are used as a quest target.
The second is to not have stupid kill X quests.
Phasing is stupid.