wanderingmist wrote: » Phasing is only required when you have a huge amount of players in a single area all gunning for the exact same mobs/resources. This shouldn't be a problem in Ashes because the players will be spread out across 103 different nodes, all of which can cater to level 1 players. This is far different to packing all the players into 1-2 zones the way other mmorpgs do. Phasing completely breaks the sense of immersion and community and should only be used when absolutely necessary.
dygz wrote: » Phasing should not be a thing. The concept/mechanic of "kill stealing" should not be a thing. If both people are killing the same wolves, they should both get credit for the kill xx wolves quest.
argentdawn wrote: » dygz wrote: » Phasing should not be a thing. The concept/mechanic of "kill stealing" should not be a thing. If both people are killing the same wolves, they should both get credit for the kill xx wolves quest. I'm not really a big fan of that without some additional rules. Far to often do I see someone run around behind me and tag enemies I have claimed with an instant cast or DoT and do nothing else. Typically in most MMOs I end up as a tank so I befriend healers or support classes and I do large pulls. Nothing is more irritating than someone hitting a target I have and then running ahead to go do something else and come back to get loot. I'm 100% behind the group tag loot (meaning only the group who tags it gets loot) on open world enemies with the exception of world bosses or events.