blackhearted wrote: » If you want that kind of burst on higher range, what do u leave to ones not choosing enhanced range augments? edit: damage wise
azathoth wrote: » To me that seems cheap. The ranger would be able to stay far enough away that their target could not reach them. The attack mentioned in the OP would be a 'heavy hitter' too, so by time you are hit and take damage and find the assailant, you are hit again. Then you have to close the distance, likely being hit again. "The focus here would be to deal heavy damage in short time windows, before disengaging and setting up another position for another chance." I'm all for increased range for attacks, but agree with others that there needs to be a trade off. Otherwise, I may be wrong, but it sounds like you are asking for a PvP class ability that would prevent you from actually having to engage in PvP. That's why I think it sounds cheap.
damokles wrote: » azathoth wrote: » To me that seems cheap. The ranger would be able to stay far enough away that their target could not reach them. The attack mentioned in the OP would be a 'heavy hitter' too, so by time you are hit and take damage and find the assailant, you are hit again. Then you have to close the distance, likely being hit again. "The focus here would be to deal heavy damage in short time windows, before disengaging and setting up another position for another chance." I'm all for increased range for attacks, but agree with others that there needs to be a trade off. Otherwise, I may be wrong, but it sounds like you are asking for a PvP class ability that would prevent you from actually having to engage in PvP. That's why I think it sounds cheap. Like i said in the other posts: the trade off here would be extremely long cool downs. If the ranger cant take down the target in that first time window (one rotation of main skills and spells) then he has only the option to run as fast as he can. Which would be slow, because he lost most movement abilities in trade for the high burst. I imagine a tank his ultimate counter, together with any class that has an ability to block, dodge or ignore attacks for a specific period of time.
grisu wrote: » We do realize that we have the option of free aim combat right? So if you choose to go this sniper route, maybe you are forced to use free aim for your skills and weapon attack. Hitting a >relatively speaking< slow projectile over a long distance on a moving target is not as easy as you people make it out to be. Also, thje base concept of most rogues in mmos is that, 100 to 0 and out with stealth again. It's nothing we haven't seen before, just a different application.
blackhearted wrote: » George, if someone is biased its the op. I'm planning to main a ranger but this just sounds stupid op. To me it sounds like damo got an idea what he would like and proceeds to ditch everything else out of the window.
damokles wrote: » Like i said in the other posts: the trade off here would be extremely long cool downs. If the ranger cant take down the target in that first time window (one rotation of main skills and spells) then he has only the option to run as fast as he can. Which would be slow, because he lost most movement abilities in trade for the high burst. .
damokles wrote: » (I am defending it because a ton of people seem to always forget to remember my explanation for the downside of this spec)