wanderingmist wrote: » It's an interesting question, which I will answer by talking about 2 different mmorpgs: GW2 and WoW. In WoW, as @mcstackerson pointed out, mounts are literally just a speed buff used for convenience. Nothing more, nothing less. They don't add anything to the game except allow players to go faster from point A to point B. On the other hand, the mounts in GW2 play a much bigger role. Each mount has a skill tree and special abilities that make it stand out from the others. One mount allows you to jump up very high, whereas another allows you to jump across large distances in one go. Not only that but the world is designed to make full use of the different mounts. The game heavily rewards exploration and you need to switch mounts often to explore the world fully, since some places can only be accessed with a certain mount. In my opinion, GW2 uses mounts very well by designing the world and gameplay around them, whereas in WoW they are just used for convenience. So to answer the question, if mounts in Ashes work as they do in WoW, then you are right that exploration and adventure will be sidelined. However, if the devs take the time to incorporate mounts into the gameplay experience, it can be amazing.
shkevi wrote: » there will be mounted abilities, my guess is that it will be like gw2 where every mount type has one skill that for example jumps or does a opening attack. what i didnt like about it is that it basicly gated a whole expansion worth of content behind 1 mount skill. kinda like you get the mount > jump once over a cliff to get to a new place > never have to use the skill again XD as long the skills actually do something special it should be cool :P