ghoosty wrote: » This was my first thought as a reason, but this would be impossible, because of the automatic vassal node system. The node next to the Metropolis will be vassal node automatically, and it is not possible to siege the parent node. So that reason is only valid if there are already 5 metropolis in the world and your community want another one.
"The other major reason I may want to siege a metropolis is content. The content - including group content and raid content - will change based on the state of nodes. There may be content that I and my guild want access to that we can't get access to with the current node setup, so we will alter that setup." From one side I understand this reason, but as it will be an knowing thing? I mean there will be a 'sign' this raid is not available, because there are a metropolis? Additionally next to the metropolis there will be always lower level cities, what can open a content. As I understand from the available information the content availability will be one way. A higher level node only opens content, not close any. So if you delevel a node it will not open anything, but if a delevel can open content it is a strong valid reason. The housing part is something what I never understand and never find interesting, but we are different. If my view is the minority this also can motivate for a siege.
nagash wrote: » to kill everyone in the city and then raise them as a new army of the undead? or is that just me
branegames wrote: » There's also the potential to unlock dungeons and raids when leveling up certain nodes. If a metro is blocking access to a certain dungeon, people may want to destroy it
ghoosty wrote: » nagash wrote: » to kill everyone in the city and then raise them as a new army of the undead? or is that just me hmmm... If you have an army of undead, it is a good idea, but if you siege with alive people, it is not a good idea. They can turn against you. Actually, I vote that you should be lead an event where an ancient necromancer is raised and he will siege the city. If he won the city will be an undead land, until some brave adventurers kills the necromancer.
grisu wrote: »
damokles wrote: » Motivation: -resetting the Zone of Influence of the enemy node -promoting your strength -advancing your own Zone of Influence -obtaining rare resources
ghoosty wrote: » " This was my first thought as a reason, but this would be impossible, because of the automatic vassal node system. The node next to the Metropolis will be vassal node automatically, and it is not possible to siege the parent node. So that reason is only valid if there are already 5 metropolis in the world and your community want another one.
mcstackerson wrote: » To my knowledge, Node sieges are initiated by individuals, not nodes. A vassal node (it's government) can't declare war on it's parent node but people from the node can do the quest for the siege item and declare a siege themselves.