creighton wrote: » But basically if the other player isn't gathering anything, then attacking that player is just a net negative? I feel like there should be something you get for taking a risk as high as losing your gear. Maybe something like 'corruption coins' that allow you to buy PvP and corruption focused gear. If the incentive is literally only that you'll get 2 iron ore from the guy you killed I don't see this mechanic being used much. I don't think full loot PvP would be healthy for the game, but there needs to be some sort of incentive for the average PvP minded player.
wanderingmist wrote: » creighton wrote: » But basically if the other player isn't gathering anything, then attacking that player is just a net negative? I feel like there should be something you get for taking a risk as high as losing your gear. Maybe something like 'corruption coins' that allow you to buy PvP and corruption focused gear. If the incentive is literally only that you'll get 2 iron ore from the guy you killed I don't see this mechanic being used much. I don't think full loot PvP would be healthy for the game, but there needs to be some sort of incentive for the average PvP minded player. We don't know for sure what will happen when a player kills another in terms of items. The question you are referring to was specifically related to Runescape's Wilderness where when you die, all but your 3 "highest value" items drop to the ground for someone to pick up. Steven said it wouldn't be that extreme.
creighton wrote: » What I'm struggling to understand is what will be the incentive to attack other players and risk losing your gear? It seems like the risk/ reward is way off. Thank you!
lumbermark wrote: » The corruption system is basically a deterrent to PK in a massive way, since there are no factions everyone has this option and countermeasures should be implemented, and there are always that kind of players in every MMORPG, me for example I don't like to go through the world killing everyone on my sight BUT in the guild I'm gonna make there's going to be a KOS (kill on sight) list, just to mention one reason for players to do PK.
nagash wrote: » lumbermark wrote: » The corruption system is basically a deterrent to PK in a massive way, since there are no factions everyone has this option and countermeasures should be implemented, and there are always that kind of players in every MMORPG, me for example I don't like to go through the world killing everyone on my sight BUT in the guild I'm gonna make there's going to be a KOS (kill on sight) list, just to mention one reason for players to do PK. do you have anyone already on that list?
lumbermark wrote: » nagash wrote: » lumbermark wrote: » The corruption system is basically a deterrent to PK in a massive way, since there are no factions everyone has this option and countermeasures should be implemented, and there are always that kind of players in every MMORPG, me for example I don't like to go through the world killing everyone on my sight BUT in the guild I'm gonna make there's going to be a KOS (kill on sight) list, just to mention one reason for players to do PK. do you have anyone already on that list? Yup, 3 people actually
lumbermark wrote: » @nagash have a plan on making your own Guild?
damokles wrote: » "What will be the point of open world pvp?" *ehemmm* BLOOD FOR THE BLOODGOD! LAMBS TO THE COSMIC SLAUGHTER! I AM THE CONDUCTOR OF THE POOP TRAIN!