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Idea for crafting professions regarding to housing

George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
What if:
Woodworkers
Stone Masons
X
Y
Z crafters whose products can be sold to decorate a players house or a guilds hall or castle worked differently?

Let's say that a player wants a statue in their house. Usually in mmorpgs a player would either spend time to become a crafter and make the statue or they would buy it, and just place where they like.

What if in AoC people cant just place an big items in their house but require a tradie to do that by standing and casting an ability for 5-10mins?
What of a player that wants to decorate a house with a big piece has to be pressent, at money and the item on the location, and then a tradie does the installation?

What if some crafters could become master crafters by dedicating time, in order to sell their services to players that need a big item to decorate their house?

Comments

  • JahlonJahlon Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
    Interesting...but why not just make it so it can be bought and sold for a ease of life mechanic.
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    Make sure to check out Ashes 101
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    Jahlon wrote: »
    Interesting...but why not just make it so it can be bought and sold for a ease of life mechanic.

    The point is to make the path of crafting for a few trades more fulfilling
  • Wandering MistWandering Mist Member, Founder, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Jahlon wrote: »
    Interesting...but why not just make it so it can be bought and sold for a ease of life mechanic.

    The point is to make the path of crafting for a few trades more fulfilling

    Standing and casting an ability for 5 minutes is what you consider "fulfilling"?
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  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    Jahlon wrote: »
    Interesting...but why not just make it so it can be bought and sold for a ease of life mechanic.

    The point is to make the path of crafting for a few trades more fulfilling

    Standing and casting an ability for 5 minutes is what you consider "fulfilling"?

    The fact that ppl will call you into their house to build and install a feature in return for gold isnt?
  • AzathothAzathoth Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    As long as there were game mechanics that prevented the specialist from being able to steal anything, and once the job was over removed them from the structure, I would be okay.

    Usually the person that makes the art (statue, house fixture, etc.) is different from the person that installs it. So are suggesting a new trade specifically designed to set improvements in player housing?
    I don't think a trade like that would benefit the game, nor do I think it would be feasible. This, to me, doesn't sound like a trade that would be common which would leave a lot of players unable to make improvements in their housing. That would be, imo, counter-intuitive to keeping players in Ashes.
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    +1 Skull & Crown metal coin
  • T ElfT Elf Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited August 2019
    What if they don't install it like you wanted? What could you do then to fix it? What if later you wanted to move it? I'd rather have the option to do it myself. Just making the item is enough, no need for installers.
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    Formerly T-Elf

  • Wandering MistWandering Mist Member, Founder, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Jahlon wrote: »
    Interesting...but why not just make it so it can be bought and sold for a ease of life mechanic.

    The point is to make the path of crafting for a few trades more fulfilling

    Standing and casting an ability for 5 minutes is what you consider "fulfilling"?

    The fact that ppl will call you into their house to build and install a feature in return for gold isnt?

    I could be wrong of course but to me this seems like one of those immersive elements that sounds fun on paper but when you actually have to do it in the game it becomes a ball ache.
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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    I predict that if this were a thing, most people would stick with having bare houses other than things necessary for function.

    Crafters don't want to have to go to other peoples houses to install items - especially if that takes 5 - 10 minutes. Craftres want to make items and have people buy them - and the way to keep crafting professions relevant in the game is to make sure they have numerous things they can make that players want.

    This change would also kill the idea of a select few players becoming specialist decorators - something I've only ever seen happen in EQ2. As a decorator, you don't want to wait 5 minutes for an item to be placed down before you can be sure it is the item you want, in the location you want.
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