Doomfett wrote: » Yeah I was driving so couldn't do mine until now. For necromancer mine would be blood rain. A AoE that gives one of 3 random plagues. 1 Blood fever that causes that target to take x amount of damage and cause a bleed effect internally. 2 vommiting plague causing a target to be slowed and vomit in a cone and spreading the plague if struck by it and leaving a dot behind. Madness plague causing the target to attack the closet thing to them.
Damokles wrote: » Class: Bard Augment: Trickster (Rogue) Spell: Mirage Description: User turns invisible for 2sec, leaving behind a Mirage that attacks his enemies for 2sec. After the 2sec, the mirage explodes and inflicts the bleed and daze effect on all surrounding enemies in a 2m radius.
Damokles wrote: » Class: Fighter Augment: Bladedancer (Bard) Ability: Bladethrow Description: User throws a blade at the targets location and can dash to the blade for the next 3sec. If user dashes, then inflict bleed effect on all targets in projected path. If user does not dash, then blade explodes into shards, inflicting bleed effect on enemies in a 2m radius.
Doomfett wrote: » Damokles wrote: » Class: Fighter Augment: Bladedancer (Bard) Ability: Bladethrow Description: User throws a blade at the targets location and can dash to the blade for the next 3sec. If user dashes, then inflict bleed effect on all targets in projected path. If user does not dash, then blade explodes into shards, inflicting bleed effect on enemies in a 2m radius. I like this
voidshadow wrote: » Spirit bomb for the mage/mage where we get an animation of everyone raising their hands. Obviously it will oneshot enemies. And for balance sake give it like 60 seconds to charge up
Tsukasa wrote: » Mage: Meteor Shower: For x duration, meteors fall from the sky on the selected area, causing AoE fear. Electric body: Turns the caster into electric charge, gives immunity against physical attacks and allowing the player to hide or travel at lightning speed through conductive objects, including the environment and other characters. In a serious note: It bothers me the fact that most mage skills in MMOs aren't involving the character itself. They just stand still and cast magic. At least that's what we've seen in Alpha 0. Earth/nature element should involve plants and weather as well, or even utilizing from the corpse of the dead. Just controlling the ground is boring. Light & Dark element should involve the stars as well, not only time and space. Black Desert and Dragon Nest managed to make mages very fun. Both are action combat, though.The Levitation magic in early AoC videos is a good example. want to see the torch too
Nagash wrote: » voidshadow wrote: » Spirit bomb for the mage/mage where we get an animation of everyone raising their hands. Obviously it will oneshot enemies. And for balance sake give it like 60 seconds to charge up does it take 6 logins to cast?