ilisfet wrote: » The apocalypse wasn't a great nuke wiping all traces of civilization off the map, it was a foreign plague corrupting the minds of all to which we had no cure or resistance. You can think of it as a high fantasy zombie apocalypse. Civilization wasn't destroyed, it was abandoned, and those who didn't evacuate in time tore each other apart in those abandoned castles, cathedrals and cities. A thousand years later we return, hoping the plague has burned itself out. Wood has rotted, stone is worn, metal corroded, magic faded. Few structures can withstand being neglected for a millennia, but some still do.
George Black wrote: » Personally I dont like the concept of heroes from a destroyed world. I would rather an existing world with its castles, towers, dark monasteries, cultist caves and hideouts.
George Black wrote: » In a world that is populated for thousands of years, many secret organizations and communities have build their own bases. And leveling up in a zone lets say the Lothric Castle from DS3 brings amazement to you about the greatness and power/influence of those that dwelve in that castle.
Makinoji wrote: » like people have mentioned above, Verra wasn't nuked. Structures still exist just overrun and unkept. Also If I recall steven in the past has mentioned that there are other races in-game that survived during this time and one that will greet the player upon arrival in some form. The tulnar as a playable race was left behind as well and we know very little to how they survived and what type of civilization they built.