UndeadCanadianGamer wrote: » Is there an easy way to understand why using the corruption system to deter griefers penalizes the person more for supporting that system?
Dygz wrote: » There is not a greater penalty for greens. Greens get normal death penalty - same as if killed by a mob. Purple gets half normal death penalty. Combatants are rewarded for flagging for combat.
UndeadCanadianGamer wrote: » Sorry, but how do you figure that double the penalty (green) is not greater (purple being half of green)? I don't get that calculation. 2 > 1.
Joseline wrote: » So staying green is almost impossible as the only way to stay green is to never fight back and just get killed? (as I guess running away wont always be an option) The thought of a green bounty hunter sounds intresting Something like selective or conditional pacifism but that seems rather impossible`?
unknownsystemerror wrote: » (actual number of flowers may vary) Die in PVE...drop 10 flowers as green. Die in PVP...drop 10 flowers as green. The penalties are the same. There is no difference in the flagging system. PVX is the word of the day.
UndeadCanadianGamer wrote: » So if everyone fights back 'which is how IS wants to encourage more PVP', nobody will get corruption and the gankers win.