leamese wrote: » Sooo you saved up for an awesome sword or gear item, or chosen a skill because it fits your playstyle. Then they change or nerf it and it becomes useless to you and are disappointed. I hate when that happens. What should intrepid then do!?
Morashtak wrote: » With proper testing this should not happen
whitedude31 wrote: » My expectation for nerfs and balance fall in line with how I feel about PVP in Tera. There are 4 classes that will terrify you in PVP. First is the Warrior, the dual-wielding iframe monster that will tear you apart if they hit you even once. You will get stun locked, then hit so many times you won't be able to count, then be dead in 1-3 seconds depending on their build. Second is the Lancer. Let me start by saying that this is my class, and yes I am a dickhead and love every single moment you scream at me and call me a cheater The Lancer is capable of stun-locking 5 people at the same time and slowly killing them while they are unable to move. Third would be the Mystic, yes a healer is dangerous in solo or group PVP. Not just because it is a healer, but because they can put you to sleep for 12 seconds then summon their thrall of wrath and one-shot you regardless of class Last is the Priest . . . I love playing my priest in PVP as well because I can put you to sleep for 13 seconds and dance in front of you. The CD for the sleep is about 20 seconds when glyphed (don't remember exact number because I have not played in a while), so when you finally wake up I just dodge a few times then sleep you again. The only class that can consistently kill a priest is a warrior if they can iframe the sleep in time then instantly stun lock them down. Other than that, you are just gonna get a draw from that duel. If you asked me if any of this needed nerfed, I would say no, because these can all be countered in group play like 3v3 and 5v5. They do seem overpowered or annoying to a certain degree, but are not the most overpowered classes. Each class has something that drags it down, whether it be a really high skill ceiling or situational advantages. That is what I am hoping for with the balance in AoC.
Morashtak wrote: » leamese wrote: » Sooo you saved up for an awesome sword or gear item, or chosen a skill because it fits your playstyle. Then they change or nerf it and it becomes useless to you and are disappointed. I hate when that happens. What should intrepid then do!? With proper testing this should not happen - There are too many examples of this happening in other games for IS to release anything into the game that requires it to be nerfed to uselessness.
nefelia wrote: » Something else I learned from the Rift community in regards to balance: the community can not always be trusted. People will advocate for their preferred class: ignoring or justifying OP abilities that they don't want to see nerfed for selfish reasons, or making false claims against other classes' abilities in order to neuter their opponents. Rift's rogue community was especially prone to such behaviour, and even I fell into the trap of subjectivity at times.