Throughout all the years of playing various MMORPG's, one element of progression that has stood out to me is just the basic premise of: 'doing more of it, makes you better at it'. The more you do something, the better you get at it idea within any game has always grasped my attention. I've noticed a trend of absence for this basic idea within the gaming industry, and wanted to get this community's opinion.
Off the top of my head, here are two games that utilize this element:
- 1. Everquest
- 2.Final Fantasy Xi
Here are some ideas that I've had; This natural skill progression I speak of is: Let's say you have a 1H sword and Shield equipped, the more you use that 1H sword the more accurate you become with it, and the more you have a successful block with the shield, the higher chance of you blocking successfully. I believe this type of incremental progression could be implemented within Ashes without causing much grief to the current skill / Augmenting system. One way of integration, for example, being a SpellHunter Augmenting a certain magical Element to your arrows. Having natural skill in Archery and Elemental Magic would affect your accuracy and the stacked imbued elemental dmg of that Elemental arrow on top of your physical dmg.
I'd prefer not to have to go talk to an npc to raise these particular natural skills, but instead maybe doing certain "training" quests could give an improved rate of learning. Rather than it flooding your chat box in previous games, there could be a UI window that shows the current value of that particular 'natural skill'. I think these natural skills could be a passive sub-set to basic Stats such as "Strn", "Dex", "Agi", "Int/wisdom", "Endurance/stamina", etc ....
What do you think? What could be the Pro's and Con's of this to you?
Thank you for any input =D