A few days ago I posted on here about Intrepid's transparency/open development. That post sort of blew up and there was a lot of controversy and disagreement. Now, I'm coming from a different angle and I really hope that Intrepid gets to read this.
I was reading through Albion Online's subreddit and someone asked what the players' story was of first getting into the game. Someone explained how on day one they, and many other players, rushed to the black zones, the more dangerous and more rewarding zones. They did so to gain silver (in game currency) so that then they could buy gold (real money currency) with silver because the silver to gold conversion started at 1:1 on launch, but quickly rose to 1:15 by the end of that same day. So people who invested in gold on day 1 got very rich very fast.
I used the Albion Online story to explain that there were some players who knew exactly what to do on day one so that they could get an advantage. Enough information about game mechanics, resources, economy etc. had been released and played through in the alphas and betas, that on launch day some people had a tremendous advantage.
I also played that game from day one, but like the majority of players I progressed through the game naturally (in the blue, yellow and red zones) and didn't make it to the black zones until much later. It wasn't the biggest issue and I still enjoyed the game very much in my cluelesness, but I can only imagine how great it would have been if everyone could figure out the game together step by step starting on launch day.
Therefore, I hope that you will not release information on how the game will play out exactly so that people can't plan to min max before the game even launches. This way everyone will enter Verra truly in the unknown. I know that Steven has said that he doesn't want to divulge too much about the world and lore and I'm hoping that that includes progression systems (money making, resources, development, gearing, etc.)
I'm still hoping that you show us progress on other things such as classes and races though

but as far as in game progression I hope that you let us all discover it on day one of launch. The Albion Online story is a great example of how people went out of their way to bypass the natural progression of the game because they had learned in previous testing of a much more effective way to gain an advantage on launch day.