Dygz wrote: » We expect some name changes, but the basic idea will still be there.
Damokles wrote: » My question for the livestream is: Are they 64 classes, or 8 base classes and each of them in turn have 8 subclasses. Too many people are confused in the forums about this...
Nagash wrote: » Damokles wrote: » My question for the livestream is: Are they 64 classes, or 8 base classes and each of them in turn have 8 subclasses. Too many people are confused in the forums about this... I always thought it was 8 main classes with each subclass changing some of the skills
Damokles wrote: » Nagash wrote: » Damokles wrote: » My question for the livestream is: Are they 64 classes, or 8 base classes and each of them in turn have 8 subclasses. Too many people are confused in the forums about this... I always thought it was 8 main classes with each subclass changing some of the skills Yes, but there are also some people that say that they are all 64 classes. Its mainly a terminology thing.
Damokles wrote: » Yes, but there are also some people that say that they are all 64 classes. Its mainly a terminology thing.
Dygz wrote: » Steven sometimes slips and says class instead of archetype. I don't recall hearing him say sub-class. But, what's really important is the concept; not the label.
Nagash wrote: » I do wonder what a game with 64 classes would look like