Gimlog wrote: » I always thought that the way gear are stuck in lvl was a waist of creative work. Early gears arts are waist because we don't keep them a long time... I'd like to see low lvl gears be rise to mid late lvl gears by master artisans. I think it could be good thing if masters could us height ranks resources on low recipes to buff them up. Some things like a balance between the rank of the resources and the rank of the recipes. If you choose to go for height rank on both you'll have low chances of success but it will be outstanding stuff in the others hand if you go for both low you'll got height success rate but normal stuff. So all depends on the risks vs rewards that Steven like . I think it could increase the offer and us of all gears and create a resources sink that will push back the moment where it will be easy to have height ranked stuff all over the server
Gimlog wrote: » I always thought that the way gear are stuck in lvl was a waist of creative work. Early gears arts are waist because we don't keep them a long time...
noaani wrote: » Gimlog wrote: » I always thought that the way gear are stuck in lvl was a waist of creative work. Early gears arts are waist because we don't keep them a long time... Being abke to upgrade gear could be ok, but only if you needed to use the services of the profession that makes the item in question. If not, crafting will die really quickly.
Atama wrote: » noaani wrote: » Gimlog wrote: » I always thought that the way gear are stuck in lvl was a waist of creative work. Early gears arts are waist because we don't keep them a long time... Being abke to upgrade gear could be ok, but only if you needed to use the services of the profession that makes the item in question. If not, crafting will die really quickly. That’s the entire point, to keep crafters engaged. You could even upgrade loot drops/quest reward gear with crafters possibly. That way they’re participating even if they aren’t making gear themselves.
Wandering Mist wrote: » Atama wrote: » noaani wrote: » Gimlog wrote: » I always thought that the way gear are stuck in lvl was a waist of creative work. Early gears arts are waist because we don't keep them a long time... Being abke to upgrade gear could be ok, but only if you needed to use the services of the profession that makes the item in question. If not, crafting will die really quickly. That’s the entire point, to keep crafters engaged. You could even upgrade loot drops/quest reward gear with crafters possibly. That way they’re participating even if they aren’t making gear themselves. Intrepid would need to be a little bit careful with it though. If you make the crafting professions too impactful you get a situation like WoW had a few years back, where every single raider had to have maxed out crafting in order to be competitive. There is also the problem of players being able to buy the best gear and using it to beat others who are more skilled than them.