Undead Canuck wrote: » Are you talking about the level 5 City or the level 6 Metropolis? If level 5, then what happens when it gets to level 6 and gets the superpower? Is that enhanced by race as well? They have already stated that getting to the Metropolis changes the game. How much change to we need? Maybe once a node has been at a certain level for a long time does the race perks come into play. Kinda like races filtering in and slowly changing the node.
StreetCornerPoet wrote: » Can you imagine the controlling guild/government actively denying citizenship or chasing players away that aren't the race of the perceived "best racial" for their city type. "Oh you aren't a Vek, well the Vek racial is actually best for this religious node, so you have to re-roll or go somewhere else." That is one of the reasons I don't see it working adding a racial bonus to the different civilization levels.
noaani wrote: » The main issue with this is that because a metropolis would be the work of no less than 1,000 characters (possibly as many as 2,000), there is no real way to try and get the feature you want. The whole thing would essentially be luck of the draw. Edit; not that it's a bad idea, just that there is no realistic way of being able to influence the outcome.
granthor wrote: » noaani wrote: » The main issue with this is that because a metropolis would be the work of no less than 1,000 characters (possibly as many as 2,000), there is no real way to try and get the feature you want. The whole thing would essentially be luck of the draw. Edit; not that it's a bad idea, just that there is no realistic way of being able to influence the outcome. Not really luck, more like the Mayor and who you let in to be citizens.
granthor wrote: » Ok, I know the tier 5 city will have the best of everything, and it will be based on types. aka Science, Warrior, Trade etc.... But my thinking is, why not add a little perk by race. Example: The city is crafting based If the town is Drawf heavy in pop, then at node 5 you gain the option of Great Forge in town. If your Human heavy in Pop, you gain a mass trading caravans. If your Elf heavy in Pop you could gain Life tree to boost all crafting stats. If Orc heavy you would gain options for special battle armor crafting for the elite level. Just floating an idea out there, not sure if this was talked about, and I am not saying change what is on the table. This is in addition too what is the plan, and would only come into play if the town tips in Pop based on the race in control. If you have better ideas I would love to hear them, think on the lines of great wonders, and you will see my point I am making better. A Great Wonder base on race and not a class. What do you guys think?
Wandering Mist wrote: » granthor wrote: » Ok, I know the tier 5 city will have the best of everything, and it will be based on types. aka Science, Warrior, Trade etc.... But my thinking is, why not add a little perk by race. Example: The city is crafting based If the town is Drawf heavy in pop, then at node 5 you gain the option of Great Forge in town. If your Human heavy in Pop, you gain a mass trading caravans. If your Elf heavy in Pop you could gain Life tree to boost all crafting stats. If Orc heavy you would gain options for special battle armor crafting for the elite level. Just floating an idea out there, not sure if this was talked about, and I am not saying change what is on the table. This is in addition too what is the plan, and would only come into play if the town tips in Pop based on the race in control. If you have better ideas I would love to hear them, think on the lines of great wonders, and you will see my point I am making better. A Great Wonder base on race and not a class. What do you guys think? I have a simple question: WHY. Why do you need racial perks in the game?
granthor wrote: » Wandering Mist wrote: » granthor wrote: » Ok, I know the tier 5 city will have the best of everything, and it will be based on types. aka Science, Warrior, Trade etc.... But my thinking is, why not add a little perk by race. Example: The city is crafting based If the town is Drawf heavy in pop, then at node 5 you gain the option of Great Forge in town. If your Human heavy in Pop, you gain a mass trading caravans. If your Elf heavy in Pop you could gain Life tree to boost all crafting stats. If Orc heavy you would gain options for special battle armor crafting for the elite level. Just floating an idea out there, not sure if this was talked about, and I am not saying change what is on the table. This is in addition too what is the plan, and would only come into play if the town tips in Pop based on the race in control. If you have better ideas I would love to hear them, think on the lines of great wonders, and you will see my point I am making better. A Great Wonder base on race and not a class. What do you guys think? I have a simple question: WHY. Why do you need racial perks in the game? More of a cosmetic thing, you know a look only. More of a role-playing element.