Dayuhan wrote: » For dungeons I hope they are locked to the group that spawns the instance - and that particular instance remain locked to that particular group until they leave (either by walking out, dieing, or logging out). This prevents boss camping - once the mob dies in the instance they do not respawn again - and dungeon camping, once they complete the instance they must leave and re-enter if they want a newly populated instance (and I would suggest a cool-down timer on this to encourage them to move on).
DCarp wrote: » I have a question about dungeon spawn rates. Sorry, new here. ) To my understanding, there will be non instance, seamless, dungeons. How will it prevent players from camping a boss? Whats the spawn rate? Thanks.
consultant wrote: » DCarp wrote: » I have a question about dungeon spawn rates. Sorry, new here. ) To my understanding, there will be non instance, seamless, dungeons. How will it prevent players from camping a boss? Whats the spawn rate? Thanks. Think areas outside dungeouns be designated as non pvp zones to stop ganking dugneouns entrances. Kind of like a safe zone. Not sure if Ashes of creation wants that type of pvp. But if you are on way to pve pvp most likely not on your mind
Neurath wrote: » It's off topic a little but from what I know so far - the gankers will have corruption reduced or removed because when Levitation was a problem they didn't nerf Levitation, they removed Levitation. Due to the fact that PvP can't be toggled on or off means there will be people ganking, harrassing and pvping you until they can no longer find you. Because of the Dungeons systems you won't be protected from these gankers at all and most likely will run into them at said dungeons because they will be landmarks and easily identifiable. Thus it is debatable how much PvE will be done when all the focus is on PvP.
Neurath wrote: » Thank you, Noanni. We meet again. I've played with such systems before and they don't stop the PvP. The systems are often a reason why people choose to 'Roleplay' a Murderer or a Bandit, or a Highwayman. It's what happens when a ton of PvP players all get into a game together. I can appreciate that the attempt will be to stop this happening but rest assured there will be plenty of action for those of us who love to 'roleplay' hunters, bounty hunters and trackers.
Neurath wrote: » Some PvPers thrive on the disadvantages. The thrill of overcoming a challenge in PvP with a handicap in tow is like quicksilver to a bunch of Dwarves. I love Intrepid Studios and their concepts even if I gripe at the current state of Alpha Combat but in truth it is still Alpha and I have great hopes. The game will cater to a vast player base if done right and some of the best PvP fights I've had across the years have been inside Dungeons and Raids. PvPing while tanking a Boss is something that adds so much depth and passion to a PvP fight and I can tell Steven has played MMOs like me because of his determination to give such thrills to the masses. I don't aim to scare people off but the possibilities will always be there. It is the passion and the glory. It is the madness of a PvP world. At the beginning it will be chaos but order will form. This is why I backed Ashes of Creation (though my packages are once more disappeared from my.games or my.com). I'm still hyped for the potentials and with the added functions elsewhere Ashes does have the potential to be the best.
Neurath wrote: » Only today in the Discord did they say there won't be toggles.
Neurath wrote: » I explained the situation. A Ganker will literally use anything they can to kill a person even if it means getting damaged when a target is in a fight and when the target isn't at full health. Then the person ganking who doesn't need you to be toggled or to be toggled themselves, can then progress to kill a person without gaining corruption. Unless the corruption system acknowledges accidental damage. It is unlikely accidental damage will be differentiated from willful damage.
Neurath wrote: » Well I can't give you a screenshot of Discord because people flood Discord and had I known in advance I would have taken a screenshot. The response was in response to New World having a toggle system and we were told Ashes doesn't have such a system.
There may be fast travel if the nodes are upgraded to provide it.