Dev Discussion suggestion:
I'd like to see a Dev Discussion on "Power Creep", the formula for determining just how much more powerful a top-level player is compared to a lowbie.
In a pure PvE game, it makes absolutely no difference other than who can tackle a specific dungeon, etc. But in a game with PvP, it's the difference between who sticks with the game and who doesn't. I'm currently playing Archeage Unchained (only because I have friends there) and the formula works on an Equipment Points system:. the more Equipment Points you have, the more powerful you are. (While you also have a Character Level, like most MMOs, the equipment, itself, basically has Levels, too.) Thus, what we see is people working towards being able to attend events because they've reached a high Character Level, but then being one-shot because other characters have more Equipment Points.
While I'm sure it's fun for that high Equipment Point character to hit the battle field and start dropping people left and right with a single arrow shot, that's one person having fun compared to the 10, 20, or more people who traveled all the way to the fight just to drop dead as soon as they showed up.
The point being, while a player should always feel like they're getting better and growing stronger, there comes a point when having players that much more powerful than everyone else completely ruins the game for those other people. What's the point of showing up to a fight when you don't even get to chance to actually fight?
Thus: How would you design the system to keep a high-level player from basically becoming a "god" compared to lower-level players, while also ensuring that players continue to feel like they're growing stronger?