Jahlon wrote: » While this is interesting, can't really even provide proper feedback on them until we see how the combat system works. Some of these could be OP or nothing.
Damokles wrote: » Headsmasher (1h-Mace) - Playing Whack-a-mole for days. - Special Effect: Melee attacks have a 50% chance to stun the enemy for .1sec.
Damokles wrote: » Jahlon wrote: » While this is interesting, can't really even provide proper feedback on them until we see how the combat system works. Some of these could be OP or nothing. I know, but they were mostly something that i thought would have a nice theme What i am mlst interested in, is how other people think about legendary weapons and how they think they should be implemented.
Wandering Mist wrote: » Damokles wrote: » Jahlon wrote: » While this is interesting, can't really even provide proper feedback on them until we see how the combat system works. Some of these could be OP or nothing. I know, but they were mostly something that i thought would have a nice theme What i am mlst interested in, is how other people think about legendary weapons and how they think they should be implemented. Well, I have 2 questions to ask first: 1. What defines a legendary weapon? Is it more powerful than other weapons or simply harder to acquire? 2. Why do we need legendary weapons in Ashes? For me personally when I hear the term "legendary weapon" I imagine weapons with heavy significance in the lore of the game. Famous weapons that were once wielded by by-gone heroes or even gods. Obviously this kind of thing is hard to do in Ashes because currently there is no lore.
Damokles wrote: » What i always worry about is the combination of legendaries with power creep. I dont want a case like wow, where you make legendaries every expansion and throw away old ones. I think a good idea to prevent that would be to make them "growing" weapons. You could sacrifice a certain number of newly added epic wepons of the same weapontype to upgrade your legendary to the new best.
Damokles wrote: » @Gimlog It would be really interesting, if legendary weapons had special attack sequences. A hammer could maybe pull in enemies every three attacks etc.
noaani wrote: » Personally, what I'd really like to see with legendary weapons (or items in general) is a really powerful bonus, but paired with a really powerful negative.
Ishka wrote: » It makes me think of some equipment in POE where they give you unique gameplay and builds.
Caelron wrote: » That's it. I want a Legendary mass baleful polymorph wand. 1x / day, I can turn everybody in the town in to a newt!